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b07a7fe5f1
The original plan to reuse the ChartPixmapItem for the scatteritems was dumped, because it is unclear if the textures are shared if generated for each item. Instead, a new ChartScatterItem was created, where all items share the same textures (one for highlighted, one for non-highlighted). This means that the rendering of the scatter items is now done in the chartitem.cpp file, which feels like a layering violation. Not good, but the easiest for now. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
196 lines
5.9 KiB
C++
196 lines
5.9 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// Wrappers around QSGImageNode that allow painting onto an image
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// and then turning that into a texture to be displayed in a QQuickItem.
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#ifndef CHART_ITEM_H
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#define CHART_ITEM_H
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#include "statshelper.h"
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#include <memory>
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#include <QPainter>
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class QSGGeometry;
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class QSGGeometryNode;
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class QSGFlatColorMaterial;
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class QSGImageNode;
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class QSGRectangleNode;
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class QSGTexture;
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class StatsView;
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enum class ChartZValue : int;
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class ChartItem {
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public:
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virtual void render() = 0; // Only call on render thread!
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bool dirty; // If true, call render() when rebuilding the scene
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ChartItem *dirtyPrev, *dirtyNext; // Double linked list of dirty items
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const ChartZValue zValue;
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protected:
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ChartItem(StatsView &v, ChartZValue z);
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virtual ~ChartItem();
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QSizeF sceneSize() const;
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StatsView &view;
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};
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template <typename Node>
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class HideableChartItem : public ChartItem {
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protected:
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HideableChartItem(StatsView &v, ChartZValue z);
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std::unique_ptr<Node> node;
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bool visible; // Argh. If visibility is set before node is created, we have to cache it.
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template<class... Args>
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void createNode(Args&&... args); // Call to create node with visibility flag.
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public:
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void setVisible(bool visible);
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};
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// A shortcut for ChartItems based on a hideable proxy item
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template <typename Node>
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using HideableChartProxyItem = HideableChartItem<HideableQSGNode<QSGProxyNode<Node>>>;
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// A chart item that blits a precalculated pixmap onto the scene.
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class ChartPixmapItem : public HideableChartProxyItem<QSGImageNode> {
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public:
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ChartPixmapItem(StatsView &v, ChartZValue z);
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~ChartPixmapItem();
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void setPos(QPointF pos);
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void render() override; // Only call on render thread!
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QRectF getRect() const;
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protected:
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void resize(QSizeF size); // Resets the canvas. Attention: image is *unitialized*.
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std::unique_ptr<QPainter> painter;
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std::unique_ptr<QImage> img;
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void setTextureDirty();
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void setPositionDirty();
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private:
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QRectF rect;
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bool positionDirty; // true if the position changed since last render
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bool textureDirty; // true if the pixmap changed since last render
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std::unique_ptr<QSGTexture> texture;
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};
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// Draw a rectangular background after resize. Children are responsible for calling update().
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class ChartRectItem : public ChartPixmapItem {
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public:
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ChartRectItem(StatsView &v, ChartZValue z, const QPen &pen, const QBrush &brush, double radius);
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~ChartRectItem();
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void resize(QSizeF size);
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private:
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QPen pen;
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QBrush brush;
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double radius;
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};
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// Attention: text is only drawn after calling setColor()!
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class ChartTextItem : public ChartPixmapItem {
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public:
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ChartTextItem(StatsView &v, ChartZValue z, const QFont &f, const std::vector<QString> &text, bool center);
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void setColor(const QColor &color);
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private:
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QFont f;
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double fontHeight;
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bool center;
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struct Item {
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QString s;
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double width;
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};
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std::vector<Item> items;
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};
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class ChartLineItem : public HideableChartItem<HideableQSGNode<QSGGeometryNode>> {
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public:
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ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width);
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~ChartLineItem();
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void setLine(QPointF from, QPointF to);
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void render() override; // Only call on render thread!
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private:
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QPointF from, to;
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QColor color;
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double width;
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bool horizontal;
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bool positionDirty;
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bool materialDirty;
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std::unique_ptr<QSGFlatColorMaterial> material;
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std::unique_ptr<QSGGeometry> geometry;
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};
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// A bar in a bar chart: a rectangle bordered by lines.
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class ChartBarItem : public HideableChartProxyItem<QSGRectangleNode> {
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public:
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ChartBarItem(StatsView &v, ChartZValue z, double borderWidth, bool horizontal);
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~ChartBarItem();
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void setColor(QColor color, QColor borderColor);
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void setRect(const QRectF &rect);
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QRectF getRect() const;
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void render() override; // Only call on render thread!
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protected:
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QColor color, borderColor;
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double borderWidth;
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QRectF rect;
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bool horizontal;
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bool positionDirty;
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bool colorDirty;
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std::unique_ptr<QSGGeometryNode> borderNode;
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std::unique_ptr<QSGFlatColorMaterial> borderMaterial;
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std::unique_ptr<QSGGeometry> borderGeometry;
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};
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// A box-and-whiskers item. This is a bit lazy: derive from the bar item and add whiskers.
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class ChartBoxItem : public ChartBarItem {
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public:
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ChartBoxItem(StatsView &v, ChartZValue z, double borderWidth);
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~ChartBoxItem();
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void setBox(const QRectF &rect, double min, double max, double median); // The rect describes Q1, Q3.
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QRectF getRect() const; // Note: this extends the center rectangle to include the whiskers.
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void render() override; // Only call on render thread!
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private:
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double min, max, median;
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std::unique_ptr<QSGGeometryNode> whiskersNode;
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std::unique_ptr<QSGFlatColorMaterial> whiskersMaterial;
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std::unique_ptr<QSGGeometry> whiskersGeometry;
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};
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// An item in a scatter chart. This is not simply a normal pixmap item,
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// because we want that all items share the *same* texture for memory
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// efficiency. It is somewhat questionable to define the form of the
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// scatter item here, but so it is for now.
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class ChartScatterItem : public HideableChartProxyItem<QSGImageNode> {
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public:
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ChartScatterItem(StatsView &v, ChartZValue z);
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~ChartScatterItem();
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void setPos(QPointF pos); // Specifies the *center* of the item.
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void setHighlight(bool highlight); // In the future, support different kinds of scatter items.
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void render() override; // Only call on render thread!
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QRectF getRect() const;
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bool contains(QPointF point) const;
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private:
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QRectF rect;
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QSizeF textureSize;
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bool positionDirty, textureDirty;
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bool highlighted;
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};
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// Implementation detail of templates - move to serparate header file
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template <typename Node>
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void HideableChartItem<Node>::setVisible(bool visibleIn)
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{
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visible = visibleIn;
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if (node)
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node->setVisible(visible);
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}
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template <typename Node>
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template<class... Args>
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void HideableChartItem<Node>::createNode(Args&&... args)
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{
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node.reset(new Node(visible, std::forward<Args>(args)...));
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}
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template <typename Node>
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HideableChartItem<Node>::HideableChartItem(StatsView &v, ChartZValue z) : ChartItem(v, z),
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visible(true)
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{
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}
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#endif
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