subsurface/stats/pieseries.cpp
Dirk Hohndel b40354c7f2 build-system: compile stats code on mobile OSs
Android and iOS use qmake, so add the code to the .pro file.
This also removes all remnants of QCharts includes and uses and all the
references to QCharts in our various build systems.

That was a brief but extremely useful detour.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-10 15:16:52 -08:00

262 lines
9 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#include "pieseries.h"
#include "informationbox.h"
#include "statscolors.h"
#include "statshelper.h"
#include "statstranslations.h"
#include "zvalues.h"
#include <numeric>
#include <math.h>
#include <QGraphicsEllipseItem>
#include <QLocale>
static const double pieSize = 0.9; // 1.0 = occupy full width of chart
static const double pieBorderWidth = 1.0;
static const double innerLabelRadius = 0.75; // 1.0 = at outer border of pie
static const double outerLabelRadius = 1.01; // 1.0 = at outer border of pie
PieSeries::Item::Item(QGraphicsScene *scene, const QString &name, int from, int count, int totalCount,
int bin_nr, int numBins, bool labels) :
item(createItemPtr<QGraphicsEllipseItem>(scene)),
name(name),
count(count)
{
QLocale loc;
// For whatever obscure reason, angles in QGraphicsEllipseItem are given as 16th of a degree...?
// Angles increase CCW, whereas pie charts usually are read CW.
item->setStartAngle(90 * 16 - (from + count) * 360 * 16 / totalCount);
item->setSpanAngle(count * 360 * 16 / totalCount);
item->setPen(QPen(::borderColor));
item->setZValue(ZValues::series);
angleTo = static_cast<double>(from + count) / totalCount;
double meanAngle = M_PI / 2.0 - (from + count / 2.0) / totalCount * M_PI * 2.0; // Note: "-" because we go CW.
innerLabelPos = QPointF(cos(meanAngle) * innerLabelRadius, -sin(meanAngle) * innerLabelRadius);
outerLabelPos = QPointF(cos(meanAngle) * outerLabelRadius, -sin(meanAngle) * outerLabelRadius);
if (labels) {
double percentage = count * 100.0 / totalCount;
QString innerLabelText = QStringLiteral("%1\%").arg(loc.toString(percentage, 'f', 1));
innerLabel = createItemPtr<QGraphicsSimpleTextItem>(scene, innerLabelText);
innerLabel->setZValue(ZValues::seriesLabels);
outerLabel = createItemPtr<QGraphicsSimpleTextItem>(scene, name);
outerLabel->setBrush(QBrush(darkLabelColor));
outerLabel->setZValue(ZValues::seriesLabels);
}
highlight(bin_nr, false, numBins);
}
void PieSeries::Item::updatePositions(const QRectF &rect, const QPointF &center, double radius)
{
item->setRect(rect);
if (innerLabel) {
QRectF labelRect = innerLabel->boundingRect();
innerLabel->setPos(center.x() + innerLabelPos.x() * radius - labelRect.width() / 2.0,
center.y() + innerLabelPos.y() * radius - labelRect.height() / 2.0);
}
if (outerLabel) {
QRectF labelRect = outerLabel->boundingRect();
QPointF pos(center.x() + outerLabelPos.x() * radius, center.y() + outerLabelPos.y() * radius);
if (outerLabelPos.x() < 0.0) {
if (outerLabelPos.y() < 0.0)
pos -= QPointF(labelRect.width(), labelRect.height());
else
pos.rx() -= labelRect.width();
} else if (outerLabelPos.y() < 0.0) {
pos.ry() -= labelRect.height();
}
outerLabel->setPos(pos);
}
}
void PieSeries::Item::highlight(int bin_nr, bool highlight, int numBins)
{
QBrush brush(highlight ? highlightedColor : binColor(bin_nr, numBins));
QPen pen(highlight ? highlightedBorderColor : ::borderColor, pieBorderWidth);
item->setBrush(brush);
item->setPen(pen);
if (innerLabel) {
QBrush labelBrush(highlight ? darkLabelColor : labelColor(bin_nr, numBins));
innerLabel->setBrush(labelBrush);
}
}
PieSeries::PieSeries(QGraphicsScene *scene, StatsAxis *xAxis, StatsAxis *yAxis, const QString &categoryName,
const std::vector<std::pair<QString, int>> &data, bool keepOrder, bool labels) :
StatsSeries(scene, xAxis, yAxis),
categoryName(categoryName),
highlighted(-1)
{
// Pie charts with many slices are unreadable. Therefore, subsume slices under
// a certain percentage as "other". But draw a minimum number of slices
// until we reach 50% so that we never get a pie only of "other".
// This is heuristics, which might have to be optimized.
const int smallest_slice_percentage = 5; // Smaller than 5% = others. That makes at most 20 slices.
const int min_slices = 5; // Try to draw at least 5 slices until we reach 50%
// Easier to read than std::accumulate
totalCount = 0;
for (const auto &[name, count]: data)
totalCount += count;
// First of all, sort from largest to smalles slice. Instead
// of sorting the initial array, sort a list of indices, so that
// the original order can be easily reconstructed later.
std::vector<int> sorted(data.size());
std::iota(sorted.begin(), sorted.end(), 0); // Fill with 0..size-1.
// Two notes:
// - by negating the counts in the sort below, count is sorted descending.
// - do a lexicographic sort by (count, idx) so that for equal counts the order is preserved.
std::sort(sorted.begin(), sorted.end(),
[&data](int idx1, int idx2)
{ return std::make_tuple(-data[idx1].second, idx1) <
std::make_tuple(-data[idx2].second, idx2); });
auto it = std::find_if(sorted.begin(), sorted.end(),
[count=totalCount, &data, smallest_slice_percentage](int idx)
{ return data[idx].second * 100 / count < smallest_slice_percentage; });
if (it - sorted.begin() < min_slices) {
// Take minimum amount of slices below 50%...
int sum = 0;
for (auto it2 = sorted.begin(); it2 != it; ++it2)
sum += data[*it2].second;
while(it != sorted.end() && sum * 2 < totalCount && it - sorted.begin() < min_slices) {
sum += data[*it].second;
++it;
}
}
// Don't do a single "other" group
if (sorted.end() - it == 1)
++it;
// Sort the main groups and the other groups back, if requested
if (keepOrder) {
std::sort(sorted.begin(), it);
std::sort(it, sorted.end());
}
int numBins = it - sorted.begin();
if (it != sorted.end())
++numBins;
items.reserve(numBins);
int act = 0;
for (auto it2 = sorted.begin(); it2 != it; ++it2) {
int count = data[*it2].second;
items.emplace_back(scene, data[*it2].first, act, count, totalCount, (int)items.size(), numBins, labels);
act += count;
}
// Register the items of the "other" group.
if (it != sorted.end()) {
other.reserve(sorted.end() - it);
for (auto it2 = it; it2 != sorted.end(); ++it2)
other.push_back({ data[*it2].first, data[*it2].second });
QString name = StatsTranslations::tr("other (%1 items)").arg(other.size());
items.emplace_back(scene, name, act, totalCount - act, totalCount, (int)items.size(), numBins, labels);
}
}
PieSeries::~PieSeries()
{
}
void PieSeries::updatePositions()
{
QRectF plotRect = scene->sceneRect();
center = plotRect.center();
radius = std::min(plotRect.width(), plotRect.height()) * pieSize / 2.0;
QRectF rect(center.x() - radius, center.y() - radius, 2.0 * radius, 2.0 * radius);
for (Item &item: items)
item.updatePositions(rect, center, radius);
}
std::vector<QString> PieSeries::binNames()
{
std::vector<QString> res;
res.reserve(items.size());
for (Item &item: items)
res.push_back(item.name);
return res;
}
int PieSeries::getItemUnderMouse(const QPointF &f) const
{
QPointF delta = f - center;
double len = sqrt(QPointF::dotProduct(delta, delta));
if (len > radius)
return -1;
delta /= len;
double angle = 0.25 - atan2(-delta.y(), delta.x()) / 2.0 / M_PI;
while (angle < 0.0)
angle += 1.0;
auto it = std::lower_bound(items.begin(), items.end(), angle,
[](const Item &item, double angle) { return item.angleTo < angle; });
if (it == items.end())
return -1; // Floating point rounding issues?
return it - items.begin();
}
static QString makePercentageLine(int count, int total)
{
double percentage = count * 100.0 / total;
QString countString = QString("%L1").arg(count);
QString percentageString = QString("%L1%").arg(percentage, 0, 'f', 1);
QString totalString = QString("%L1").arg(total);
return StatsTranslations::tr("%1 (%2 of %3) dives").arg(countString, percentageString, totalString);
}
std::vector<QString> PieSeries::makeInfo(int idx) const
{
std::vector<QString> res;
if (idx + 1 == (int)items.size() && !other.empty()) {
// This is the "other" bin. Format all these items and an overview item.
res.reserve(other.size() + 1);
res.push_back(QString("%1: %2").arg(StatsTranslations::tr("other"),
makePercentageLine(items[idx].count, totalCount)));
for (const OtherItem &item: other)
res.push_back(QString("%1: %2").arg(item.name,
makePercentageLine(item.count, totalCount)));
} else {
// A "normal" item.
res.reserve(2);
res.push_back(QStringLiteral("%1: %2").arg(categoryName, items[idx].name));
res.push_back(makePercentageLine(items[idx].count, totalCount));
}
return res;
}
bool PieSeries::hover(QPointF pos)
{
int index = getItemUnderMouse(pos);
if (index == highlighted) {
if (information)
information->setPos(pos);
return index >= 0;
}
unhighlight();
highlighted = index;
// Highlight new item (if any)
if (highlighted >= 0 && highlighted < (int)items.size()) {
items[highlighted].highlight(highlighted, true, (int)items.size());
if (!information)
information = createItemPtr<InformationBox>(scene);
information->setText(makeInfo(highlighted), pos);
} else {
information.reset();
}
return highlighted >= 0;
}
void PieSeries::unhighlight()
{
if (highlighted >= 0 && highlighted < (int)items.size())
items[highlighted].highlight(highlighted, false, (int)items.size());
highlighted = -1;
}