mirror of
https://github.com/subsurface/subsurface.git
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eec9270f32
Closes #1229 [Dirk Hohndel: minor white space adjustment] Signed-off-by: Martin Měřinský <mermar@centrum.cz> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
332 lines
11 KiB
Text
332 lines
11 KiB
Text
Building Subsurface from Source
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===============================
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Subsurface uses quite a few open source libraries and frameworks to do its
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job. The most important ones include libdivecomputer, Qt, libxml2, libxslt,
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libsqlite3, libzip, libgrantlee5 and libgit2.
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Below are instructions for building Subsurface
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- on some popular Linux distributions,
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- MacOSX,
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- Windows (cross-building)
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- Android (cross-building)
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- iOS (cross-building)
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Getting Subsurface source
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-------------------------
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You can get the sources to the latest development version from our git
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repository:
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git clone http://github.com/Subsurface-divelog/subsurface.git
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You keep it updated by doing:
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git checkout master
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git pull -r
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Getting our flavor of libdivecomputer
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-------------------------------------
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All our prebuilt binaries (see https://subsurface-divelog.org/download)
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are built using our own custom "flavor" of libdivecomputer
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see https://github.com/Subsurface-divelog/libdc.git
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In order to get the modified sources, do
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- locate yourself in the subsurface repo on your local computer
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- run "git submoule init"
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- run "git submodule update"
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The branches won't have a pretty history and will include ugly merges,
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but they should always allow a fast forward pull that tracks what we
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believe developers should build against. All our patches are contained
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in the "Subsurface-NG".
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This should allow distros to see which patches we have applied on top of
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upstream. They will receive force pushes as we rebase to newer versions of
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upstream so they are not ideal for ongoing development (but they are of
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course easy to use for distributions as they always build "from scratch",
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anyway).
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The rationale for this is that we have no intention of forking the
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project. We simply are adding a few patches on top of their latest
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version and want to do so in a manner that is both easy for our
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developers who try to keep them updated frequently, and anyone packaging
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Subsurface or trying to understand what we have done relative to their
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respective upstreams.
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Getting Qt5
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-----------
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We use Qt5 in order to only maintain one UI across platforms. Qt5.8 is the
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oldest version supported.
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Download the Open Source version from https://www.qt.io/download and
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follow the Qt instructions to install it or alternatively follow the
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instruction specific to a distribution (see build instructions).
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To save time and disk space you can unselect Android and IOS packages
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(Of course unless you want to build Android/iOS versions) as well as
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- Qt Data Visualisation
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- Qt Purchasing
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- Qt Virtual Keyboard",
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- Qt WebEngine
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- Qt Network Authorization
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- Qt Remote Objects
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- Qt WebGL Streaming
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- Qt 3D2
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- Qt Canvas 3D
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- Qt Extras
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This can be done later by use of MaintenanceTool.app in your Qt folder.
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Remark: most Qt installations do not make Qt available on the command
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line, which is needed. In order to make Qt available you need to
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add qmake to the path, do something like
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PATH=$PATH:<Qt location>/<version>/<type>/bin
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QtWebKit is needed, if you want to print, but no longer part of Qt5,
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so you need to download it and compile. In case you just want to test
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without print possibility omit this step.
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Other third party library dependencies
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--------------------------------------
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In order for our cloud storage to be fully functional you need
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libgit2 0.23 or newer.
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cmake build system
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------------------
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Our main build system is based on cmake. But qmake is needed
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for the googlemaps plugin and the iOS build.
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Download from https://cmake.org/download and follow the instructions
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to install it or alternatively follow the instruction specific to a
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distribution (see build instructions).
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Build options for Subsurface
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----------------------------
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The following options are recognised when passed to cmake:
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-DCMAKE_BUILD_TYPE=Release create a release build
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-DCMAKE_BUILD_TYPE=Debug create a debug build
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The Makefile that was created using cmake can be forced into a much more
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verbose mode by calling
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make VERBOSE=1
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Many more variables are supported, the easiest way to interact with them is
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to call
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ccmake .
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in your build directory.
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Building the development version of Subsurface under Linux
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----------------------------------------------------------
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On Fedora you need
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sudo yum install git gcc-c++ make autoconf automake libtool cmake \
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libzip-devel libxml2-devel libxslt-devel libsqlite3x-devel \
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libudev-devel libusbx-devel libcurl-devel libssh2-devel\
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qt5-qtbase-devel qt5-qtdeclarative-devel qt5-qtscript-devel \
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qt5-qtwebkit-devel qt5-qtsvg-devel qt5-qttools-devel \
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qt5-qtconnectivity-devel qt5-qtlocation-devel
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Note that beginning with Fedora 22, you should be using the dnf command instead
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as yum is being deprecated.
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Package names are sadly different on OpenSUSE
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sudo zypper install git gcc-c++ make autoconf automake libtool cmake libzip-devel \
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libxml2-devel libxslt-devel sqlite3-devel libusb-1_0-devel \
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libqt5-linguist-devel libqt5-qttools-devel libQt5WebKitWidgets-devel \
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libqt5-qtbase-devel libQt5WebKit5-devel libqt5-qtsvg-devel \
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libqt5-qtscript-devel libqt5-qtdeclarative-devel \
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libqt5-qtconnectivity-devel libqt5-qtlocation-devel libcurl-devel
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On Debian Stretch this seems to work
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sudo apt install \
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autoconf automake cmake g++ git libcrypto++-dev libcurl4-openssl-dev \
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libgit2-dev libqt5declarative5 libqt5qml5 libqt5quick5 libqt5svg5-dev \
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libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libssl-dev \
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libtool libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make \
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pkg-config qml-module-qtlocation qml-module-qtpositioning \
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qml-module-qtquick2 qt5-default qt5-qmake qtchooser qtconnectivity5-dev \
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qtlocation5-dev qtpositioning5-dev qtscript5-dev qttools5-dev \
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qttools5-dev-tools
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Package names for Ubuntu 18.04
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sudo apt install \
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autoconf automake cmake g++ git libcrypto++-dev libcurl4-gnutls-dev \
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libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev
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libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libssl-dev \
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libtool libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make \
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pkg-config qml-module-qtlocation qml-module-qtpositioning \
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qml-module-qtquick2 qt5-default qt5-qmake qtchooser qtconnectivity5-dev \
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qtdeclarative5-dev qtdeclarative5-private-dev qtlocation5-dev \
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qtpositioning5-dev qtscript5-dev qttools5-dev qttools5-dev-tools
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On PCLinuxOS you appear to need the following packages
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su -c "apt-get install -y autoconf automake cmake libtool gcc-c++ git \
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lib64usb1.0-devel lib64zip-devel lib64qt5webkitwidgets-devel qttools5 \
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qttranslations5 lib64qt5xml-devel lib64qt5test-devel lib64qtscript-devel \
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lib64qt5svg-devel lib64qt5concurrent-devel lib64qt5bluetooth-devel"
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In order to build Subsurface, use the supplied build script. This should
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work on most systems that have all the prerequisite packages installed.
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You should have Subsurface sources checked out in a sane place, something
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like this:
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mkdir -p ~/src
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cd ~/src
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git clone https://github.com/Subsurface-divelog/subsurface.git
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./subsurface/scripts/build.sh # <- this step will take quite a while as it
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# compiles a handful of libraries before
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# building Subsurface
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Now you can run Subsurface like this:
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cd ~/src/subsurface/build
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./subsurface
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Note: on many Linux versions (for example on Kubuntu 15.04) the user must
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belong to the dialout group.
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You may need to run something like
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sudo usermod -a -G dialout username
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with your correct username and log out and log in again for that to take
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effect.
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If you get errors like:
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./subsurface: error while loading shared libraries: libGrantlee_Templates.so.5: cannot open shared object file: No such file or directory
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You can run the following command:
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sudo ldconfig ~/src/install-root/lib
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Building Subsurface under MacOSX
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--------------------------------
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You have 2 options for the first time install, either using homebrew
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or by manually building the dependencies from source, depending on
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what else you have installed on your mac.
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0) You need to have XCode installed. The first time (and possibly after updating OSX)
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0.1) run "xcode-select --install"
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homebrew option:
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1) brew install libzip cmake libusb pkg-config automake libtool hidapi curl libssh2
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2) cd <repo>/..; bash <repo>/scripts/build.sh
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Manual option:
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1) install pkg-config
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1.1) download http://sourceforge.net/projects/macpkg/files/PkgConfig/0.26/PkgConfig.pkg/download
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1.2) run "PkgConfig.pkg"
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1.3) run "sudo ln -s /opt/pkgconfig/bin/pkg-config /usr/local/bin/pkg-config"
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2) install autoconf tools
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2.1) curl -OL http://ftpmirror.gnu.org/autoconf/autoconf-latest.tar.gz
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2.2) tar -xzf autoconf-latest.tar.gz
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2.3) cd autoconf-*; ./configure && make && sudo make install; cd ..
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3) cd <repo>/..; bash <repo>/scripts/build.sh -build-deps -desktop
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After the above is done, Subsurface.app will be available in the
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subsurface/build directory. You can run Subsurface with the command
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A) open subsurface/build/Subsurface.app
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this will however not show diagnostic output
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B) subsurface/build/Subsurface.app/Contents/MacOS/Subsurface
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the TAB key is your friend :-)
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Debugging can be done with either Xcode or QtCreator.
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To install the app for all users, move subsurface/build/Subsurface.app to /Applications.
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Cross-building Subsurface on MacOSX for iOS
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-------------------------------------------
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1) build SubSurface under MacOSX and iOS
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1.1) cd <repo>/..; bash <repo>/scripts/build.sh -build-deps -both
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note: this is mainly done to ensure all external dependencies are downloaded and set
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to the correct versions
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2) continue as described in subsurface/packaging/ios
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Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Ubuntu 14.04). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/windows directory.
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Please read through the explanations and instructions in
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packaging/windows/mxe-based-build.sh if you want to build the Windows
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version on your Linux system.
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Building Subsurface on Windows
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------------------------------
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This is NOT RECOMMENDED. To the best of our knowledge there is one single
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person who regularly does this. The Subsurface team does not provide support
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for Windows binary build from sources natively under Windows...
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The lack of a working package management system for Windows makes it
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really painful to build Subsurface natively under Windows,
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so we don't support that at all.
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Cross-building Subsurface on Linux for Android
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----------------------------------------------
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To compile the mobile version you will need:
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-Qt for Android (this can be downloaded from: http://www.qt.io/download-open-source/)
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-Android SDK
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-Android NDK
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In the packaging/android folder, open the build.sh file and add the paths to the SDK,
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NDK and Qt for android at the top.
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After that, you can run: ./subsurface/packaging/android/build.sh
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This will generate an apk file in ./subsurface-mobile-build-arm/bin
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