subsurface/desktop-widgets/command_divelist.h
Berthold Stoeger a124198275 Undo: be smarter about dive computer shown after deletion
When deleting a dive computer, don't just show the first
dive computer, but the next one in the list (if it exists).

Moreover, on undo jump to the previously shown dive computer.

Do this by keeping track of the before and after dive computer
number in the undo command.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-05-20 21:23:16 -07:00

298 lines
9.2 KiB
C++

// SPDX-License-Identifier: GPL-2.0
// Note: this header file is used by the undo-machinery and should not be included elsewhere.
#ifndef COMMAND_DIVELIST_H
#define COMMAND_DIVELIST_H
#include "command_base.h"
#include <QVector>
// We put everything in a namespace, so that we can shorten names without polluting the global namespace
namespace Command {
// This helper structure describes a dive that we want to add.
struct DiveToAdd {
OwningDivePtr dive; // Dive to add
dive_trip *trip; // Trip the dive belongs to, may be null
dive_site *site; // Site the dive is associated with, may be null
};
// Multiple trips, dives and dive sites that have to be added for a command
struct DivesAndTripsToAdd {
std::vector<DiveToAdd> dives;
std::vector<OwningTripPtr> trips;
std::vector<OwningDiveSitePtr> sites;
};
// Dives and sites that have to be removed for a command
struct DivesAndSitesToRemove {
std::vector<dive *> dives;
std::vector<dive_site *> sites;
};
// This helper structure describes a dive that should be moved to / removed from
// a trip. If the "trip" member is null, the dive is removed from its trip (if
// it is in a trip, that is)
struct DiveToTrip
{
struct dive *dive;
dive_trip *trip;
};
// This helper structure describes a number of dives to add to / remove from /
// move between trips.
// It has ownership of the trips (if any) that have to be added before hand.
struct DivesToTrip
{
std::vector<DiveToTrip> divesToMove; // If dive_trip is null, remove from trip
std::vector<OwningTripPtr> tripsToAdd;
};
// All divelist commands derive from a common base class, which has a flag
// for when then selection changed. In such a case, in the redo() and undo()
// methods a signal will be sent. The base-class implements redo() and undo(),
// which resets the flag and sends a signal. Derived classes implement the
// virtual methods redoit() and undoit() [Yes, the names could be more expressive].
// Moreover, the class implements helper methods, which set the selectionChanged
// flag accordingly.
class DiveListBase : public Base {
protected:
// These are helper functions to add / remove dive from the C-core structures,
// which set the selectionChanged flag if the added / removed dive was selected.
DiveToAdd removeDive(struct dive *d, std::vector<OwningTripPtr> &tripsToAdd);
dive *addDive(DiveToAdd &d);
DivesAndTripsToAdd removeDives(DivesAndSitesToRemove &divesAndSitesToDelete);
DivesAndSitesToRemove addDives(DivesAndTripsToAdd &toAdd);
// Register dive sites where counts changed so that we can signal the frontend later.
void diveSiteCountChanged(struct dive_site *ds);
// Set the selection to a given state. Set the selectionChanged flag if anything changed.
void restoreSelection(const std::vector<dive *> &selection, dive *currentDive);
// Commands set this flag if the selection changed on first execution.
// Only then, a new the divelist will be scanned again after the command.
// If this flag is set on first execution, a selectionChanged signal will
// be sent.
bool selectionChanged;
private:
// Keep track of dive sites where the number of dives changed
std::vector<dive_site *> sitesCountChanged;
void initWork(); // reset selectionChanged flag
void finishWork(); // emit signals if selection or dive site counts changed
void undo() override;
void redo() override;
virtual void redoit() = 0;
virtual void undoit() = 0;
};
class AddDive : public DiveListBase {
public:
AddDive(dive *dive, bool autogroup, bool newNumber);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo
// Note: we a multi-dive structure even though we add only a single dive, so
// that we can reuse the multi-dive functions of the other commands.
DivesAndTripsToAdd divesToAdd;
// For undo
DivesAndSitesToRemove divesAndSitesToRemove;
std::vector<dive *> selection;
dive * currentDive;
};
class ImportDives : public DiveListBase {
public:
// Note: dives and trips are consumed - after the call they will be empty.
ImportDives(struct dive_table *dives, struct trip_table *trips, struct dive_site_table *sites, int flags, const QString &source);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo and undo
DivesAndTripsToAdd divesToAdd;
DivesAndSitesToRemove divesAndSitesToRemove;
// For redo
std::vector<OwningDiveSitePtr> sitesToAdd;
// For undo
std::vector<dive_site *> sitesToRemove;
std::vector<dive *> selection;
dive * currentDive;
};
class DeleteDive : public DiveListBase {
public:
DeleteDive(const QVector<dive *> &divesToDelete);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo
DivesAndSitesToRemove divesToDelete;
std::vector<OwningTripPtr> tripsToAdd;
DivesAndTripsToAdd divesToAdd;
};
class ShiftTime : public DiveListBase {
public:
ShiftTime(const QVector<dive *> &changedDives, int amount);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo and undo
QVector<dive *> diveList;
int timeChanged;
};
class RenumberDives : public DiveListBase {
public:
RenumberDives(const QVector<QPair<dive *, int>> &divesToRenumber);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo and undo: pairs of dive-id / new number
QVector<QPair<dive *, int>> divesToRenumber;
};
// The classes RemoveDivesFromTrip, RemoveAutogenTrips, CreateTrip, AutogroupDives
// and MergeTrips all do the same thing, just the intialization differs.
// Therefore, define a base class with the proper data-structures, redo()
// and undo() functions and derive to specialize the initialization.
class TripBase : public DiveListBase {
protected:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo and undo
DivesToTrip divesToMove;
};
struct RemoveDivesFromTrip : public TripBase {
RemoveDivesFromTrip(const QVector<dive *> &divesToRemove);
};
struct RemoveAutogenTrips : public TripBase {
RemoveAutogenTrips();
};
struct AddDivesToTrip : public TripBase {
AddDivesToTrip(const QVector<dive *> &divesToAdd, dive_trip *trip);
};
struct CreateTrip : public TripBase {
CreateTrip(const QVector<dive *> &divesToAdd);
};
struct AutogroupDives : public TripBase {
AutogroupDives();
};
struct MergeTrips : public TripBase {
MergeTrips(dive_trip *trip1, dive_trip *trip2);
};
class SplitDivesBase : public DiveListBase {
protected:
SplitDivesBase(dive *old, std::array<dive *, 2> newDives);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo
// For each dive to split, we remove one from and put two dives into the backend
// Note: we use a vector even though we split only a single dive, so
// that we can reuse the multi-dive functions of the other commands.
DivesAndSitesToRemove diveToSplit;
DivesAndTripsToAdd splitDives;
// For undo
// For each dive to unsplit, we remove two dives from and add one into the backend
// Note: we use a multi-dive structure even though we unsplit only a single dive, so
// that we can reuse the multi-dive functions of the other commands.
DivesAndTripsToAdd unsplitDive;
DivesAndSitesToRemove divesToUnsplit;
};
class SplitDives : public SplitDivesBase {
public:
// If time is < 0, split at first surface interval
SplitDives(dive *d, duration_t time);
};
class SplitDiveComputer : public SplitDivesBase {
public:
// If time is < 0, split at first surface interval
SplitDiveComputer(dive *d, int dc_num);
};
// When manipulating dive computers (moving, deleting) we go the ineffective,
// but simple and robust way: We keep two full copies of the dive (before and after).
// Removing and readding assures that the dive stays at the correct
// position in the list (the dive computer list is used for sorting dives).
class DiveComputerBase : public DiveListBase {
protected:
// old_dive must be a dive known to the core.
// new_dive must be new dive whose ownership is taken.
DiveComputerBase(dive *old_dive, dive *new_dive, int dc_nr_after);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
protected:
// For redo and undo
DivesAndTripsToAdd diveToAdd;
DivesAndSitesToRemove diveToRemove;
int dc_nr_before, dc_nr_after;
};
class MoveDiveComputerToFront : public DiveComputerBase {
public:
MoveDiveComputerToFront(dive *d, int dc_num);
};
class DeleteDiveComputer : public DiveComputerBase {
public:
DeleteDiveComputer(dive *d, int dc_num);
};
class MergeDives : public DiveListBase {
public:
MergeDives(const QVector<dive *> &dives);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo
// Add one and remove a batch of dives
// Note: we use a multi-dives structure even though we add only a single dive, so
// that we can reuse the multi-dive functions of the other commands.
DivesAndTripsToAdd mergedDive;
DivesAndSitesToRemove divesToMerge;
// For undo
// Remove one and add a batch of dives
// Note: we use a vector even though we remove only a single dive, so
// that we can reuse the multi-dive functions of the other commands.
DivesAndSitesToRemove diveToUnmerge;
DivesAndTripsToAdd unmergedDives;
// For undo and redo
QVector<QPair<dive *, int>> divesToRenumber;
};
} // namespace Command
#endif // COMMAND_DIVELIST_H