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96d8727399
Now, that pointers to dives are stable, we might just as well use dive * instead of the unique-id. This also affects the merge-dive command, as this uses the same renumbering machinery. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#ifndef COMMAND_H
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#define COMMAND_H
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#include "core/dive.h"
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#include <QVector>
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#include <QAction>
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// We put everything in a namespace, so that we can shorten names without polluting the global namespace
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namespace Command {
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// General commands
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void clear(); // Reset the undo stack. Delete all commands.
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QAction *undoAction(QObject *parent); // Create an undo action.
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QAction *redoAction(QObject *parent); // Create an redo action.
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// Dive-list related commands
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void addDive(dive *d, bool autogroup);
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void deleteDive(const QVector<struct dive*> &divesToDelete);
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void shiftTime(const QVector<dive *> &changedDives, int amount);
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void renumberDives(const QVector<QPair<dive *, int>> &divesToRenumber);
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void removeDivesFromTrip(const QVector<dive *> &divesToRemove);
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void removeAutogenTrips();
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void addDivesToTrip(const QVector<dive *> &divesToAddIn, dive_trip *trip);
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void createTrip(const QVector<dive *> &divesToAddIn);
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void autogroupDives();
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void mergeTrips(dive_trip *trip1, dive_trip *trip2);
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void splitDives(dive *d, duration_t time);
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void mergeDives(const QVector <dive *> &dives);
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} // namespace Command
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#endif // COMMAND_H
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