subsurface/qt-ui/profile/profilewidget2.cpp
Tomaz Canabrava b08da94007 Draw the Ceiling in red if preferences are marked for that.
This code actually uses the preferences for something. It will show and
hide the calculated ceiling in red if the prefrerences are changed for
that. One bad thing that I did in this commit ( so it was easy to try ) is
that a preference change will redraw the whole graph - not optimized. I'll
make this better in a later commit so that only the affected items will be
redrawn.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21 14:25:09 -08:00

446 lines
18 KiB
C++

#include "profilewidget2.h"
#include "diveplotdatamodel.h"
#include "divepixmapitem.h"
#include "diverectitem.h"
#include "divecartesianaxis.h"
#include "diveprofileitem.h"
#include "helpers.h"
#include "profile.h"
#include "diveeventitem.h"
#include "divetextitem.h"
#include <QStateMachine>
#include <QSignalTransition>
#include <QPropertyAnimation>
#include <QMenu>
#include <QContextMenuEvent>
#include <QDebug>
#ifndef QT_NO_DEBUG
#include <QTableView>
#endif
#include "mainwindow.h"
ProfileWidget2::ProfileWidget2(QWidget *parent) :
QGraphicsView(parent),
dataModel(new DivePlotDataModel(this)),
currentState(INVALID),
stateMachine(new QStateMachine(this)),
background (new DivePixmapItem()),
profileYAxis(new DepthAxis()),
gasYAxis(new DiveCartesianAxis()),
temperatureAxis(new TemperatureAxis()),
timeAxis(new TimeAxis()),
depthController(new DiveRectItem()),
timeController(new DiveRectItem()),
diveProfileItem(NULL),
cylinderPressureAxis(new DiveCartesianAxis()),
temperatureItem(NULL),
gasPressureItem(NULL),
cartesianPlane(new DiveCartesianPlane()),
meanDepth(new DiveLineItem()),
diveComputerText(new DiveTextItem()),
diveCeiling(NULL),
reportedCeiling(NULL)
{
setScene(new QGraphicsScene());
scene()->setSceneRect(0, 0, 100, 100);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
scene()->setItemIndexMethod(QGraphicsScene::NoIndex);
setOptimizationFlags(QGraphicsView::DontSavePainterState);
setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
// Creating the needed items.
// ORDER: {BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS};
profileYAxis->setOrientation(DiveCartesianAxis::TopToBottom);
gasYAxis->setOrientation(DiveCartesianAxis::TopToBottom);
timeAxis->setOrientation(DiveCartesianAxis::LeftToRight);
// Defaults of the Axis Coordinates:
profileYAxis->setMinimum(0);
profileYAxis->setTickInterval(M_OR_FT(10,30)); //TODO: This one should be also hooked up on the Settings change.
timeAxis->setMinimum(0);
timeAxis->setTickInterval(600); // 10 to 10 minutes?
// Default Sizes of the Items.
profileYAxis->setLine(0, 0, 0, 90);
profileYAxis->setX(2);
profileYAxis->setTickSize(1);
gasYAxis->setLine(0, 0, 0, 20);
temperatureAxis->setOrientation(DiveCartesianAxis::BottomToTop);
temperatureAxis->setLine(0, 60, 0, 90);
temperatureAxis->setX(3);
temperatureAxis->setTickSize(2);
temperatureAxis->setTickInterval(300);
cylinderPressureAxis->setOrientation(DiveCartesianAxis::BottomToTop);
cylinderPressureAxis->setLine(0,20,0,60);
cylinderPressureAxis->setX(3);
cylinderPressureAxis->setTickSize(2);
cylinderPressureAxis->setTickInterval(30000);
timeAxis->setLine(0,0,96,0);
timeAxis->setX(3);
timeAxis->setTickSize(1);
depthController->setRect(0, 0, 10, 5);
timeController->setRect(0, 0, 10, 5);
timeController->setX(sceneRect().width() - timeController->boundingRect().width()); // Position it on the right spot.
meanDepth->setLine(0,0,96,0);
meanDepth->setX(3);
meanDepth->setPen(QPen(QBrush(Qt::red), 0, Qt::SolidLine));
cartesianPlane->setBottomAxis(timeAxis);
cartesianPlane->setLeftAxis(profileYAxis);
scene()->addItem(cartesianPlane);
diveComputerText->setAlignment(Qt::AlignLeft | Qt::AlignTop);
diveComputerText->setBrush(getColor(TIME_TEXT));
// insert in the same way it's declared on the Enum. This is needed so we don't use an map.
QList<QGraphicsItem*> stateItems; stateItems << background << profileYAxis << gasYAxis <<
timeAxis << depthController << timeController <<
temperatureAxis << cylinderPressureAxis << diveComputerText <<
meanDepth;
Q_FOREACH(QGraphicsItem *item, stateItems) {
scene()->addItem(item);
}
background->setFlag(QGraphicsItem::ItemIgnoresTransformations);
//enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
stateMachine = new QStateMachine(this);
// TopLevel States
QState *emptyState = new QState();
QState *profileState = new QState();
QState *editState = new QState();
QState *addState = new QState();
QState *planState = new QState();
// Conections:
stateMachine->addState(emptyState);
stateMachine->addState(profileState);
stateMachine->addState(editState);
stateMachine->addState(addState);
stateMachine->addState(planState);
stateMachine->setInitialState(emptyState);
// All Empty State Connections.
QSignalTransition *tEmptyToProfile = emptyState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tEmptyToAdd = emptyState->addTransition(this, SIGNAL(startAddState()), addState);
QSignalTransition *tEmptyToPlan = emptyState->addTransition(this, SIGNAL(startPlanState()), planState);
// All Plan Connections
QSignalTransition *tPlanToEmpty = planState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tPlanToProfile = planState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tPlanToAdd = planState->addTransition(this, SIGNAL(startAddState()), addState);
// All Add Dive Connections
QSignalTransition *tAddToEmpty = addState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tAddToPlan = addState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tAddToProfile = addState->addTransition(this, SIGNAL(startProfileState()), profileState);
// All Profile State Connections
QSignalTransition *tProfileToEdit = profileState->addTransition(this, SIGNAL(startEditState()), editState);
QSignalTransition *tProfileToEmpty = profileState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tProfileToPlan = profileState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tProfileToAdd = profileState->addTransition(this, SIGNAL(startAddState()), addState);
// All "Edit" state connections
QSignalTransition *tEditToEmpty = editState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tEditToPlan = editState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tEditToProfile = editState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tEditToAdd = editState->addTransition(this, SIGNAL(startAddState()), addState);
// Constants:
const int backgroundOnCanvas = 0;
const int backgroundOffCanvas = 110;
const int profileYAxisOnCanvas = 3;
const int profileYAxisOffCanvas = profileYAxis->boundingRect().width() - 10;
// unused so far:
// const int gasYAxisOnCanvas = gasYAxis->boundingRect().width();
const int depthControllerOnCanvas = sceneRect().height() - depthController->boundingRect().height();
const int timeControllerOnCanvas = sceneRect().height() - timeController->boundingRect().height();
const int gasYAxisOffCanvas = gasYAxis->boundingRect().width() - 10;
const int timeAxisOnCanvas = sceneRect().height() - timeAxis->boundingRect().height() - 4;
const int timeAxisOffCanvas = sceneRect().height() + timeAxis->boundingRect().height();
const int timeAxisEditMode = sceneRect().height() - timeAxis->boundingRect().height() - depthController->boundingRect().height();
const int depthControllerOffCanvas = sceneRect().height() + depthController->boundingRect().height();
const int timeControllerOffCanvas = sceneRect().height() + timeController->boundingRect().height();
const QLineF profileYAxisExpanded = QLineF(0,0,0,timeAxisOnCanvas);
// unused so far:
// const QLineF timeAxisLine = QLineF(0, 0, 96, 0);
// State Defaults:
// Empty State, everything but the background is hidden.
emptyState->assignProperty(this, "backgroundBrush", QBrush(Qt::white));
emptyState->assignProperty(background, "y", backgroundOnCanvas);
emptyState->assignProperty(profileYAxis, "x", profileYAxisOffCanvas);
emptyState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
emptyState->assignProperty(timeAxis, "y", timeAxisOffCanvas);
emptyState->assignProperty(depthController, "y", depthControllerOffCanvas);
emptyState->assignProperty(timeController, "y", timeControllerOffCanvas);
// Profile, everything but the background, depthController and timeController are shown.
profileState->assignProperty(this, "backgroundBrush", getColor(::BACKGROUND));
profileState->assignProperty(background, "y", backgroundOffCanvas);
profileState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
profileState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
profileState->assignProperty(gasYAxis, "x", 0);
profileState->assignProperty(timeAxis, "y", timeAxisOnCanvas);
profileState->assignProperty(depthController, "y", depthControllerOffCanvas);
profileState->assignProperty(timeController, "y", timeControllerOffCanvas);
profileState->assignProperty(cartesianPlane, "verticalLine", profileYAxisExpanded);
profileState->assignProperty(cartesianPlane, "horizontalLine", timeAxis->line());
// Edit, everything but the background and gasYAxis are shown.
editState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
editState->assignProperty(background, "y", backgroundOffCanvas);
editState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
editState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
editState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
editState->assignProperty(timeAxis, "y", timeAxisEditMode);
editState->assignProperty(depthController, "y", depthControllerOnCanvas);
editState->assignProperty(timeController, "y", timeControllerOnCanvas);
// Add, everything but the background and gasYAxis are shown.
addState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
addState->assignProperty(background, "y", backgroundOffCanvas);
addState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
addState->assignProperty(profileYAxis, "rect", profileYAxisExpanded);
addState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
addState->assignProperty(timeAxis, "y", timeAxisEditMode);
addState->assignProperty(depthController, "y", depthControllerOnCanvas);
addState->assignProperty(timeController, "y", timeControllerOnCanvas);
// Plan, everything but the background and gasYAxis are shown.
planState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
planState->assignProperty(background, "y", backgroundOffCanvas);
planState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
planState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
planState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
planState->assignProperty(timeAxis, "y", timeAxisEditMode);
planState->assignProperty(depthController, "y", depthControllerOnCanvas);
planState->assignProperty(timeController, "y", timeControllerOnCanvas);
// All animations for the State Transitions.
QPropertyAnimation *backgroundYAnim = new QPropertyAnimation(background, "y");
QPropertyAnimation *depthAxisAnim = new QPropertyAnimation(profileYAxis, "x");
QPropertyAnimation *gasAxisanim = new QPropertyAnimation(gasYAxis, "x");
QPropertyAnimation *timeAxisAnim = new QPropertyAnimation(timeAxis, "y");
QPropertyAnimation *depthControlAnim = new QPropertyAnimation(depthController, "y");
QPropertyAnimation *timeControlAnim = new QPropertyAnimation(timeController, "y");
QPropertyAnimation *profileAxisAnim = new QPropertyAnimation(profileYAxis, "line");
// Animations
QList<QSignalTransition*> transitions;
transitions << tAddToEmpty << tAddToPlan << tAddToProfile << tEditToAdd << tEditToEmpty << tEditToPlan <<
tEditToProfile << tEmptyToAdd << tEmptyToPlan << tEmptyToProfile << tProfileToAdd <<
tProfileToEdit << tProfileToEmpty << tProfileToPlan << tPlanToAdd << tPlanToEmpty << tPlanToProfile;
Q_FOREACH(QSignalTransition *s, transitions) {
s->addAnimation(backgroundYAnim);
s->addAnimation(depthAxisAnim);
s->addAnimation(gasAxisanim);
s->addAnimation(timeAxisAnim);
s->addAnimation(depthControlAnim);
s->addAnimation(timeControlAnim);
s->addAnimation(profileAxisAnim);
}
// Configuration so we can search for the States later, and it helps debugging.
emptyState->setObjectName("Empty State");
profileState->setObjectName("Profile State");
addState->setObjectName("Add State");
editState->setObjectName("Edit State");
planState->setObjectName("Plan State");
// Starting the transitions:
stateMachine->start();
#ifndef QT_NO_DEBUG
QTableView *diveDepthTableView = new QTableView();
diveDepthTableView->setModel(dataModel);
mainWindow()->tabWidget()->addTab(diveDepthTableView, "Depth Model");
#endif
}
// Currently just one dive, but the plan is to enable All of the selected dives.
void ProfileWidget2::plotDives(QList<dive*> dives)
{
// I Know that it's a list, but currently we are
// using just the first.
struct dive *d = dives.first();
if (!d)
return;
// Here we need to probe for the limits of the dive.
// There's already a function that does exactly that,
// but it's using the graphics context, and I need to
// replace that.
struct divecomputer *currentdc = select_dc(&d->dc);
Q_ASSERT(currentdc);
/* This struct holds all the data that's about to be plotted.
* I'm not sure this is the best approach ( but since we are
* interpolating some points of the Dive, maybe it is... )
* The Calculation of the points should be done per graph,
* so I'll *not* calculate everything if something is not being
* shown.
*/
struct plot_info pInfo = calculate_max_limits_new(d, currentdc);
create_plot_info_new(d, currentdc, &pInfo);
int maxtime = get_maxtime(&pInfo);
int maxdepth = get_maxdepth(&pInfo);
// It seems that I'll have a lot of boilerplate setting the model / axis for
// each item, I'll mostly like to fix this in the future, but I'll keep at this for now.
profileYAxis->setMaximum(maxdepth);
profileYAxis->updateTicks();
temperatureAxis->setMinimum(pInfo.mintemp);
temperatureAxis->setMaximum(pInfo.maxtemp);
timeAxis->setMaximum(maxtime);
timeAxis->updateTicks();
cylinderPressureAxis->setMinimum(pInfo.minpressure);
cylinderPressureAxis->setMaximum(pInfo.maxpressure);
meanDepth->animateMoveTo(3, profileYAxis->posAtValue(pInfo.meandepth));
dataModel->setDive(current_dive, pInfo);
if (diveProfileItem) {
//diveProfileItem->animateDelete();
scene()->removeItem(diveProfileItem);
delete diveProfileItem;
}
diveProfileItem = new DiveProfileItem();
diveProfileItem->setHorizontalAxis(timeAxis);
diveProfileItem->setVerticalAxis(profileYAxis);
diveProfileItem->setModel(dataModel);
diveProfileItem->setVerticalDataColumn(DivePlotDataModel::DEPTH);
diveProfileItem->setHorizontalDataColumn(DivePlotDataModel::TIME);
scene()->addItem(diveProfileItem);
qDeleteAll(eventItems);
eventItems.clear();
struct event *event = currentdc->events;
while (event) {
DiveEventItem *item = new DiveEventItem();
item->setHorizontalAxis(timeAxis);
item->setVerticalAxis(profileYAxis);
item->setModel(dataModel);
item->setEvent(event);
item->setZValue(2);
scene()->addItem(item);
eventItems.push_back(item);
event = event->next;
}
if(temperatureItem){
scene()->removeItem(temperatureItem);
delete temperatureItem;
}
temperatureItem = new DiveTemperatureItem();
temperatureItem->setHorizontalAxis(timeAxis);
temperatureItem->setVerticalAxis(temperatureAxis);
temperatureItem->setModel(dataModel);
temperatureItem->setVerticalDataColumn(DivePlotDataModel::TEMPERATURE);
temperatureItem->setHorizontalDataColumn(DivePlotDataModel::TIME);
scene()->addItem(temperatureItem);
if(gasPressureItem){
scene()->removeItem(gasPressureItem);
delete gasPressureItem;
}
gasPressureItem = new DiveGasPressureItem();
gasPressureItem->setHorizontalAxis(timeAxis);
gasPressureItem->setVerticalAxis(cylinderPressureAxis);
gasPressureItem->setModel(dataModel);
gasPressureItem->setVerticalDataColumn(DivePlotDataModel::TEMPERATURE);
gasPressureItem->setHorizontalDataColumn(DivePlotDataModel::TIME);
scene()->addItem(gasPressureItem);
if(diveCeiling){
scene()->removeItem(diveCeiling);
delete diveCeiling;
}
diveCeiling = new DiveCalculatedCeiling();
diveCeiling->setHorizontalAxis(timeAxis);
diveCeiling->setVerticalAxis(profileYAxis);
diveCeiling->setModel(dataModel);
diveCeiling->setVerticalDataColumn(DivePlotDataModel::CEILING);
diveCeiling->setHorizontalDataColumn(DivePlotDataModel::TIME);
scene()->addItem(diveCeiling);
diveComputerText->setText(currentdc->model);
diveComputerText->animateMoveTo(1 , sceneRect().height());
qDeleteAll(allTissues);
allTissues.clear();
for(int i = 0; i < 16; i++){
DiveCalculatedCeiling *tissueItem = new DiveCalculatedCeiling();
tissueItem->setHorizontalAxis(timeAxis);
tissueItem->setVerticalAxis(profileYAxis);
tissueItem->setModel(dataModel);
tissueItem->setVerticalDataColumn(DivePlotDataModel::TISSUE_1 + i);
tissueItem->setHorizontalDataColumn(DivePlotDataModel::TIME);
allTissues.append(tissueItem);
scene()->addItem(tissueItem);
}
if(reportedCeiling){
scene()->removeItem(reportedCeiling);
delete reportedCeiling;
}
reportedCeiling = new DiveReportedCeiling();
reportedCeiling->setHorizontalAxis(timeAxis);
reportedCeiling->setVerticalAxis(profileYAxis);
reportedCeiling->setModel(dataModel);
reportedCeiling->setVerticalDataColumn(DivePlotDataModel::CEILING);
reportedCeiling->setHorizontalDataColumn(DivePlotDataModel::TIME);
scene()->addItem(reportedCeiling);
emit startProfileState();
}
void ProfileWidget2::settingsChanged()
{
}
void ProfileWidget2::contextMenuEvent(QContextMenuEvent* event)
{
// this menu should be completely replaced when things are working.
QMenu m;
m.addAction("Set Empty", this, SIGNAL(startEmptyState()));
m.addAction("Set Profile", this, SIGNAL(startProfileState()));
m.addAction("Set Add", this, SIGNAL(startAddState()));
m.addAction("Set Edit", this, SIGNAL(startEditState()));
m.addAction("Set Plan", this, SIGNAL(startPlanState()));
m.exec(event->globalPos());
}
void ProfileWidget2::resizeEvent(QResizeEvent* event)
{
QGraphicsView::resizeEvent(event);
fitInView(sceneRect(), Qt::IgnoreAspectRatio);
if (!stateMachine->configuration().count())
return;
if ((*stateMachine->configuration().begin())->objectName() == "Empty State") {
fixBackgroundPos();
}
}
void ProfileWidget2::fixBackgroundPos()
{
QPixmap toBeScaled(":background");
if (toBeScaled.isNull())
return;
QPixmap p = toBeScaled.scaledToHeight(viewport()->height());
int x = viewport()->width() / 2 - p.width() / 2;
DivePixmapItem *bg = background;
bg->setPixmap(p);
bg->setX(mapToScene(x, 0).x());
}