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This has UI changes: - The unhiding options are accessed by a field that appears when there are hidden events. - Only event-types of this particular dive are unhidden. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
144 lines
4.7 KiB
C++
144 lines
4.7 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#ifndef PROFILEWIDGET2_H
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#define PROFILEWIDGET2_H
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#include <QGraphicsView>
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#include <vector>
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#include <memory>
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// /* The idea of this widget is to display and edit the profile.
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// * It has:
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// * 1 - ToolTip / Legend item, displays every information of the current mouse position on it, plus the legends of the maps.
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// * 2 - ToolBox, displays the QActions that are used to do special stuff on the profile ( like activating the plugins. )
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// * 3 - Cartesian Axis for depth ( y )
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// * 4 - Cartesian Axis for Gases ( y )
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// * 5 - Cartesian Axis for Time ( x )
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// *
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// * It needs to be dynamic, things should *flow* on it, not just appear / disappear.
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// */
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#include "core/units.h"
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#include "core/subsurface-qt/divelistnotifier.h"
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class ProfileScene;
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class RulerItem2;
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struct dive;
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class ToolTipItem;
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class DiveEventItem;
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class DivePlannerPointsModel;
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class DiveHandler;
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class QGraphicsSimpleTextItem;
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class QModelIndex;
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class ProfileWidget2 : public QGraphicsView {
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Q_OBJECT
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public:
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enum State {
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PROFILE,
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EDIT,
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PLAN,
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INIT
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};
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struct RenderFlags {
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static constexpr int None = 0;
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static constexpr int Instant = 1 << 0;
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static constexpr int DontRecalculatePlotInfo = 1 << 1;
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};
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// Pass null as plannerModel if no support for planning required
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ProfileWidget2(DivePlannerPointsModel *plannerModel, double dpr, QWidget *parent = 0);
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~ProfileWidget2();
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void resetZoom();
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void plotDive(const struct dive *d, int dc, int flags = RenderFlags::None);
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void setProfileState(const struct dive *d, int dc);
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void setPlanState(const struct dive *d, int dc);
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void setEditState(const struct dive *d, int dc);
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bool isPlanner() const;
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void clear();
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#ifndef SUBSURFACE_MOBILE
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bool eventFilter(QObject *, QEvent *) override;
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#endif
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State currentState;
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signals:
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void stopAdded(); // only emitted in edit mode
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void stopRemoved(int count); // only emitted in edit mode
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void stopMoved(int count); // only emitted in edit mode
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void stopEdited(); // only emitted in edit mode
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public
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slots: // Necessary to call from QAction's signals.
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void settingsChanged();
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void actionRequestedReplot(bool triggered);
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void divesChanged(const QVector<dive *> &dives, DiveField field);
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#ifndef SUBSURFACE_MOBILE
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void updateThumbnail(QString filename, QImage thumbnail, duration_t duration);
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void profileChanged(dive *d);
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/* this is called for every move on the handlers. maybe we can speed up this a bit? */
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void divePlannerHandlerMoved();
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void divePlannerHandlerClicked();
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void divePlannerHandlerReleased();
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#endif
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private:
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void setProfileState(); // keep currently displayed dive
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void resizeEvent(QResizeEvent *event) override;
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#ifndef SUBSURFACE_MOBILE
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void wheelEvent(QWheelEvent *event) override;
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void mouseMoveEvent(QMouseEvent *event) override;
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void contextMenuEvent(QContextMenuEvent *event) override;
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void mouseDoubleClickEvent(QMouseEvent *event) override;
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void mousePressEvent(QMouseEvent *event) override;
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void mouseReleaseEvent(QMouseEvent *event) override;
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void keyPressEvent(QKeyEvent *e) override;
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void addGasChangeMenu(QMenu &m, QString menuTitle, const struct dive &d, int dcNr, int changeTime);
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#endif
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void replot();
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void setZoom(int level);
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void addGasSwitch(int tank, int seconds);
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void changeGas(int index, int newCylinderId);
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void setupSceneAndFlags();
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void addItemsToScene();
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void setupItemOnScene();
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struct plot_data *getEntryFromPos(QPointF pos);
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void updateThumbnails();
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void addDivemodeSwitch(int seconds, int divemode);
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void addBookmark(int seconds);
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void splitDive(int seconds);
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void addSetpointChange(int seconds);
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void removeEvent(DiveEventItem *item);
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void editName(DiveEventItem *item);
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void makeFirstDC();
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void deleteCurrentDC();
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void splitCurrentDC();
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void renameCurrentDC();
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DivePlannerPointsModel *plannerModel; // If null, no planning supported.
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int zoomLevel;
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double zoomedPosition; // Position, when zoomed: 0.0 = beginning, 1.0 = end.
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#ifndef SUBSURFACE_MOBILE
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ToolTipItem *toolTipItem;
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#endif
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const struct dive *d;
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int dc;
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bool empty; // No dive shown.
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bool panning; // Currently panning.
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double panningOriginalMousePosition;
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double panningOriginalProfilePosition;
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#ifndef SUBSURFACE_MOBILE
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void repositionDiveHandlers();
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#endif
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friend class DiveHandler;
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bool shouldCalculateMax; // Calculate maximum time and depth (default). False when dragging handles.
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std::vector<int> selectedDiveHandleIndices() const;
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// We store a const pointer to the shown dive. However, the undo commands want
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// (understandably) a non-const pointer. Since the profile has a context-menu
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// with actions, it needs such a non-const pointer. This function turns the
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// currently shown dive into such a pointer. Ugly, yes.
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struct dive *mutable_dive() const;
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};
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#endif // PROFILEWIDGET2_H
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