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2f5223035a
Add undo commands to add / edit / delete filter presets. These are styled after the other undo commands: On changes, the UI is informed by DiveListNotifier signals. Editing is a simple std::swap of values. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// Note: this header file is used by the undo-machinery and should not be included elsewhere.
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#ifndef COMMAND_FILTER_H
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#define COMMAND_FILTER_H
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#include "command_base.h"
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#include "core/divefilter.h"
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struct FilterData;
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// We put everything in a namespace, so that we can shorten names without polluting the global namespace
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namespace Command {
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class CreateFilterPreset final : public Base {
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public:
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CreateFilterPreset(const QString &name, const FilterData &data);
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private:
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// for redo
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QString name;
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FilterData data;
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// for undo
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int index;
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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class RemoveFilterPreset final : public Base {
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public:
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RemoveFilterPreset(int index);
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private:
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// for undo
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QString name;
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FilterData data;
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// for redo
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int index;
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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class EditFilterPreset final : public Base {
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public:
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EditFilterPreset(int index, const FilterData &data);
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private:
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// for redo and undo
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int index;
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FilterData data;
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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} // namespace Command
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#endif
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