subsurface/stats/chartitem.cpp
Berthold Stoeger 91d371374b statistics: remove horizontal flag from bar chart items
This flag existed for historical reasons: The base of bar items
had no line and therefore the lines had to be draw differently
for horizontal (base to the left) and vertical (base on the bottom)
item.

This did not work properly and therefore has been removed. Thus,
the flag became pointless.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-02-13 13:02:54 -08:00

607 lines
17 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#include "chartitem.h"
#include "statscolors.h"
#include "statsview.h"
#include <cmath>
#include <QQuickWindow>
#include <QSGFlatColorMaterial>
#include <QSGImageNode>
#include <QSGRectangleNode>
#include <QSGTexture>
#include <QSGTextureMaterial>
static int round_up(double f)
{
return static_cast<int>(ceil(f));
}
ChartItem::ChartItem(StatsView &v, ChartZValue z) :
dirty(false), prev(nullptr), next(nullptr),
zValue(z), view(v)
{
// Register before the derived constructors run, so that the
// derived classes can mark the item as dirty in the constructor.
v.registerChartItem(*this);
}
ChartItem::~ChartItem()
{
}
QSizeF ChartItem::sceneSize() const
{
return view.size();
}
void ChartItem::markDirty()
{
view.registerDirtyChartItem(*this);
}
ChartPixmapItem::ChartPixmapItem(StatsView &v, ChartZValue z) : HideableChartItem(v, z),
positionDirty(false), textureDirty(false)
{
}
ChartPixmapItem::~ChartPixmapItem()
{
painter.reset(); // Make sure to destroy painter before image that is painted on
}
void ChartPixmapItem::setTextureDirty()
{
textureDirty = true;
markDirty();
}
void ChartPixmapItem::setPositionDirty()
{
positionDirty = true;
markDirty();
}
void ChartPixmapItem::render()
{
if (!node) {
createNode(view.w()->createImageNode());
view.addQSGNode(node.get(), zValue);
}
updateVisible();
if (!img) {
resize(QSizeF(1,1));
img->fill(Qt::transparent);
}
if (textureDirty) {
texture.reset(view.w()->createTextureFromImage(*img, QQuickWindow::TextureHasAlphaChannel));
node->node->setTexture(texture.get());
textureDirty = false;
}
if (positionDirty) {
node->node->setRect(rect);
positionDirty = false;
}
}
void ChartPixmapItem::resize(QSizeF size)
{
painter.reset();
img.reset(new QImage(round_up(size.width()), round_up(size.height()), QImage::Format_ARGB32));
painter.reset(new QPainter(img.get()));
painter->setRenderHint(QPainter::Antialiasing);
rect.setSize(size);
setTextureDirty();
}
void ChartPixmapItem::setPos(QPointF pos)
{
rect.moveTopLeft(pos);
setPositionDirty();
}
QRectF ChartPixmapItem::getRect() const
{
return rect;
}
static const int scatterItemDiameter = 10;
static const int scatterItemBorder = 1;
ChartScatterItem::ChartScatterItem(StatsView &v, ChartZValue z) : HideableChartItem(v, z),
positionDirty(false), textureDirty(false), highlight(Highlight::Unselected)
{
rect.setSize(QSizeF(static_cast<double>(scatterItemDiameter), static_cast<double>(scatterItemDiameter)));
}
ChartScatterItem::~ChartScatterItem()
{
}
static QSGTexture *createScatterTexture(StatsView &view, const QColor &color, const QColor &borderColor)
{
QImage img(scatterItemDiameter, scatterItemDiameter, QImage::Format_ARGB32);
img.fill(Qt::transparent);
QPainter painter(&img);
painter.setPen(Qt::NoPen);
painter.setRenderHint(QPainter::Antialiasing);
painter.setBrush(borderColor);
painter.drawEllipse(0, 0, scatterItemDiameter, scatterItemDiameter);
painter.setBrush(color);
painter.drawEllipse(scatterItemBorder, scatterItemBorder,
scatterItemDiameter - 2 * scatterItemBorder,
scatterItemDiameter - 2 * scatterItemBorder);
return view.w()->createTextureFromImage(img, QQuickWindow::TextureHasAlphaChannel);
}
// Note: Originally these were std::unique_ptrs, which automatically
// freed the textures on exit. However, destroying textures after
// QApplication finished its thread leads to crashes. Therefore, these
// are now normal pointers and the texture objects are leaked.
static QSGTexture *scatterItemTexture = nullptr;
static QSGTexture *scatterItemSelectedTexture = nullptr;
static QSGTexture *scatterItemHighlightedTexture = nullptr;
static QSGTexture *selectedTexture = nullptr; // A checkerboard pattern.
QSGTexture *ChartScatterItem::getTexture() const
{
switch (highlight) {
default:
case Highlight::Unselected:
return scatterItemTexture;
case Highlight::Selected:
return scatterItemSelectedTexture;
case Highlight::Highlighted:
return scatterItemHighlightedTexture;
}
}
void ChartScatterItem::render()
{
if (!scatterItemTexture) {
scatterItemTexture = createScatterTexture(view, fillColor, borderColor);
scatterItemSelectedTexture = createScatterTexture(view, selectedColor, selectedBorderColor);
scatterItemHighlightedTexture = createScatterTexture(view, highlightedColor, highlightedBorderColor);
}
if (!node) {
createNode(view.w()->createImageNode());
view.addQSGNode(node.get(), zValue);
textureDirty = positionDirty = true;
}
updateVisible();
if (textureDirty) {
node->node->setTexture(getTexture());
textureDirty = false;
}
if (positionDirty) {
node->node->setRect(rect);
positionDirty = false;
}
}
void ChartScatterItem::setPos(QPointF pos)
{
pos -= QPointF(scatterItemDiameter / 2.0, scatterItemDiameter / 2.0);
rect.moveTopLeft(pos);
positionDirty = true;
markDirty();
}
static double squareDist(const QPointF &p1, const QPointF &p2)
{
QPointF diff = p1 - p2;
return QPointF::dotProduct(diff, diff);
}
bool ChartScatterItem::contains(QPointF point) const
{
return squareDist(point, rect.center()) <= (scatterItemDiameter / 2.0) * (scatterItemDiameter / 2.0);
}
// For rectangular selections, we are more crude: simply check whether the center is in the selection.
bool ChartScatterItem::inRect(const QRectF &selection) const
{
return selection.contains(rect.center());
}
void ChartScatterItem::setHighlight(Highlight highlightIn)
{
if (highlight == highlightIn)
return;
highlight = highlightIn;
textureDirty = true;
markDirty();
}
QRectF ChartScatterItem::getRect() const
{
return rect;
}
ChartRectItem::ChartRectItem(StatsView &v, ChartZValue z,
const QPen &pen, const QBrush &brush, double radius) : ChartPixmapItem(v, z),
pen(pen), brush(brush), radius(radius)
{
}
ChartRectItem::~ChartRectItem()
{
}
void ChartRectItem::resize(QSizeF size)
{
ChartPixmapItem::resize(size);
img->fill(Qt::transparent);
painter->setPen(pen);
painter->setBrush(brush);
QSize imgSize = img->size();
int width = pen.width();
QRect rect(width / 2, width / 2, imgSize.width() - width, imgSize.height() - width);
painter->drawRoundedRect(rect, radius, radius, Qt::AbsoluteSize);
}
ChartTextItem::ChartTextItem(StatsView &v, ChartZValue z, const QFont &f, const std::vector<QString> &text, bool center) :
ChartPixmapItem(v, z), f(f), center(center)
{
QFontMetrics fm(f);
double totalWidth = 1.0;
fontHeight = static_cast<double>(fm.height());
double totalHeight = std::max(1.0, static_cast<double>(text.size()) * fontHeight);
items.reserve(text.size());
for (const QString &s: text) {
double w = fm.size(Qt::TextSingleLine, s).width();
items.push_back({ s, w });
if (w > totalWidth)
totalWidth = w;
}
resize(QSizeF(totalWidth, totalHeight));
}
ChartTextItem::ChartTextItem(StatsView &v, ChartZValue z, const QFont &f, const QString &text) :
ChartTextItem(v, z, f, std::vector<QString>({ text }), true)
{
}
void ChartTextItem::setColor(const QColor &c)
{
setColor(c, Qt::transparent);
}
void ChartTextItem::setColor(const QColor &c, const QColor &background)
{
img->fill(background);
double y = 0.0;
painter->setPen(QPen(c));
painter->setFont(f);
double totalWidth = getRect().width();
for (const auto &[s, w]: items) {
double x = center ? round((totalWidth - w) / 2.0) : 0.0;
QRectF rect(x, y, w, fontHeight);
painter->drawText(rect, s);
y += fontHeight;
}
setTextureDirty();
}
ChartPieItem::ChartPieItem(StatsView &v, ChartZValue z, double borderWidth) : ChartPixmapItem(v, z),
borderWidth(borderWidth)
{
}
void ChartPieItem::drawSegment(double from, double to, QColor fill, QColor border)
{
painter->setPen(QPen(border, borderWidth));
painter->setBrush(QBrush(fill));
// For whatever obscure reason, angles of pie pieces are given as 16th of a degree...?
// Angles increase CCW, whereas pie charts usually are read CW. Therfore, startAngle
// is dervied from "from" and subtracted from the origin angle at 12:00.
int startAngle = 90 * 16 - static_cast<int>(round(to * 360.0 * 16.0));
int spanAngle = static_cast<int>(round((to - from) * 360.0 * 16.0));
QRectF drawRect(QPointF(0.0, 0.0), rect.size());
painter->drawPie(drawRect, startAngle, spanAngle);
setTextureDirty();
}
void ChartPieItem::resize(QSizeF size)
{
ChartPixmapItem::resize(size);
img->fill(Qt::transparent);
}
ChartLineItemBase::ChartLineItemBase(StatsView &v, ChartZValue z, QColor color, double width) : HideableChartItem(v, z),
color(color), width(width), positionDirty(false), materialDirty(false)
{
}
ChartLineItemBase::~ChartLineItemBase()
{
}
void ChartLineItemBase::setLine(QPointF fromIn, QPointF toIn)
{
from = fromIn;
to = toIn;
positionDirty = true;
markDirty();
}
// Helper function to set points
void setPoint(QSGGeometry::Point2D &v, const QPointF &p)
{
v.set(static_cast<float>(p.x()), static_cast<float>(p.y()));
}
void setPoint(QSGGeometry::TexturedPoint2D &v, const QPointF &p, const QPointF &t)
{
v.set(static_cast<float>(p.x()), static_cast<float>(p.y()),
static_cast<float>(t.x()), static_cast<float>(t.y()));
}
void ChartLineItem::render()
{
if (!node) {
geometry.reset(new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2));
geometry->setDrawingMode(QSGGeometry::DrawLines);
material.reset(new QSGFlatColorMaterial);
createNode();
node->setGeometry(geometry.get());
node->setMaterial(material.get());
view.addQSGNode(node.get(), zValue);
positionDirty = materialDirty = true;
}
updateVisible();
if (positionDirty) {
// Attention: width is a geometry property and therefore handled by position dirty!
geometry->setLineWidth(static_cast<float>(width));
auto vertices = geometry->vertexDataAsPoint2D();
setPoint(vertices[0], from);
setPoint(vertices[1], to);
node->markDirty(QSGNode::DirtyGeometry);
}
if (materialDirty) {
material->setColor(color);
node->markDirty(QSGNode::DirtyMaterial);
}
positionDirty = materialDirty = false;
}
void ChartRectLineItem::render()
{
if (!node) {
geometry.reset(new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 4));
geometry->setDrawingMode(QSGGeometry::DrawLineLoop);
material.reset(new QSGFlatColorMaterial);
createNode();
node->setGeometry(geometry.get());
node->setMaterial(material.get());
view.addQSGNode(node.get(), zValue);
positionDirty = materialDirty = true;
}
updateVisible();
if (positionDirty) {
// Attention: width is a geometry property and therefore handled by position dirty!
geometry->setLineWidth(static_cast<float>(width));
auto vertices = geometry->vertexDataAsPoint2D();
setPoint(vertices[0], from);
setPoint(vertices[1], QPointF(from.x(), to.y()));
setPoint(vertices[2], to);
setPoint(vertices[3], QPointF(to.x(), from.y()));
node->markDirty(QSGNode::DirtyGeometry);
}
if (materialDirty) {
material->setColor(color);
node->markDirty(QSGNode::DirtyMaterial);
}
positionDirty = materialDirty = false;
}
ChartBarItem::ChartBarItem(StatsView &v, ChartZValue z, double borderWidth) : HideableChartItem(v, z),
borderWidth(borderWidth), selected(false),
positionDirty(false), colorDirty(false), selectedDirty(false)
{
}
ChartBarItem::~ChartBarItem()
{
}
QSGTexture *ChartBarItem::getSelectedTexture() const
{
if (!selectedTexture) {
QImage img(2, 2, QImage::Format_ARGB32);
img.fill(Qt::transparent);
img.setPixelColor(0, 0, selectionOverlayColor);
img.setPixelColor(1, 1, selectionOverlayColor);
selectedTexture = view.w()->createTextureFromImage(img, QQuickWindow::TextureHasAlphaChannel);
}
return selectedTexture;
}
void ChartBarItem::render()
{
if (!node) {
createNode(view.w()->createRectangleNode());
borderGeometry.reset(new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 4));
borderGeometry->setDrawingMode(QSGGeometry::DrawLineLoop);
borderGeometry->setLineWidth(static_cast<float>(borderWidth));
borderMaterial.reset(new QSGFlatColorMaterial);
borderNode.reset(new QSGGeometryNode);
borderNode->setGeometry(borderGeometry.get());
borderNode->setMaterial(borderMaterial.get());
node->node->appendChildNode(borderNode.get());
view.addQSGNode(node.get(), zValue);
positionDirty = colorDirty = selectedDirty = true;
}
updateVisible();
if (colorDirty) {
node->node->setColor(color);
borderMaterial->setColor(borderColor);
node->node->markDirty(QSGNode::DirtyMaterial);
borderNode->markDirty(QSGNode::DirtyMaterial);
}
if (positionDirty) {
node->node->setRect(rect);
auto vertices = borderGeometry->vertexDataAsPoint2D();
setPoint(vertices[0], rect.topLeft());
setPoint(vertices[1], rect.topRight());
setPoint(vertices[2], rect.bottomRight());
setPoint(vertices[3], rect.bottomLeft());
node->node->markDirty(QSGNode::DirtyGeometry);
borderNode->markDirty(QSGNode::DirtyGeometry);
}
if (selectedDirty) {
if (selected) {
if (!selectionNode) {
// Create the selection overlay if it didn't exist up to now.
selectionGeometry.reset(new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4));
selectionGeometry->setDrawingMode(QSGGeometry::DrawTriangleFan);
selectionMaterial.reset(new QSGTextureMaterial);
selectionMaterial->setTexture(getSelectedTexture());
selectionMaterial->setHorizontalWrapMode(QSGTexture::Repeat);
selectionMaterial->setVerticalWrapMode(QSGTexture::Repeat);
selectionNode.reset(new QSGGeometryNode);
selectionNode->setGeometry(selectionGeometry.get());
selectionNode->setMaterial(selectionMaterial.get());
}
node->node->appendChildNode(selectionNode.get());
// Update the position of the selection overlay, even if the position didn't change.
positionDirty = true;
} else {
if (selectionNode)
node->node->removeChildNode(selectionNode.get());
}
}
if (selected && positionDirty) {
// The checkerboard texture is 2x2. By dividing the coordinates by 4, every square is 2x2 pixels on the screen.
auto selectionVertices = selectionGeometry->vertexDataAsTexturedPoint2D();
selectionNode->markDirty(QSGNode::DirtyGeometry);
setPoint(selectionVertices[0], rect.topLeft(), QPointF());
setPoint(selectionVertices[1], rect.topRight(), QPointF(rect.width() / 4.0, 0.0));
setPoint(selectionVertices[2], rect.bottomRight(), QPointF(rect.width() / 4.0, rect.height() / 4.0));
setPoint(selectionVertices[3], rect.bottomLeft(), QPointF(0.0, rect.height() / 4.0));
}
positionDirty = colorDirty = selectedDirty = false;
}
void ChartBarItem::setColor(QColor colorIn, QColor borderColorIn)
{
if (color == colorIn)
return;
color = colorIn;
borderColor = borderColorIn;
colorDirty = true;
markDirty();
}
void ChartBarItem::setRect(const QRectF &rectIn)
{
if (rect == rectIn)
return;
rect = rectIn;
positionDirty = true;
markDirty();
}
void ChartBarItem::setSelected(bool selectedIn)
{
if (selected == selectedIn)
return;
selected = selectedIn;
selectedDirty = true;
markDirty();
}
QRectF ChartBarItem::getRect() const
{
return rect;
}
ChartBoxItem::ChartBoxItem(StatsView &v, ChartZValue z, double borderWidth) :
ChartBarItem(v, z, borderWidth)
{
}
ChartBoxItem::~ChartBoxItem()
{
}
void ChartBoxItem::render()
{
// Remember old dirty values, since ChartBarItem::render() will clear them
bool oldPositionDirty = positionDirty;
bool oldColorDirty = colorDirty;
ChartBarItem::render(); // This will create the base node, so no need to check for that.
if (!whiskersNode) {
whiskersGeometry.reset(new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 10));
whiskersGeometry->setDrawingMode(QSGGeometry::DrawLines);
whiskersGeometry->setLineWidth(static_cast<float>(borderWidth));
whiskersMaterial.reset(new QSGFlatColorMaterial);
whiskersNode.reset(new QSGGeometryNode);
whiskersNode->setGeometry(whiskersGeometry.get());
whiskersNode->setMaterial(whiskersMaterial.get());
node->node->appendChildNode(whiskersNode.get());
// If this is the first time, make sure to update the geometry.
oldPositionDirty = oldColorDirty = true;
}
if (oldColorDirty) {
whiskersMaterial->setColor(borderColor);
whiskersNode->markDirty(QSGNode::DirtyMaterial);
}
if (oldPositionDirty) {
auto vertices = whiskersGeometry->vertexDataAsPoint2D();
double left = rect.left();
double right = rect.right();
double mid = (left + right) / 2.0;
// top bar
setPoint(vertices[0], QPointF(left, max));
setPoint(vertices[1], QPointF(right, max));
// top whisker
setPoint(vertices[2], QPointF(mid, max));
setPoint(vertices[3], QPointF(mid, rect.top()));
// bottom bar
setPoint(vertices[4], QPointF(left, min));
setPoint(vertices[5], QPointF(right, min));
// bottom whisker
setPoint(vertices[6], QPointF(mid, min));
setPoint(vertices[7], QPointF(mid, rect.bottom()));
// median indicator
setPoint(vertices[8], QPointF(left, median));
setPoint(vertices[9], QPointF(right, median));
whiskersNode->markDirty(QSGNode::DirtyGeometry);
}
}
void ChartBoxItem::setBox(const QRectF &rect, double minIn, double maxIn, double medianIn)
{
min = minIn;
max = maxIn;
median = medianIn;
setRect(rect);
}
QRectF ChartBoxItem::getRect() const
{
QRectF res = rect;
res.setTop(min);
res.setBottom(max);
return rect;
}