mirror of
https://github.com/subsurface/subsurface.git
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584775cbc0
In order to compile anything on Mac you need to have XCode and its command line tools. After an OSX update (as I just did to Yosemite) the command line tools have to be reinstalled. Otherwise there are strange error message about missing header files for libusb2 (even though that is still installed via homebrew). Signed-off-by: Robert C. Helling <helling@atdotde.de> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
309 lines
9.6 KiB
Text
309 lines
9.6 KiB
Text
Building Subsurface from Source
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===============================
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Subsurface uses a few open source libraries and frameworks to do its
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job. The most important ones include libdivecomputer, Qt4, Marble
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(more precisely libmarble; this is what causes the need for Qt4 as
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Marble as of the time of this writing hasn't been ported to Qt5, yet),
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libxml2, libxslt, libsqlite3, and libzip.
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Below are instructions for building Subsurface under some popular
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Linux distributions, for building Subsurface using Homebrew on a Mac,
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and for cross-building Subsurface for Windows. The lack of a working
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package management system for Windows makes it really painful to build
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Subsurface natively under Windows, we have some hints how to do so
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here as well.
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Build options for Subsurface
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----------------------------
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The following options are recognized when passed to qmake:
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-config debug Create a debug build
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-config release Create a release build
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The default depends on how Qt was built.
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V=1 Disable the "silent" build mode
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LIBDCDEVEL=1 Search for libdivecomputer in ../libdivecomputer
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INCLUDEPATH+=xxx Add xxx to the include paths to the compiler
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(pass the actual path, without -I)
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LIBS+=xxx Add xxx to the linker flags. -l and -L options are
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recognized.
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The INCLUDEPATH and LIBS options are useful to tell the buildsystem
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about non-standard installation paths for the dependencies (such as
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Marble). They can be repeated as often as needed, or multiple
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arguments can be passed on the same switch, separated by a space. For
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example:
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qmake LIBS+="-L$HOME/marble/lib -L$HOME/libdivecomputer/lib" \
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INCLUDEPATH+="$HOME/marble/include $HOME/libdivecomputer/include"
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Building Subsurface 4 under Linux
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---------------------------------
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On Fedora you need qt-devel, marble-devel, libzip-devel,
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libxml2-devel, libxslt-devel, libsqlite3x-devel, libudev-devel, qtwebkit-devel.
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If you are going to compile libdivecomputer, you need libusb-devel, too.
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On Debian style distributions you can install the required development
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packages by running (once Qt version of subsurface is available in your
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distribution)
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$ sudo apt-get build-dep subsurface
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If you want to install the required packages individually instead you
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need libqt4-dev, qt4-qmake, libxml2-dev, libxslt1-dev, zlib1g-dev,
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libzip-dev, libmarble-dev, libsqlite3-dev, libqtwebkit-dev
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(and libusb-1.0-0-dev if you're going to compile libdivecomputer).
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Unfortunately the marble version in Debian stable (and possibly
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Ubuntu) appears to be missing essential header files used in
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Subsurface. We hack around this right now by including this header
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file but that of course causes potential version conflicts.
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To compile libdivecomputer:
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$ git clone git://git.libdivecomputer.org/libdivecomputer
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$ cd libdivecomputer
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$ git checkout release-0.4
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$ autoreconf --install
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$ ./configure --disable-shared
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$ make
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$ sudo make install
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To compile Subsurface:
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$ git clone git://subsurface-divelog.org/subsurface.git
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$ cd subsurface
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$ qmake # qmake-qt4 on some flavors of Linux
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$ make
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$ sudo make install [optionally, add: prefix=/usr/local]
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Note: on Fedora qmake will appear as qmake-qt4
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Building the Qt version under MacOSX (using Homebrew)
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-----------------------------------------------------
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0) You need to have XCode installed. The first time (and possibly after updating OSX)
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you need to run
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$ xcode-select --install
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1) Install Homebrew
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$ ruby -e "$(curl -fsSL https://raw.github.com/mxcl/homebrew/go/install)"
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2) Install needed dependencies
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$ brew install asciidoc libzip qt sqlite cmake libusb pkg-config
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3) Make the brew version of sqlite the default
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$ brew link --force sqlite
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4) Install Marble
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$ mkdir -p ~/src/marble/build
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$ git clone -b KDE/4.11 git://anongit.kde.org/marble ~/src/marble/sources
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$ cd ~/src/marble/build
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$ cmake -DCMAKE_BUILD_TYPE=Debug -DQTONLY=TRUE -DCMAKE_INSTALL_PREFIX=/usr/local ../sources
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- or -
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$ cmake -DCMAKE_BUILD_TYPE=Release -DQTONLY=TRUE -DCMAKE_INSTALL_PREFIX=/usr/local ../sources
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$ cd src/lib
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$ make -j4
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$ install_name_tool -id /usr/local/lib/`echo libmarblewidget.??.dylib` libmarblewidget.dylib
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$ cp *dylib /usr/local/lib/
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$ mkdir -p /usr/local/include/marble
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$ cd ../../../sources/src/lib
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$ cp $(find . -name '*.h') /usr/local/include/marble/
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5) Install Libdivecomputer
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$ brew install automake libtool
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$ cd ~/src
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$ git clone git://git.libdivecomputer.org/libdivecomputer
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$ cd libdivecomputer
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$ git checkout release-0.4
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$ autoreconf --install
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$ ./configure --disable-shared
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$ make
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$ make install
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6) Compile Subsurface
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$ cd ~/src
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$ git clone git://subsurface-divelog.org/subsurface.git
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$ cd subsurface
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$ qmake
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$ make
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$ make install_mac_bundle
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After the above is done, Subsurface will be installed to
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/Applications.
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Another option is to create a .dmg for distribution:
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$ qmake
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$ make
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$ make mac-create-dmg
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NOTES: macdeployqt assumes that the plugins are located "next" to the
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frameworks. The frameworks are linked from /usr/local/lib - but the
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plugins are not in /usr/local/plugins.
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The easiest workaround is to create a symbolic link from
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/usr/local/plugins to /usr/local/Cellar/qt/4.8.5/plugins (or whatever
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version of Qt you have built earlier).
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Building the Qt version under MacOSX (using MacPorts)
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-----------------------------------------------------
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1) Install MacPorts
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Please refer to http://www.macports.org/install.php
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2) Install needed dependencies
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$ sudo port -vp install asciidoc libzip libusb sqlite cmake qt4-mac marble libdivecomputer libgit2
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3) Check dependencies' versions
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$ port installed qt4-mac libdivecomputer marble libzip asciidoc libusb sqlite cmake
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The following ports are currently installed:
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asciidoc @8.6.9_1 (active)
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cmake @2.8.12_3 (active)
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libdivecomputer @0.4.1_0 (active)
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libgit2 @0.20.0_0 (active)
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libusb @1.0.18_0 (active)
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libzip @0.11.1_0 (active)
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marble @4.12.2_0 (active)
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qt4-mac @4.8.5_1 (active)
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4) Compile Subsurface
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$ cd ~/src
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$ git clone git://subsurface-divelog.org/subsurface.git
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$ cd subsurface
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$ qmake
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$ make
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$ make install_mac_bundle
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Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Fedora 19). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/windows directory.
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The best way to get libdivecomputer to build appears to be
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$ mkdir -p ~/src
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$ git clone git://git.libdivecomputer.org/libdivecomputer ~/src/libdivecomputer
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$ cd ~/src/libdivecomputer
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$ git checkout release-0.4
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$ mingw32-configure --disable-shared
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$ mingw32-make
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$ sudo mingw32-make install
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To compile Marble, use:
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$ mkdir -p ~/src/marble/build
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$ git clone -b KDE/4.11 git://anongit.kde.org/marble ~/src/marble/sources
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$ cd ~/src/marble/build
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$ mingw32-cmake -DCMAKE_BUILD_TYPE=Debug -DQTONLY=TRUE ../sources
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- or -
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$ mingw32-cmake -DCMAKE_BUILD_TYPE=Release -DQTONLY=TRUE ../sources
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$ mingw32-make -j4
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$ mingw32-make install
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To compile libgit2, use:
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$ mkdir -p ~/src/libgit2/build
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$ git clone git://github.com/libgit2/libgit2 ~/src/libgit2
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$ cd ~/src/libgit2/build
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$ mingw32-cmake ..
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$ mingw32-cmake --build .
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To compile Subsurface, use:
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$ mkdir -p ~/src/subsurface
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$ git clone git://subsurface-divelog.org/subsurface.git ~/src/subsurface
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$ cd ~/src/subsurface
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$ packaging/windows/mingw-make.sh
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$ packaging/windows/mingw-make.sh install
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$ packaging/windows/mingw-make.sh installer
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The last step assumes that you have a link from packaging/windows/dll to
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the correct directory in your MinGW installation. On my machine that is
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/usr/i686-w64-mingw32/sys-root/mingw/bin
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Similarly, the paths used in packaging/windows/mingw-make.sh may need to
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be adjusted according to your distributions layout
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Building Subsurface on Windows
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------------------------------
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1) Install msys-git:
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http://msysgit.github.io
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Tools part of MSYS are required for building Subsurface, while you also
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need Git to be upstream and contribute to the project.
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Make sure that the msys/bin (or git/bin) folder is in PATH.
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2) Install Qt
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http://qt-project.org/downloads
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Subsurface is currently built against Qt 4.8.5.
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3) Install a MinGW toolchain
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https://docs.google.com/open?id=0B4D8x6CJEmtuczdiQklwMEs4RUU
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Qt 4.8.5 comes without a compiler and you will have to download it from
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a separate location. Other compiler may work, but there are no guaranties for
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that. Make sure that the mingw/bin folder is in PATH.
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4) Install Libdivecomputer
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Use similar steps to the previous section, without the sudo command.
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5) Install CMake (required for building Marble):
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http://www.cmake.org/cmake/resources/software.html
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Make sure that the cmake/bin folder is in PATH.
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5) Download and build Marble
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http://marble.kde.org/sources.php
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http://techbase.kde.org/Projects/Marble/WindowsCompiling#Compiling_Marble_using_MingW
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Make sure you build both the Debug and Release versions.
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6) Install pkg-config
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http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/pkg-config_0.26-1_win32.zip
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pkg-config depends on DLL files such as libglib-2.0-0.dll and has to be in
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PATH, so it's best that you copy the executable to msys/bin.
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7) Install other dependencies
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Subsurface also depends on the following libraries:
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* libxml2
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http://www.xmlsoft.org/downloads.html
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* libxslt
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http://xmlsoft.org/XSLT/
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* libusb-1.0
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http://sourceforge.net/apps/trac/libusb-win32/wiki
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* zlib
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http://www.zlib.net/
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* libzip
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http://www.nih.at/libzip/
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Once you have the libraries, create .pc files (pkg-config) for them and place
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the files in a folder that is indicated by the PKG_CONFIG_PATH environment
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variable - e.g. PKG_CONFIG_PATH=c:\msys\pkg-config
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To build subsurface, use:
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$ git clone git://subsurface-divelog.org/subsurface.git
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$ cd subsurface
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$ qmake
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$ make
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$ make install
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$ make installer
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