subsurface/qt-models/maplocationmodel.h
Lubomir I. Ivanov a9c0abd71a maplocationmodel: add a "uuid" property to MapLocation
The "uuid" property will be the one from the dive_site. At first it
will also be used to track the active marker/flag selection.

Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
2017-07-28 07:31:11 -07:00

67 lines
1.3 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#ifndef MAPLOCATIONMODEL_H
#define MAPLOCATIONMODEL_H
#include <QObject>
#include <QVector>
#include <QHash>
#include <QByteArray>
#include <QAbstractListModel>
#include <QGeoCoordinate>
class MapLocation : public QObject
{
Q_OBJECT
Q_PROPERTY(quint32 uuid MEMBER m_uuid)
Q_PROPERTY(QGeoCoordinate coordinate MEMBER m_coordinate)
public:
static const char *PROPERTY_NAME_COORDINATE;
static const char *PROPERTY_NAME_UUID;
explicit MapLocation();
explicit MapLocation(quint32 uuid, QGeoCoordinate coord);
QVariant getRole(int role) const;
enum Roles {
RoleUuid = Qt::UserRole + 1,
RoleCoordinate
};
private:
quint32 m_uuid;
QGeoCoordinate m_coordinate;
};
class MapLocationModel : public QAbstractListModel
{
Q_OBJECT
Q_PROPERTY(int count READ count NOTIFY countChanged)
public:
MapLocationModel(QObject *parent = NULL);
~MapLocationModel();
Q_INVOKABLE MapLocation *get(int row);
QVariant data(const QModelIndex &index, int role) const override;
int rowCount(const QModelIndex &parent) const override;
int count();
void add(MapLocation *);
void addList(QVector<MapLocation *>);
void clear();
protected:
QHash<int, QByteArray> roleNames() const;
private:
QVector<MapLocation *> m_mapLocations;
QHash<int, QByteArray> m_roles;
signals:
void countChanged(int c);
};
#endif