mirror of
https://github.com/subsurface/subsurface.git
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8ce5d91dfe
Code cleanup, create a method for cleaning the palette, less code is better in this case. :) Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
/*
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* maintab.h
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*
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* header file for the main tab of Subsurface
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*
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*/
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#ifndef MAINTAB_H
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#define MAINTAB_H
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#include <QTabWidget>
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#include <QDialog>
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#include <QMap>
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#include "models.h"
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class QCompleter;
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struct dive;
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namespace Ui
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{
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class MainTab;
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}
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struct NotesBackup{
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QString airtemp;
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QString watertemp;
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QString datetime;
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QString location;
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QString coordinates;
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degrees_t latitude;
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degrees_t longitude;
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QString notes;
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QString buddy;
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QString suit;
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int rating;
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int visibility;
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QString divemaster;
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cylinder_t cylinders[MAX_CYLINDERS];
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weightsystem_t weigthsystem[MAX_WEIGHTSYSTEMS ];
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};
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struct Completers{
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QCompleter *location;
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QCompleter *divemaster;
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QCompleter *buddy;
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QCompleter *suit;
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};
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class MainTab : public QTabWidget
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{
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Q_OBJECT
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public:
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MainTab(QWidget *parent);
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void clearStats();
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void clearInfo();
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void clearEquipment();
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void reload();
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bool eventFilter(QObject* , QEvent*);
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void initialUiSetup();
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void equipmentPlusUpdate();
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public slots:
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void addCylinder_clicked();
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void addWeight_clicked();
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void updateDiveInfo(int dive);
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void acceptChanges();
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void rejectChanges();
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void on_location_textChanged(const QString& text);
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void on_coordinates_textChanged(const QString& text);
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void on_divemaster_textChanged(const QString& text);
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void on_buddy_textChanged(const QString& text);
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void on_suit_textChanged(const QString& text);
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void on_notes_textChanged();
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void on_airtemp_textChanged(const QString& text);
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void on_watertemp_textChanged(const QString& text);
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void on_dateTimeEdit_dateTimeChanged(const QDateTime& datetime);
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void on_rating_valueChanged(int value);
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void on_visibility_valueChanged(int value);
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void editCylinderWidget(const QModelIndex& index);
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void editWeigthWidget(const QModelIndex& index);
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void addDiveStarted();
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private:
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Ui::MainTab *ui;
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WeightModel *weightModel;
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CylindersModel *cylindersModel;
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QMap<dive*, NotesBackup> notesBackup;
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/* since the multi-edition of the equipment is fairly more
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* complex than a single item, because it involves a Qt
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* Model to edit things, we are copying the first selected
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* dive to this structure, making all editions there,
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* then applying the changes on the other dives.*/
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struct dive multiEditEquipmentPlaceholder;
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enum { NONE, DIVE, TRIP, ADD } editMode;
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Completers completers;
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void enableEdition();
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void resetPallete();
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};
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#endif
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