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The original plan to reuse the ChartPixmapItem for the scatteritems was dumped, because it is unclear if the textures are shared if generated for each item. Instead, a new ChartScatterItem was created, where all items share the same textures (one for highlighted, one for non-highlighted). This means that the rendering of the scatter items is now done in the chartitem.cpp file, which feels like a layering violation. Not good, but the easiest for now. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
160 lines
4.5 KiB
C++
160 lines
4.5 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#include "scatterseries.h"
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#include "chartitem.h"
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#include "informationbox.h"
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#include "statscolors.h"
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#include "statshelper.h"
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#include "statstranslations.h"
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#include "statsvariables.h"
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#include "statsview.h"
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#include "zvalues.h"
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#include "core/dive.h"
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#include "core/divelist.h"
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#include "core/qthelper.h"
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ScatterSeries::ScatterSeries(QGraphicsScene *scene, StatsView &view, StatsAxis *xAxis, StatsAxis *yAxis,
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const StatsVariable &varX, const StatsVariable &varY) :
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StatsSeries(scene, view, xAxis, yAxis),
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varX(varX), varY(varY)
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{
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}
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ScatterSeries::~ScatterSeries()
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{
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}
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ScatterSeries::Item::Item(StatsView &view, ScatterSeries *series, dive *d, double pos, double value) :
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item(view.createChartItem<ChartScatterItem>(ChartZValue::Series)),
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d(d),
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pos(pos),
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value(value)
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{
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updatePosition(series);
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}
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void ScatterSeries::Item::updatePosition(ScatterSeries *series)
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{
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item->setPos(series->toScreen(QPointF(pos, value)));
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}
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void ScatterSeries::Item::highlight(bool highlight)
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{
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item->setHighlight(highlight);
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}
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void ScatterSeries::append(dive *d, double pos, double value)
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{
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items.emplace_back(view, this, d, pos, value);
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}
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void ScatterSeries::updatePositions()
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{
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for (Item &item: items)
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item.updatePosition(this);
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}
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std::vector<int> ScatterSeries::getItemsUnderMouse(const QPointF &point) const
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{
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std::vector<int> res;
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double x = point.x();
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auto low = std::lower_bound(items.begin(), items.end(), x,
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[] (const Item &item, double x) { return item.item->getRect().right() < x; });
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auto high = std::upper_bound(low, items.end(), x,
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[] (double x, const Item &item) { return x < item.item->getRect().left(); });
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// Hopefully that narrows it down enough. For discrete scatter plots, we could also partition
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// by equal x and do a binary search in these partitions. But that's probably not worth it.
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res.reserve(high - low);
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for (auto it = low; it < high; ++it) {
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if (it->item->contains(point))
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res.push_back(it - items.begin());
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}
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return res;
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}
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static QString dataInfo(const StatsVariable &var, const dive *d)
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{
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// For "numeric" variables, we display value and unit.
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// For "discrete" variables, we display all categories the dive belongs to.
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// There is only one "continuous" variable, the date, for which we don't display anything,
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// because the date is displayed anyway.
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QString val;
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switch (var.type()) {
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case StatsVariable::Type::Numeric:
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val = var.valueWithUnit(d);
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break;
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case StatsVariable::Type::Discrete:
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val = var.diveCategories(d);
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break;
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default:
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return QString();
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}
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return QString("%1: %2").arg(var.name(), val);
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}
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// Highlight item when hovering over item
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bool ScatterSeries::hover(QPointF pos)
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{
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std::vector<int> newHighlighted = getItemsUnderMouse(pos);
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if (newHighlighted == highlighted) {
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if (information)
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information->setPos(pos);
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return !newHighlighted.empty();
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}
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// This might be overkill: differential unhighlighting / highlighting of items.
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for (int idx: highlighted) {
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if (std::find(newHighlighted.begin(), newHighlighted.end(), idx) == newHighlighted.end())
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items[idx].highlight(false);
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}
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for (int idx: newHighlighted) {
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if (std::find(highlighted.begin(), highlighted.end(), idx) == highlighted.end())
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items[idx].highlight(true);
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}
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highlighted = std::move(newHighlighted);
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if (highlighted.empty()) {
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information.reset();
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return false;
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} else {
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if (!information)
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information = view.createChartItem<InformationBox>();
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std::vector<QString> text;
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text.reserve(highlighted.size() * 5);
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int show = information->recommendedMaxLines() / 5;
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int shown = 0;
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for (int idx: highlighted) {
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const dive *d = items[idx].d;
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if (!text.empty())
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text.push_back(QString(" ")); // Argh. Empty strings are filtered away.
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// We don't listen to undo-command signals, therefore we have to check whether that dive actually exists!
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// TODO: fix this.
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if (get_divenr(d) < 0) {
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text.push_back(StatsTranslations::tr("Removed dive"));
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} else {
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text.push_back(StatsTranslations::tr("Dive #%1").arg(d->number));
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text.push_back(get_dive_date_string(d->when));
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text.push_back(dataInfo(varX, d));
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text.push_back(dataInfo(varY, d));
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}
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if (++shown >= show && shown < (int)highlighted.size()) {
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text.push_back(" ");
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text.push_back(StatsTranslations::tr("and %1 more").arg((int)highlighted.size() - shown));
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break;
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}
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}
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information->setText(text, pos);
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return true;
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}
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}
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void ScatterSeries::unhighlight()
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{
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for (int idx: highlighted)
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items[idx].highlight(false);
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highlighted.clear();
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}
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