subsurface/subsurface-core/pluginmanager.cpp
Tomaz Canabrava e62d439bda Start the Plugin Manager
This bit of code will try to load all plugins avaliable.
Now I need to port a Facebook plugin for this new system,
then I'll delete the old preferences widget.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30 10:36:51 -07:00

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1.1 KiB
C++

#include "pluginmanager.h"
#include <QApplication>
#include <QDir>
#include <QPluginLoader>
static QList<ISocialNetworkIntegration*> _socialNetworks;
PluginManager& PluginManager::instance() {
static PluginManager self;
return self;
}
PluginManager::PluginManager() {
}
void PluginManager::loadPlugins() {
QDir pluginsDir(qApp->applicationDirPath());
#if defined(Q_OS_WIN)
if (pluginsDir.dirName().toLower() == "debug" || pluginsDir.dirName().toLower() == "release")
pluginsDir.cdUp();
#elif defined(Q_OS_MAC)
if (pluginsDir.dirName() == "MacOS") {
pluginsDir.cdUp();
pluginsDir.cdUp();
pluginsDir.cdUp();
}
#endif
pluginsDir.cd("plugins");
foreach (const QString& fileName, pluginsDir.entryList(QDir::Files)) {
QPluginLoader loader(pluginsDir.absoluteFilePath(fileName));
QObject *plugin = loader.instance();
if(!plugin) {
continue;
}
if (ISocialNetworkIntegration *social = qobject_cast<ISocialNetworkIntegration*>(plugin)){
_socialNetworks.push_back(social);
}
}
}
QList<ISocialNetworkIntegration*> PluginManager::socialNetworkIntegrationPlugins() const {
return _socialNetworks;
}