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46cfe003f3
Add instructions on how to build the android version to the INSTALL file. Signed-off-by: Grace Karanja <gracie.karanja89@gmail.com>
327 lines
12 KiB
Text
327 lines
12 KiB
Text
Building Subsurface from Source
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===============================
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Subsurface uses a few open source libraries and frameworks to do its
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job. The most important ones include libdivecomputer, Qt, Marble
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(more precisely libmarblewidget), libxml2, libxslt, libsqlite3, libzip,
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and libgit2.
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Below are instructions for building Subsurface under some popular
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Linux distributions, for building Subsurface using Homebrew on a Mac,
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and for cross-building Subsurface for Windows. The lack of a working
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package management system for Windows makes it really painful to build
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Subsurface natively under Windows, so we don't support that at all.
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All of the prebuilt binaries that we provide (right now Windows, Mac,
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Ubuntu/Debian/LinuxMint, and openSUSE/Fedora) are built using our own
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custom "flavors" of libdivecomputer and libmarblewidget. You can get
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these from
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git://git.subsurface-divelog.org/marble (in the Subsurface-4.4 branch)
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git://git.subsurface-divelog.org/libdc (in the Subsurface-4.4 branch)
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Both of these repositories also have a Subsurface-branch branch. That
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branch is intended for developers trying to track our development here.
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It won't have a pretty history and will include ugly merges, but it should
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always allow a fast forward pull that tracks what we believe developers
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should build again.
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In contrast to that both repositories also have Subsurface-clean branches.
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These should allow distros to see which patches we have applied on top of
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upstream. They will receive force pushes as we rebase to newer versions of
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upstream so they are not ideal for ongoing development (but they are of
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course easy to use for distributions as they always build "from scratch",
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anyway).
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The rationale for this is that we have no intention of forking either of
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these two projects. We simply are adding a few patches on top of their
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latest versions and want to do so in a manner that is both easy for our
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developers who try to keep them updated frequently, and anyone packaging
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Subsurface or trying to understand what we have done relative to their
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respective upstreams.
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Also, all of the prebuilt binaries are now Qt5 based and Qt5 is considered
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the stable and supported framework to use for building Subsurface. As of
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Subsurface 4.5 we are switching our build system to cmake. qmake based
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builds are no longer supported.
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Build options for Subsurface
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----------------------------
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The following options are recognized when passed to cmake:
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-DCMAKE_BUILD_TYPE=Release create a release build
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-DCMAKE_BUILD_TYPE=Debug create a debug build
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The Makefile that was created using cmake can be forced into a much more
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verbose mode by calling
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make VERBOSE=1
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Building Subsurface 4 under Linux
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---------------------------------
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On Fedora you need
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sudo yum install git gcc-c++ make autoconf automake libtool cmake \
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libzip-devel libxml2-devel libxslt-devel libsqlite3x-devel \
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libgit2-devel libudev-devel libusbx-devel \
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qt5-qtbase-devel qt5-qtdeclarative-devel qt5-qtscript-devel \
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qt5-qtwebkit-devel qt5-qtsvg-devel qt5-qttools-devel \
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qt5-qtconnectivity-devel
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Note that beginning with Fedora 22, you should be using the dnf command instead
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as yum is being deprecated.
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Package names are sadly different on OpenSUSE
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sudo zypper install git gcc-c++ make autoconf automake libtool cmake libzip-devel \
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libxml2-devel libxslt-devel sqlite3-devel libgit2-devel libusb-1_0-devel \
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libqt5-linguist-devel libqt5-qttools-devel libQt5WebKitWidgets-devel \
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libqt5-qtbase-devel libQt5WebKit5-devel libqt5-qtsvg-devel \
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libqt5-qtscript-devel libqt5-qtdeclarative-devel \
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libqt5-qtconnectivity-devel
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On Debian Jessie and recent Ubuntu flavors this seems to work
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sudo apt-get install git g++ make autoconf libtool cmake pkg-config \
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libxml2-dev libxslt1-dev libzip-dev libsqlite3-dev \
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libusb-1.0-0-dev libgit2-dev \
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qt5-default qt5-qmake qtchooser qttools5-dev-tools libqt5svg5-dev \
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libqt5webkit5-dev libqt5qml5 libqt5quick5 libqt5declarative5 \
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qtscript5-dev libssh2-1-dev libcurl4-openssl-dev qttools5-dev \
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qtconnectivity5-dev libgrantlee-dev
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On PCLinuxOS you appear to need the following packages
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su -c "apt-get install -y autoconf automake cmake libtool gcc-c++ git \
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lib64usb1.0-devel lib64zip-devel lib64qt5webkitwidgets-devel qttools5 \
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qttranslations5 lib64qt5xml-devel lib64qt5test-devel lib64qtscript-devel \
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lib64qt5svg-devel lib64qt5concurrent-devel lib64qt5bluetooth-devel"
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In order to build Subsurface, use the supplied build script. This should
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work on most systems that have all the prerequisite packages installed.
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You should have Subsurface sources checked out in a sane place, something
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like this:
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mkdir -p ~/src
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cd ~/src
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git clone git://subsurface-divelog.org/subsurface
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./subsurface/scripts/build.sh # <- this step will take quite a while as it
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# compiles a handful of libraries before
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# building Subsurface
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Now you can run Subsurface like this:
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cd ~/src
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install-root/bin/subsurface
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Note: on many Linux versions (for example on Kubuntu 15.04) the user must
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belong to the dialout group.
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You may need to run something like
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sudo usermod -a -G dialout username
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with your correct username and log out and log in again for that to take
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effect.
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If you get errors like:
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install-root/bin/subsurface: error while loading shared libraries: libGrantlee_Templates.so.5: cannot open shared object file: No such file or directory
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You can run the following command:
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sudo ldconfig ~/src/install-root/lib
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Building Subsurface under MacOSX (using Homebrew)
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-------------------------------------------------
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0) You need to have XCode installed. The first time (and possibly after updating OSX)
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you need to run
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$ xcode-select --install
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1) Install Homebrew
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$ ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
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2) Install needed dependencies
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$ brew install asciidoc libzip sqlite cmake libusb pkg-config automake libtool
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3) Make the brew version of sqlite the default
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$ brew link --force sqlite
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4) Download and install Qt
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You can build Qt from source or use the prebuilt binaries for Mac. Start
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by downloading the online installer:
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$ curl -L -o ~/Downloads/qt-unified-mac-x64-online.dmg \
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http://download.qt.io/official_releases/online_installers/qt-unified-mac-x64-online.dmg
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$ open ~/Downloads/qt-unified-mac-x64-online.dmg
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Double click on the Qt installer shown in the Finder window.
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In the installer, chose an install folder (the build script we are using
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below assumes that you accept the default of /home/<your username>/Qt), in
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"Select components" select the most recent version and (if you want to
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build Qt from source) be sure you also install the "Source Components".
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To save time and disk space you can unselect Android and IOS packages
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as well as QtWebEngine, Qt3D, Qt Canvas 3D and the Qt Extras.
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If you want to build from source (which takes a very long time and a lot of disk)
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$ cd ~/Qt/5.5/Src/
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$ ./configure -prefix /usr/local -opensource
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$ make -j4
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$ make install
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5) run the build script
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cd ~/src
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bash subsurface/scripts/build.sh
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After the above is done, Subsurface.app will be available in the
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subsurface/build directory. You can run Subsurface with the command
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$ open subsurface/build/Subsurface.app
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or you can move this folder to /Applications to install Subsurface for
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every user.
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Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Fedora 20). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/windows directory.
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On OpenSUSE, for mingw64 packages you should add the specific
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repository from their site. After that you can run the following
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command:
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sudo zypper install mingw64-cross-libqt5-qttools mingw64-mpc-devel \
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mingw64-filesystem mingw64-pkg-config mingw64-cross-gcc \
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mingw64-gcc-c++ mingw64-libusb-1_0-devel \
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mingw64-cross-libqt5-qttools mingw64-libqt5-qtwebkit \
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mingw64-libqt5-qtwebkit-devel mingw64-cross-libqt5-qmake \
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mingw64-libqt5-qtscript mingw64-libqt5-qtscript-devel \
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mingw64-libqt5-qtsvg mingw64-libqt5-qtsvg-devel \
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mingw64-libqt5-qtdeclarative mingw64-libqt5-qtdeclarative-devel \
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mingw64-libssh2-devel mingw64-libzip-devel \
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mingw64-sqlite-devel mingw64-win_iconv-devel \
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mingw64-libxslt-devel mingw64-libqt5-qttools
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[Observation] - Sometimes on OpenSUSE platform there is a problem with
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the mingw64-libzip-devel package(the zipconf header is not installed in
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the right place) and you have to create a symbolic link using the following
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command:
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sudo ln -s /usr/x86_64-w64-mingw32/sys-root/mingw/lib/libzip/include/zipconf.h \
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/usr/x86_64-w64-mingw32/sys-root/mingw/include/zipconf.h
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Everywhere below the mingw64- prefix is used for the cross tools. If you
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really need a 32bit binary you need to use mingw32- as prefix and you may
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also run into issues creating an installable binary with Qt5 (i.e., you
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may have to go back to Qt4).
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The best way to get libdivecomputer to build appears to be
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$ mkdir -p ~/src
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$ cd ~/src
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$ git clone -b Subsurface-4.4 git://subsurface-divelog.org/libdc libdivecomputer
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# or -b Subsurface-branch to get the development version
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#
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# -> when not building a release version of Subsurface but the
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# latest master, it may be necessary to build against the
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# Subsurface-branch branch
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$ cd libdivecomputer
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$ autoreconf --install
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$ mingw64-configure --disable-shared
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$ mingw64-make
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$ sudo mingw64-make install
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To compile Marble, use:
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$ cd ~/src
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$ git clone -b Subsurface-4.4 git://subsurface-divelog.org/marble marble-source
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# or -b Subsurface-branch to get the development version
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$ mkdir marble-build
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$ cd marble-build
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$ mingw64-cmake -DQTONLY=ON -DQT5BUILD=ON \
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-DBUILD_MARBLE_APPS=OFF -DBUILD_MARBLE_EXAMPLES=OFF \
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-DBUILD_MARBLE_TESTS=OFF -DBUILD_MARBLE_TOOLS=OFF \
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-DBUILD_TESTING=OFF -DWITH_DESIGNER_PLUGIN=OFF \
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-DBUILD_WITH_DBUS=OFF ../marble-source
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$ mingw64-make # <- this step will take quite a while... if you have more cores
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# try ming64-make -j8 or something like that
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$ sudo mingw64-make install
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To compile libgit2, use:
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$ git clone git://github.com/libgit2/libgit2 ~/src/libgit2
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$ mkdir ~/src/libgit2/build
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$ cd ~/src/libgit2
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$ git checkout v0.23.1
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$ cd build
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$ mingw64-cmake ..
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$ mingw64-make
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$ sudo mingw64-make install
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To compile Subsurface, use:
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$ cd ~/src
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$ git clone git://subsurface-divelog.org/subsurface.git
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$ cd subsurface
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$ cd git checkout v4.4.2 # this get's you the last release
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# skip this step to build the latest development
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# version
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$ packagin/windows/mingw-make.sh Qt5 SPECIAL_MARBLE_PREFIX=1
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$ packaging/windows/mingw-make.sh install
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$ packaging/windows/mingw-make.sh installer
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The last step assumes that you have a link from packaging/windows/dll to
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the correct directory in your MinGW installation. On my machine that is
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/usr/i686-w64-mingw64/sys-root/mingw/bin
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Similarly, the paths used in packaging/windows/mingw-make.sh may need to
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be adjusted according to your distributions layout
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Also, at least one version of Qt DLLs shipping with Fedora was
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self-inconsistent at caused random crashes at startup. Unless you have
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good reasons to build your own binaries, on Windows you may be better off
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with the pre-compiled binaries we provide.
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Building Subsurface on Windows
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------------------------------
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This is NOT RECOMMENDED. To the best of our knowledge there is one single
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person who regularly does this. The Subsurface team does not provide support
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for Windows binary build from sources...
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Building Subsurface for Android
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------------------------------
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To compile the mobile version you will need:
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-Qt for Android (this can be downloaded from: http://www.qt.io/download-open-source/)
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-Android SDK
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-Android NDK
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In the packaging/android folder, open the build.sh file and add the paths to the SDK,
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NDK and Qt for android at the top.
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After that, you can run: ./subsurface/packaging/android/build.sh
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This will generate an apk file in ./subsurface-mobile-build-arm/bin
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