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https://github.com/subsurface/subsurface.git
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57d3baa410
This should fix the infinite recursion on OSX and also clean a lot of code, which is also very nice. <3 Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#ifndef RULERITEM_H
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#define RULERITEM_H
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#include <QObject>
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#include <QGraphicsEllipseItem>
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#include <QGraphicsObject>
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#include "divecartesianaxis.h"
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#include "display.h"
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struct plot_data;
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class RulerItem2;
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class RulerNodeItem2 : public QObject, public QGraphicsEllipseItem {
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Q_OBJECT
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friend class RulerItem2;
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public:
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explicit RulerNodeItem2();
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void setRuler(RulerItem2 *r);
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void setPlotInfo(struct plot_info &info);
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void recalculate();
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protected:
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virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
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private:
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struct plot_info pInfo;
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struct plot_data *entry;
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RulerItem2 *ruler;
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DiveCartesianAxis *timeAxis;
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DiveCartesianAxis *depthAxis;
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};
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class RulerItem2 : public QObject, public QGraphicsLineItem {
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Q_OBJECT
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public:
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explicit RulerItem2();
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void recalculate();
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void setPlotInfo(struct plot_info pInfo);
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RulerNodeItem2 *sourceNode() const;
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RulerNodeItem2 *destNode() const;
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void setAxis(DiveCartesianAxis *time, DiveCartesianAxis *depth);
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void setVisible(bool visible);
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public
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slots:
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void settingsChanged();
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private:
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struct plot_info pInfo;
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QPointF startPoint, endPoint;
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RulerNodeItem2 *source, *dest;
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QString text;
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int height;
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int paint_direction;
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DiveCartesianAxis *timeAxis;
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DiveCartesianAxis *depthAxis;
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QGraphicsRectItem *textItemBack;
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QGraphicsSimpleTextItem *textItem;
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};
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#endif
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