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When connecting a model to the TableModel class, it would connect clicking on an item to the remove() slot of the model. This breaks the program flow implied by the undo code: Ui --> Undo-Command --> Model --> UI Moreover, the naming of the remove() slot is illogical, because clicks can also have different effects, as for example in the cylinder-table. Therefore, move the connect() call from TableModel to the callers. In the case of TabDiveSite, move the remove() function from the model to the TabWidget, where it makes more sense. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at> |
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| .. | ||
| maintab.cpp | ||
| maintab.h | ||
| maintab.ui | ||
| TabBase.cpp | ||
| TabBase.h | ||
| TabDiveEquipment.cpp | ||
| TabDiveEquipment.h | ||
| TabDiveEquipment.ui | ||
| TabDiveExtraInfo.cpp | ||
| TabDiveExtraInfo.h | ||
| TabDiveExtraInfo.ui | ||
| TabDiveInformation.cpp | ||
| TabDiveInformation.h | ||
| TabDiveInformation.ui | ||
| TabDivePhotos.cpp | ||
| TabDivePhotos.h | ||
| TabDivePhotos.ui | ||
| TabDiveSite.cpp | ||
| TabDiveSite.h | ||
| TabDiveSite.ui | ||
| TabDiveStatistics.cpp | ||
| TabDiveStatistics.h | ||
| TabDiveStatistics.ui | ||