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f44645b6fe
Instead of maintaining a seperate latitude/longitude values in C++ and passing them to QML separatelly, pass them as a QGeoCoordinate. This reduces the number of model "roles" and also prevents the creations of extra objects in QML (e.g. via QtPositioning.coordinate(..)). Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#ifndef MAPLOCATIONMODEL_H
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#define MAPLOCATIONMODEL_H
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#include <QObject>
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#include <QList>
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#include <QHash>
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#include <QByteArray>
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#include <QAbstractListModel>
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#include <QGeoCoordinate>
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class MapLocation : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QGeoCoordinate coordinate MEMBER m_coordinate)
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public:
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explicit MapLocation();
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explicit MapLocation(QGeoCoordinate);
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QVariant getRole(int role) const;
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enum Roles {
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RoleCoordinate = Qt::UserRole + 1,
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};
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private:
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QGeoCoordinate m_coordinate;
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};
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class MapLocationModel : public QAbstractListModel
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{
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Q_OBJECT
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Q_PROPERTY(int count READ count NOTIFY countChanged)
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public:
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MapLocationModel(QObject *parent = NULL);
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~MapLocationModel();
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Q_INVOKABLE MapLocation *get(int row);
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QVariant data(const QModelIndex &index, int role) const override;
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int rowCount(const QModelIndex &parent) const override;
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int count();
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void add(MapLocation *);
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void clear();
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protected:
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QHash<int, QByteArray> roleNames() const;
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private:
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QList<MapLocation *> m_mapLocations;
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QHash<int, QByteArray> m_roles;
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signals:
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void countChanged(int c);
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};
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#endif
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