subsurface/packaging/android
Anton Lundin 9dd87bac03 android: Remove unneeded extra argument parsing
This is handled by build.sh, which handles it correctly for running with
set -u.

Signed-off-by: Anton Lundin <glance@acc.umu.se>
2017-11-16 10:23:00 -08:00
..
patches Patch libusb for android custom open function 2015-08-20 22:52:21 -07:00
.gitignore Import subsurface-android build script 2015-03-09 12:53:01 -07:00
android-build-wrapper.sh android: Remove unneeded extra argument parsing 2017-11-16 10:23:00 -08:00
build.sh android: Terminate build.sh on unknown arguments 2017-11-16 10:23:00 -08:00
README android: Correct README 2016-06-23 16:32:24 -07:00

Tool repo to crosscompile subsurface to android-arm
---------------------------------------------------

Dependencies:

1. android_sdk, android_ndk and Qt for android. See step 0.
2. cmake
3. ant
4. Java JDK
5. working adb is recommended
6. dependencies of libdivecomputer and subsurface -
   visit http://subsurface.hohndel.org/documentation/building/

Steps to install:

Step 0.
Grab..
Android ndk from: http://developer.android.com/tools/sdk/ndk/index.html
Android sdk from: http://developer.android.com/sdk/index.html#download
And QT for android from: http://qt-project.org/downloads

Step 1.
Extract and install these into known directories.
Have a look in the top of build.sh for where the cross build tool expects
them. By default thats is: ../../../android-ndk-r9d ../../../android-sdk-linux
and ../../../Qt/5.5 (or Qt/5.6)

Step 2.
Run bash build.sh in the terminal. By default it builds for arm but you
can pass x86 as first arg to build.sh to have it build for x86. Nice when
debugging in a fast emulator.
The script will download and build the whole dependency chain.

After this, subsurface will be built for android.

The output folder is subsurface-build-arm/android_build and your newly
created apk shows up as:
subsurface-build-arm/android_build/bin/QtApp-debug.apk

Where the x86 apk shows up when built for x86 is left as a exercise for the
reader.