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9cb5ea45d8
The code for this item is a bit too big to be just the grid of the dives and I know that, don't bully me. :) The main idea of this grid is that it knows when it should be updated. this is a bit different than the old code where all the painting happened on the same method. This is bad because it's more code, but it's better because if I break the grid, only the grid will be broken, and it's easyer to spot the breakage. in the old code if I did the wrong thing with the graphics context, the whole graph gots messed out. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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animationfunctions.cpp | ||
animationfunctions.h | ||
divecartesianaxis.cpp | ||
divecartesianaxis.h | ||
divelineitem.cpp | ||
divelineitem.h | ||
divepixmapitem.cpp | ||
divepixmapitem.h | ||
diveplotdatamodel.cpp | ||
diveplotdatamodel.h | ||
diveprofileitem.cpp | ||
diveprofileitem.h | ||
diverectitem.cpp | ||
diverectitem.h | ||
divetextitem.cpp | ||
divetextitem.h | ||
profilewidget2.cpp | ||
profilewidget2.h |