subsurface/core/subsurface-qt/DiveListNotifier.h
Berthold Stoeger 9f573df971 Dive list: update selection after clearing model
When clearing the model the selection is cleared. Send the according
signal.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-11-19 21:13:40 -08:00

193 lines
6 KiB
C++

// SPDX-License-Identifier: GPL-2.0
// The DiveListNotifier emits signals when the dive-list changes (dives/trips/divesites created/deleted/moved/edited)
#ifndef DIVELISTNOTIFIER_H
#define DIVELISTNOTIFIER_H
#include "core/dive.h"
#include <QObject>
// Dive and trip fields that can be edited. Use bit fields so that we can pass multiple fields at once.
// Provides an inlined flag-based constructur because sadly C-style designated initializers are only supported since C++20.
struct DiveField {
// Note: using int instead of the more natural bool, because gcc produces significantly worse code with
// bool. clang, on the other hand, does fine.
unsigned int nr : 1;
unsigned int datetime : 1;
unsigned int depth : 1;
unsigned int duration : 1;
unsigned int air_temp : 1;
unsigned int water_temp : 1;
unsigned int atm_press : 1;
unsigned int divesite : 1;
unsigned int divemaster : 1;
unsigned int buddy : 1;
unsigned int rating : 1;
unsigned int visibility : 1;
unsigned int suit : 1;
unsigned int tags : 1;
unsigned int mode : 1;
unsigned int notes : 1;
unsigned int salinity : 1;
enum Flags {
NONE = 0,
NR = 1 << 0,
DATETIME = 1 << 1,
DEPTH = 1 << 2,
DURATION = 1 << 3,
AIR_TEMP = 1 << 4,
WATER_TEMP = 1 << 5,
ATM_PRESS = 1 << 6,
DIVESITE = 1 << 7,
DIVEMASTER = 1 << 8,
BUDDY = 1 << 9,
RATING = 1 << 10,
VISIBILITY = 1 << 11,
SUIT = 1 << 12,
TAGS = 1 << 13,
MODE = 1 << 14,
NOTES = 1 << 15,
SALINITY = 1 << 16
};
DiveField(int flags);
};
struct TripField {
unsigned int location : 1;
unsigned int notes : 1;
enum Flags {
NONE = 0,
LOCATION = 1 << 0,
NOTES = 1 << 1
};
TripField(int flags);
};
class DiveListNotifier : public QObject {
Q_OBJECT
signals:
// Note that there are no signals for trips being added and created
// because these events never happen without a dive being added, removed or moved.
// The dives are always sorted according to the dives_less_than() function of the core.
void divesAdded(dive_trip *trip, bool addTrip, const QVector<dive *> &dives);
void divesDeleted(dive_trip *trip, bool deleteTrip, const QVector<dive *> &dives);
void divesMovedBetweenTrips(dive_trip *from, dive_trip *to, bool deleteFrom, bool createTo, const QVector<dive *> &dives);
void divesChanged(const QVector<dive *> &dives, DiveField field);
void divesTimeChanged(timestamp_t delta, const QVector<dive *> &dives);
void cylindersReset(const QVector<dive *> &dives);
void weightsystemsReset(const QVector<dive *> &dives);
// Trip edited signal
void tripChanged(dive_trip *trip, TripField field);
// Selection changes
void divesSelected(const QVector<dive *> &dives, dive *current);
// Dive site signals. Add and delete events are sent per dive site and
// provide an index into the global dive site table.
void diveSiteAdded(dive_site *ds, int idx);
void diveSiteDeleted(dive_site *ds, int idx);
void diveSiteDiveCountChanged(dive_site *ds);
void diveSiteChanged(dive_site *ds, int field); // field according to LocationInformationModel
void diveSiteDivesChanged(dive_site *ds); // The dives associated with that site changed
// Filter-related signals
void numShownChanged();
void filterReset();
// This signal is emited every time a command is executed.
// This is used to hide an old multi-dives-edited warning message.
// This is necessary, so that the user can't click on the "undo" button and undo
// an unrelated command.
void commandExecuted();
public:
// Desktop uses the QTreeView class to present the list of dives. The layout
// of this class gives us a very fundamental problem, as we can not easily
// distinguish between user-initiated changes of the selection and changes
// that are due to actions of the Command-classes. To solve this problem,
// the frontend can use this function to query whether a dive list-modifying
// command is currently executed. If this function returns true, the
// frontend is supposed to not modify the selection.
bool inCommand() const;
// The following class and function are used by divelist-modifying commands
// to signal that they are in-flight. If the returned object goes out of scope,
// the command-in-flight status is reset to its previous value. Thus, the
// function can be called recursively.
class InCommandMarker {
DiveListNotifier &notifier;
bool oldValue;
InCommandMarker(DiveListNotifier &);
friend DiveListNotifier;
public:
~InCommandMarker();
};
// Usage:
// void doWork()
// {
// auto marker = diveListNotifier.enterCommand();
// ... do work ...
// }
InCommandMarker enterCommand();
private:
friend InCommandMarker;
bool commandExecuting;
};
// The DiveListNotifier class has only trivial state.
// We can simply define it as a global object.
extern DiveListNotifier diveListNotifier;
// InCommandMarker is so trivial that the functions can be inlined.
// TODO: perhaps move this into own header-file.
inline DiveListNotifier::InCommandMarker::InCommandMarker(DiveListNotifier &notifierIn) : notifier(notifierIn),
oldValue(notifier.commandExecuting)
{
notifier.commandExecuting = true;
}
inline DiveListNotifier::InCommandMarker::~InCommandMarker()
{
notifier.commandExecuting = oldValue;
}
inline bool DiveListNotifier::inCommand() const
{
return commandExecuting;
}
inline DiveListNotifier::InCommandMarker DiveListNotifier::enterCommand()
{
return InCommandMarker(*this);
}
inline DiveField::DiveField(int flags) :
nr((flags & NR) != 0),
datetime((flags & DATETIME) != 0),
depth((flags & DEPTH) != 0),
duration((flags & DURATION) != 0),
air_temp((flags & AIR_TEMP) != 0),
water_temp((flags & WATER_TEMP) != 0),
atm_press((flags & ATM_PRESS) != 0),
divesite((flags & DIVESITE) != 0),
divemaster((flags & DIVEMASTER) != 0),
buddy((flags & BUDDY) != 0),
rating((flags & RATING) != 0),
visibility((flags & VISIBILITY) != 0),
suit((flags & SUIT) != 0),
tags((flags & TAGS) != 0),
mode((flags & MODE) != 0),
notes((flags & NOTES) != 0),
salinity((flags & SALINITY) != 0)
{
}
inline TripField::TripField(int flags) :
location((flags & LOCATION) != 0),
notes((flags & NOTES) != 0)
{
}
#endif