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4722df805d
Updated packages required to build on Fedora [Dirk Hohndel: dropped part already fixed earler] Signed-off-by: Steve Williams <stevewilliams@internode.on.net> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
247 lines
8.5 KiB
Text
247 lines
8.5 KiB
Text
Building Subsurface from Source
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===============================
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Subsurface uses quite a few open source libraries and frameworks to do its
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job. The most important ones include libdivecomputer, Qt, Marble
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(more precisely libmarblewidget), libxml2, libxslt, libsqlite3, libzip,
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libgrantlee5 and libgit2.
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Below are instructions for building Subsurface under some popular
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Linux distributions, for building Subsurface using Homebrew on a Mac,
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and for cross-building Subsurface for Windows. The lack of a working
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package management system for Windows makes it really painful to build
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Subsurface natively under Windows, so we don't support that at all.
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All of the prebuilt binaries that we provide (right now Windows, Mac,
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Ubuntu/Debian/LinuxMint, and openSUSE/Fedora) are built using our own
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custom "flavors" of libdivecomputer and libmarblewidget. You can get
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these from
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git://git.subsurface-divelog.org/marble (in the Subsurface-branch branch)
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git://git.subsurface-divelog.org/libdc (in the Subsurface-branch branch)
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Those branches won't have a pretty history and will include ugly merges,
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but they should always allow a fast forward pull that tracks what we believe
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developers should build against.
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In contrast to that both repositories also have Subsurface-clean branches.
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These should allow distros to see which patches we have applied on top of
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upstream. They will receive force pushes as we rebase to newer versions of
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upstream so they are not ideal for ongoing development (but they are of
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course easy to use for distributions as they always build "from scratch",
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anyway).
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The rationale for this is that we have no intention of forking either of
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these two projects. We simply are adding a few patches on top of their
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latest versions and want to do so in a manner that is both easy for our
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developers who try to keep them updated frequently, and anyone packaging
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Subsurface or trying to understand what we have done relative to their
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respective upstreams.
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At this point Qt5 is required, Qt5.4 or newer is recommended and on the
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Mac, in order to get native Bluetooth support, Qt5.5 is necessary.
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Similarly, in order for our cloud storage to be fully functional you need
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libgit2 0.23 or newer.
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Finally, as of Subsurface 4.5 we have switched our build system to cmake.
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qmake based builds are no longer supported.
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Build options for Subsurface
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----------------------------
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The following options are recognized when passed to cmake:
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-DCMAKE_BUILD_TYPE=Release create a release build
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-DCMAKE_BUILD_TYPE=Debug create a debug build
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The Makefile that was created using cmake can be forced into a much more
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verbose mode by calling
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make VERBOSE=1
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Many more variables are support, the easiest way to interact with them is
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to call
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ccmake .
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in your build directory.
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Building Subsurface 4.5 under Linux
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-----------------------------------
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On Fedora you need
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sudo yum install git gcc-c++ make autoconf automake libtool cmake \
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libzip-devel libxml2-devel libxslt-devel libsqlite3x-devel \
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libgit2-devel libudev-devel libusbx-devel libcurl-devel libssh2-devel\
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qt5-qtbase-devel qt5-qtdeclarative-devel qt5-qtscript-devel \
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qt5-qtwebkit-devel qt5-qtsvg-devel qt5-qttools-devel \
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qt5-qtconnectivity-devel
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Note that beginning with Fedora 22, you should be using the dnf command instead
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as yum is being deprecated.
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Package names are sadly different on OpenSUSE
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sudo zypper install git gcc-c++ make autoconf automake libtool cmake libzip-devel \
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libxml2-devel libxslt-devel sqlite3-devel libgit2-devel libusb-1_0-devel \
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libqt5-linguist-devel libqt5-qttools-devel libQt5WebKitWidgets-devel \
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libqt5-qtbase-devel libQt5WebKit5-devel libqt5-qtsvg-devel \
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libqt5-qtscript-devel libqt5-qtdeclarative-devel \
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libqt5-qtconnectivity-devel
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On Debian Jessie and recent Ubuntu flavors this seems to work
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sudo apt-get install git g++ make autoconf libtool cmake pkg-config \
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libxml2-dev libxslt1-dev libzip-dev libsqlite3-dev \
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libusb-1.0-0-dev libgit2-dev \
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qt5-default qt5-qmake qtchooser qttools5-dev-tools libqt5svg5-dev \
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libqt5webkit5-dev libqt5qml5 libqt5quick5 libqt5declarative5 \
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qtscript5-dev libssh2-1-dev libcurl4-openssl-dev qttools5-dev \
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qtconnectivity5-dev
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On PCLinuxOS you appear to need the following packages
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su -c "apt-get install -y autoconf automake cmake libtool gcc-c++ git \
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lib64usb1.0-devel lib64zip-devel lib64qt5webkitwidgets-devel qttools5 \
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qttranslations5 lib64qt5xml-devel lib64qt5test-devel lib64qtscript-devel \
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lib64qt5svg-devel lib64qt5concurrent-devel lib64qt5bluetooth-devel"
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In order to build Subsurface, use the supplied build script. This should
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work on most systems that have all the prerequisite packages installed.
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You should have Subsurface sources checked out in a sane place, something
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like this:
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mkdir -p ~/src
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cd ~/src
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git clone git://subsurface-divelog.org/subsurface
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./subsurface/scripts/build.sh # <- this step will take quite a while as it
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# compiles a handful of libraries before
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# building Subsurface
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Now you can run Subsurface like this:
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cd ~/src/subsurface/build
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./subsurface
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Note: on many Linux versions (for example on Kubuntu 15.04) the user must
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belong to the dialout group.
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You may need to run something like
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sudo usermod -a -G dialout username
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with your correct username and log out and log in again for that to take
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effect.
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If you get errors like:
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./subsurface: error while loading shared libraries: libGrantlee_Templates.so.5: cannot open shared object file: No such file or directory
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You can run the following command:
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sudo ldconfig ~/src/install-root/lib
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Building Subsurface under MacOSX (using Homebrew)
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-------------------------------------------------
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0) You need to have XCode installed. The first time (and possibly after updating OSX)
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you need to run
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$ xcode-select --install
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1) Install Homebrew
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$ ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
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2) Install needed dependencies
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$ brew install asciidoc libzip sqlite cmake libusb pkg-config automake libtool hidapi
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3) Make the brew version of sqlite the default
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$ brew link --force sqlite
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4) Download and install Qt
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You can build Qt from source or use the prebuilt binaries for Mac. Start
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by downloading the online installer:
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$ curl -L -o ~/Downloads/qt-unified-mac-x64-online.dmg \
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http://download.qt.io/official_releases/online_installers/qt-unified-mac-x64-online.dmg
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$ open ~/Downloads/qt-unified-mac-x64-online.dmg
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Double click on the Qt installer shown in the Finder window.
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In the installer, chose an install folder (the build script we are using
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below assumes that you accept the default of /home/<your username>/Qt), in
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"Select components" select the most recent version and (if you want to
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build Qt from source) be sure you also install the "Source Components".
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To save time and disk space you can unselect Android and IOS packages
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as well as QtWebEngine, Qt3D, Qt Canvas 3D and the Qt Extras.
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If you want to build from source (which takes a very long time and a lot of disk)
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$ cd ~/Qt/5.5/Src/
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$ ./configure -prefix /usr/local -opensource
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$ make -j4
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$ make install
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5) run the build script
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cd ~/src
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bash subsurface/scripts/build.sh
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After the above is done, Subsurface.app will be available in the
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subsurface/build directory. You can run Subsurface with the command
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$ open subsurface/build/Subsurface.app
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or you can move this folder to /Applications to install Subsurface for
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every user.
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Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Ubuntu 14.04). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/windows directory.
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Please read through the explanations and instructions in
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packaging/windows/mxe-based-build.sh if you want to build the Windows
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version on your Linux system.
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Building Subsurface on Windows
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------------------------------
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This is NOT RECOMMENDED. To the best of our knowledge there is one single
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person who regularly does this. The Subsurface team does not provide support
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for Windows binary build from sources natively under Windows...
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Building Subsurface for Android
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-------------------------------
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To compile the mobile version you will need:
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-Qt for Android (this can be downloaded from: http://www.qt.io/download-open-source/)
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-Android SDK
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-Android NDK
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In the packaging/android folder, open the build.sh file and add the paths to the SDK,
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NDK and Qt for android at the top.
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After that, you can run: ./subsurface/packaging/android/build.sh
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This will generate an apk file in ./subsurface-mobile-build-arm/bin
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