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If things go as planned, then the length of the polygon is the same as the number of rows in the model. Turns out when running Subsurface-mobile on Android that simple truth doesn't seem to be correct. Most of the time the polygon seems to have twice as many elements as the model. But a few times I ended up in here with a polygon that had fewer elements than the model. And then things crash. This simply avoids the crash. Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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.. | ||
animationfunctions.cpp | ||
animationfunctions.h | ||
CMakeLists.txt | ||
divecartesianaxis.cpp | ||
divecartesianaxis.h | ||
diveeventitem.cpp | ||
diveeventitem.h | ||
divelineitem.cpp | ||
divelineitem.h | ||
divepixmapitem.cpp | ||
divepixmapitem.h | ||
diveprofileitem.cpp | ||
diveprofileitem.h | ||
diverectitem.cpp | ||
diverectitem.h | ||
divetextitem.cpp | ||
divetextitem.h | ||
divetooltipitem.cpp | ||
divetooltipitem.h | ||
profilewidget2.cpp | ||
profilewidget2.h | ||
ruleritem.cpp | ||
ruleritem.h | ||
tankitem.cpp | ||
tankitem.h |