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07a16574e9
We started out using Q_SLOTS and Q_SIGNALS but then changed our mind. Let's make this consistent again. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
/*
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* divelistview.h
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*
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* header file for the dive list of Subsurface
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*
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*/
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#ifndef DIVELISTVIEW_H
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#define DIVELISTVIEW_H
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/*! A view subclass for use with dives
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Note: calling this a list view might be misleading?
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*/
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#include <QTreeView>
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#include "models.h"
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class DiveListView : public QTreeView
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{
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Q_OBJECT
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public:
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DiveListView(QWidget *parent = 0);
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void selectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
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void currentChanged(const QModelIndex& current, const QModelIndex& previous);
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void reload(DiveTripModel::Layout layout, bool forceSort = true);
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bool eventFilter(QObject* , QEvent* );
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void unselectDives();
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void selectDive(struct dive *, bool scrollto = false, bool toggle = false);
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void contextMenuEvent(QContextMenuEvent *event);
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QSet<dive_trip_t *> selectedTrips;
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public slots:
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void toggleColumnVisibilityByIndex();
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void reloadHeaderActions();
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void headerClicked(int);
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void showSearchEdit();
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void removeFromTrip();
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void deleteDive();
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void testSlot();
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void fixMessyQtModelBehaviour();
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signals:
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void currentDiveChanged(int divenr);
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private:
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bool mouseClickSelection;
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int currentHeaderClicked;
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DiveTripModel::Layout currentLayout;
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QLineEdit *searchBox;
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QModelIndex contextMenuIndex;
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};
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#endif // DIVELISTVIEW_H
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