mirror of
https://github.com/subsurface/subsurface.git
synced 2024-11-30 22:20:21 +00:00
8192379a84
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
388 lines
14 KiB
Text
388 lines
14 KiB
Text
Building Subsurface from Source
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===============================
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Subsurface uses quite a few open source libraries and frameworks to do its
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job. The most important ones include libdivecomputer, Qt, libxml2, libxslt,
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libsqlite3, libzip, and libgit2.
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Below are instructions for building Subsurface
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- on some popular Linux distributions,
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- MacOSX,
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- Windows (cross-building)
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- Android (cross-building)
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- iOS (cross-building)
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Getting Subsurface source
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-------------------------
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You can get the sources to the latest development version from our git
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repository:
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git clone http://github.com/Subsurface/subsurface.git
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cd subsurface
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git submodule init # this will give you our flavor of libdivecomputer
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You keep it updated by doing:
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git checkout master
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git pull -r
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git submodule update
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Our flavor of libdivecomputer
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-----------------------------
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Subsurface requires its own flavor of libdivecomputer which is inclduded
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above as git submodule
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The branches won't have a pretty history and will include ugly merges,
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but they should always allow a fast forward pull that tracks what we
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believe developers should build against. All our patches are contained
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in the "Subsurface-DS9" branch.
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This should allow distros to see which patches we have applied on top of
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upstream. They will receive force pushes as we rebase to newer versions of
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upstream so they are not ideal for ongoing development (but they are of
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course easy to use for distributions as they always build "from scratch",
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anyway).
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The rationale for this is that we have no intention of forking the
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project. We simply are adding a few patches on top of their latest
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version and want to do so in a manner that is both easy for our
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developers who try to keep them updated frequently, and anyone packaging
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Subsurface or trying to understand what we have done relative to their
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respective upstreams.
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Getting Qt5
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-----------
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We use Qt5 in order to only maintain one UI across platforms.
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Qt5.9.1 is the oldest version supported if ONLY building Subsurface
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Qt5.12 is the oldest version supported if also building Subsurface-mobile
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Most Linux distributions include a new enough version of Qt (and if you are on
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a distro that still ships with an older Qt, likely your C compiler is also not
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new enough to build Subsurface).
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If you need Qt (likely on macOS) or want a newer version than provided by your
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Linux distro, you can install a separate version that Subsurface will use.
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As of Qt5.15 it has become a lot harder to download and install Qt - you
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now need a Qt account and the installer tool has a new space age look and
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significantly reduced flexibility.
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As of this writing, there is thankfully a thirdparty offline installer still
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available:
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pip3 install aqtinstall
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aqt install -O <Qt Location> 5.15.2 mac desktop
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(or whatever version / OS you need). This installer is surprisingly fast
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and seems well maintained - note that we don't use this for Windows as
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that is completely built from source using MXE.
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In order to use this Qt installation, simply add it to your PATH:
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PATH=<Qt Location>/<version>/<type>/bin:$PATH
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QtWebKit is needed, if you want to print, but no longer part of Qt5,
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so you need to download it and compile. In case you just want to test
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without print possibility omit this step.
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git clone -b 5.212 https://github.com/qt/qtwebkit
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mkdir -p qtwebkit/WebKitBuild/Release
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cd qtwebkit/WebKitBuild/Release
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cmake -DPORT=Qt -DCMAKE_BUILD_TYPE=Release -DQt5_DIR=/<Qt Location>/<version>/<type>/lib/cmake/Qt5 ../..
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make install
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Other third party library dependencies
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--------------------------------------
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In order for our cloud storage to be fully functional you need
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libgit2 0.26 or newer.
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cmake build system
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------------------
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Our main build system is based on cmake. But qmake is needed
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for the googlemaps plugin and the iOS build.
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Download from https://cmake.org/download and follow the instructions
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to install it or alternatively follow the instruction specific to a
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distribution (see build instructions).
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Build options for Subsurface
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----------------------------
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The following options are recognised when passed to cmake:
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-DCMAKE_BUILD_TYPE=Release create a release build
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-DCMAKE_BUILD_TYPE=Debug create a debug build
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The Makefile that was created using cmake can be forced into a much more
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verbose mode by calling
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make VERBOSE=1
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Many more variables are supported, the easiest way to interact with them is
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to call
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ccmake .
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in your build directory.
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Building the development version of Subsurface under Linux
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----------------------------------------------------------
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On Fedora you need
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sudo dnf install autoconf automake bluez-libs-devel cmake gcc-c++ git \
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libcurl-devel libsqlite3x-devel libssh2-devel libtool libudev-devel \
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libusbx-devel libxml2-devel libxslt-devel make \
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qt5-qtbase-devel qt5-qtconnectivity-devel qt5-qtdeclarative-devel \
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qt5-qtlocation-devel qt5-qtscript-devel qt5-qtsvg-devel \
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qt5-qttools-devel qt5-qtwebkit-devel redhat-rpm-config \
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bluez-libs-devel libgit2-devel libzip-devel libmtp-devel
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Package names are sadly different on OpenSUSE
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sudo zypper install git gcc-c++ make autoconf automake libtool cmake libzip-devel \
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libxml2-devel libxslt-devel sqlite3-devel libusb-1_0-devel \
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libqt5-linguist-devel libqt5-qttools-devel libQt5WebKitWidgets-devel \
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libqt5-qtbase-devel libQt5WebKit5-devel libqt5-qtsvg-devel \
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libqt5-qtscript-devel libqt5-qtdeclarative-devel \
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libqt5-qtconnectivity-devel libqt5-qtlocation-devel libcurl-devel \
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bluez-devel libgit2-devel libmtp-devel
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On Debian Bookworm this seems to work
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sudo apt install \
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autoconf automake cmake g++ git libbluetooth-dev libcrypto++-dev \
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libcurl4-openssl-dev libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
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libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libtool \
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libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make pkg-config \
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qml-module-qtlocation qml-module-qtpositioning qml-module-qtquick2 \
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qt5-qmake qtchooser qtconnectivity5-dev qtdeclarative5-dev \
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qtdeclarative5-private-dev qtlocation5-dev qtpositioning5-dev \
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qtscript5-dev qttools5-dev qttools5-dev-tools libmtp-dev
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In order to build and run mobile-on-desktop, you also need
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sudo apt install \
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qtquickcontrols2-5-dev qml-module-qtquick-window2 qml-module-qtquick-dialogs \
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qml-module-qtquick-layouts qml-module-qtquick-controls2 qml-module-qtquick-templates2 \
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qml-module-qtgraphicaleffects qml-module-qtqml-models2 qml-module-qtquick-controls
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Package names for Ubuntu 21.04
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sudo apt install \
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autoconf automake cmake g++ git libbluetooth-dev libcrypto++-dev \
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libcurl4-gnutls-dev libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
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libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libtool \
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libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make pkg-config \
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qml-module-qtlocation qml-module-qtpositioning qml-module-qtquick2 \
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qt5-qmake qtchooser qtconnectivity5-dev qtdeclarative5-dev \
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qtdeclarative5-private-dev qtlocation5-dev qtpositioning5-dev \
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qtscript5-dev qttools5-dev qttools5-dev-tools libmtp-dev
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In order to build and run mobile-on-desktop, you also need
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sudo apt install \
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qtquickcontrols2-5-dev qml-module-qtquick-window2 qml-module-qtquick-dialogs \
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qml-module-qtquick-layouts qml-module-qtquick-controls2 qml-module-qtquick-templates2 \
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qml-module-qtgraphicaleffects qml-module-qtqml-models2 qml-module-qtquick-controls
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On Raspberry Pi (Raspian Buster and Ubuntu Mate 20.04.1) this seems to work
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sudo apt install \
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autoconf automake cmake g++ git libbluetooth-dev libcrypto++-dev \
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libcurl4-gnutls-dev libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
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libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libtool \
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libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make pkg-config \
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qml-module-qtlocation qml-module-qtpositioning qml-module-qtquick2 \
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qt5-default qt5-qmake qtchooser qtconnectivity5-dev qtdeclarative5-dev \
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qtdeclarative5-private-dev qtlocation5-dev qtpositioning5-dev \
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qtscript5-dev qttools5-dev qttools5-dev-tools libmtp-dev
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In order to build and run mobile-on-desktop, you also need
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sudo apt install \
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qtquickcontrols2-5-dev qml-module-qtquick-window2 qml-module-qtquick-dialogs \
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qml-module-qtquick-layouts qml-module-qtquick-controls2 qml-module-qtquick-templates2 \
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qml-module-qtgraphicaleffects qml-module-qtqml-models2 qml-module-qtquick-controls
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Note that on Ubuntu Mate on the Raspberry Pi, you may need to configure
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some swap space in order for the build to complete successfully. There is no
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swap space configured by default. See the dphys-swapfile package.
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On Raspberry Pi OS with Desktop (64-bit) Released April 4th, 2022, this seems
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to work
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sudo apt install \
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autoconf automake cmake g++ git libbluetooth-dev libcrypto++-dev \
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libcurl4-gnutls-dev libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
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libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libtool \
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libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make pkg-config \
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qml-module-qtlocation qml-module-qtpositioning qml-module-qtquick2 \
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qt5-qmake qtchooser qtconnectivity5-dev qtdeclarative5-dev \
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qtdeclarative5-private-dev qtlocation5-dev qtpositioning5-dev \
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qtscript5-dev qttools5-dev qttools5-dev-tools libmtp-dev
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Note that you'll need to increase the swap space as the default of 100MB
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doesn't seem to be enough. 1024MB worked on a 3B+.
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If maps aren't working, copy the googlemaps plugin
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from <build_dir>/subsurface/googlemaps/build/libqtgeoservices_googlemaps.so
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to /usr/lib/aarch64-linux-gnu/qt5/plugins/geoservices.
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If Subsurface can't seem to see your dive computer on /dev/ttyUSB0, even after
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adjusting your account's group settings (see note below about usermod), it
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might be that the FTDI driver doesn't recognize the VendorID/ProductID of your
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computer. Follow the instructions here:
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https://www.ftdichip.com/Support/Documents/TechnicalNotes/TN_101_Customising_FTDI_VID_PID_In_Linux(FT_000081).pdf
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If you're unsure of the VID/PID of your device, plug your dive computer in to
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your host and run `dmesg`. That should show the codes that are needed to
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follow TN_101.
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On PCLinuxOS you appear to need the following packages
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su -c "apt-get install -y autoconf automake cmake gcc-c++ git libtool \
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lib64bluez-devel lib64qt5bluetooth-devel lib64qt5concurrent-devel \
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lib64qt5help-devel lib64qt5location-devel lib64qt5quicktest-devel \
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lib64qt5quickwidgets-devel lib64qt5script-devel lib64qt5svg-devel \
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lib64qt5test-devel lib64qt5webkitwidgets-devel lib64qt5xml-devel \
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lib64ssh2-devel lib64usb1.0-devel lib64zip-devel qttools5 qttranslations5"
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In order to build Subsurface, use the supplied build script. This should
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work on most systems that have all the prerequisite packages installed.
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You should have Subsurface sources checked out in a sane place, something
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like this:
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mkdir -p ~/src
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cd ~/src
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git clone https://github.com/Subsurface/subsurface.git
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./subsurface/scripts/build.sh # <- this step will take quite a while as it
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# compiles a handful of libraries before
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# building Subsurface
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Now you can run Subsurface like this:
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cd ~/src/subsurface/build
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./subsurface
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Note: on many Linux versions (for example on Kubuntu 15.04) the user must
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belong to the dialout group.
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You may need to run something like
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sudo usermod -a -G dialout username
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with your correct username and log out and log in again for that to take
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effect.
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If you get errors like:
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./subsurface: error while loading shared libraries: libGrantlee_Templates.so.5: cannot open shared object file: No such file or directory
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You can run the following command:
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sudo ldconfig ~/src/install-root/lib
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Building Subsurface under MacOSX
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--------------------------------
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While it is possible to build all required components completely from source,
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at this point the preferred way to build Subsurface is to set up the build
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infrastructure via Homebrew and then build the dependencies from source.
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0) You need to have XCode installed. The first time (and possibly after updating OSX)
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xcode-select --install
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1) install Homebrew (see https://brew.sh) and then the required build infrastructure:
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brew install autoconf automake libtool pkg-config gettext
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2) install Qt
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download the macOS installer from https://download.qt.io/official_releases/online_installers
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and use it to install the desired Qt version. At this point the latest Qt5 version is still
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preferred over Qt6.
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3) now build Subsurface
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cd ~/src; bash subsurface/scripts/build.sh -build-deps
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if you are building against Qt6 (still experimental) you can create a universal binary with
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cd ~/src; bash subsurface/scripts/build.sh -build-with-qt6 -build-deps -fat-build
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After the above is done, Subsurface.app will be available in the
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subsurface/build directory. You can run Subsurface with the command
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A) open subsurface/build/Subsurface.app
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this will however not show diagnostic output
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B) subsurface/build/Subsurface.app/Contents/MacOS/Subsurface
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the TAB key is your friend :-)
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Debugging can be done with either Xcode or QtCreator.
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To install the app for all users, move subsurface/build/Subsurface.app to /Applications.
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Cross-building Subsurface on MacOSX for iOS
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-------------------------------------------
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1) build SubSurface under MacOSX and iOS
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1.1) cd <repo>/..; bash <repo>/scripts/build.sh -build-deps -both
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note: this is mainly done to ensure all external dependencies are downloaded and set
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to the correct versions
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2) continue as described in subsurface/packaging/ios
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Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Ubuntu 20.04). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/windows directory.
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Please read through the explanations and instructions in
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packaging/windows/README.md, packaging/windows/create-win-installer.sh, and
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packaging/windows/mxe-based-build.sh if you want to build the Windows version
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on your Linux system.
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Building Subsurface on Windows
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------------------------------
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This is NOT RECOMMENDED. To the best of our knowledge there is one single
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person who regularly does this. The Subsurface team does not provide support
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for Windows binary build from sources natively under Windows...
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The lack of a working package management system for Windows makes it
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really painful to build Subsurface natively under Windows,
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so we don't support that at all.
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Cross-building Subsurface on Linux for Android
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----------------------------------------------
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Follow the instructions in packaging/android/README
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