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	Another attempt to make it easyer to create the mobile version of Subsurface. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
		
			
				
	
	
		
			34 lines
		
	
	
	
		
			843 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			843 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef DIVECOMPUTERMODEL_H
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| #define DIVECOMPUTERMODEL_H
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| 
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| #include "cleanertablemodel.h"
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| #include "divecomputer.h"
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| 
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| class DiveComputerModel : public CleanerTableModel {
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| 	Q_OBJECT
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| public:
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| 	enum {
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| 		REMOVE,
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| 		MODEL,
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| 		ID,
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| 		NICKNAME
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| 	};
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| 	DiveComputerModel(QMultiMap<QString, DiveComputerNode> &dcMap, QObject *parent = 0);
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| 	virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
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| 	virtual int rowCount(const QModelIndex &parent = QModelIndex()) const;
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| 	virtual Qt::ItemFlags flags(const QModelIndex &index) const;
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| 	virtual bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole);
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| 	void update();
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| 	void keepWorkingList();
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| 	void dropWorkingList();
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| 
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| public
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| slots:
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| 	void remove(const QModelIndex &index);
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| 
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| private:
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| 	int numRows;
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| 	QMultiMap<QString, DiveComputerNode> dcWorkingMap;
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| };
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| 
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| #endif
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