mirror of
https://github.com/subsurface/subsurface.git
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605d085573
Oops, I forgot to take the sort model on top of the model into account. Now everything should stay consistent - ListView order when accessed from QML, but internal order when accessing the underlying array. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
236 lines
6.6 KiB
QML
236 lines
6.6 KiB
QML
import QtQuick 2.3
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import QtQuick.Controls 1.2
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import QtQuick.Controls.Styles 1.2
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import QtQuick.Dialogs 1.2
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import QtQuick.Layouts 1.1
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import org.subsurfacedivelog.mobile 1.0
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import org.kde.plasma.mobilecomponents 0.2 as MobileComponents
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Item {
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id: detailsEdit
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property int dive_id
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property int number
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property alias dateText: txtDate.text
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property alias locationText: txtLocation.text
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property string gpsText
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property alias airtempText: txtAirTemp.text
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property alias watertempText: txtWaterTemp.text
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property alias suitText: txtSuit.text
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property alias buddyText: txtBuddy.text
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property alias divemasterText: txtDiveMaster.text
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property alias notesText: txtNotes.text
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property alias durationText: txtDuration.text
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property alias depthText: txtDepth.text
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property alias weightText: txtWeight.text
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property alias startpressureText: txtStartPressure.text
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property alias endpressureText: txtEndPressure.text
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property alias gasmixText: txtGasMix.text
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function saveData() {
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// apply the changes to the dive_table
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manager.commitChanges(dive_id, detailsEdit.dateText, detailsEdit.locationText, detailsEdit.gpsText, detailsEdit.durationText,
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detailsEdit.depthText, detailsEdit.airtempText, detailsEdit.watertempText, detailsEdit.suitText,
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detailsEdit.buddyText, detailsEdit.divemasterText, detailsEdit.weightText, detailsEdit.notesText,
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detailsEdit.startpressureText, detailsEdit.endpressureText, detailsEdit.gasmixText)
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// trigger the profile to be redrawn
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QMLProfile.diveId = dive_id
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// apply the changes to the dive detail view - since the edit could have changed the order
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// first make sure that we are looking at the correct dive - our model allows us to look
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// up the index based on the unique dive_id
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var newIdx = diveModel.getIdxForId(dive_id)
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diveDetailsListView.currentIndex = newIdx
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diveDetailsListView.currentItem.modelData.date = detailsEdit.dateText
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diveDetailsListView.currentItem.modelData.location = detailsEdit.locationText
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diveDetailsListView.currentItem.modelData.duration = detailsEdit.durationText
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diveDetailsListView.currentItem.modelData.depth = detailsEdit.depthText
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diveDetailsListView.currentItem.modelData.airtemp = detailsEdit.airtempText
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diveDetailsListView.currentItem.modelData.watertemp = detailsEdit.watertempText
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diveDetailsListView.currentItem.modelData.suit = detailsEdit.suitText
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diveDetailsListView.currentItem.modelData.buddy = detailsEdit.buddyText
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diveDetailsListView.currentItem.modelData.divemaster = detailsEdit.divemasterText
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diveDetailsListView.currentItem.modelData.notes = detailsEdit.notesText
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diveDetailsPage.state = "view"
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Qt.inputMethod.hide()
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// now make sure we directly show the saved dive (this may be a new dive, or it may have moved)
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showDiveIndex(newIdx)
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}
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height: editArea.height
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ColumnLayout {
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id: editArea
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spacing: MobileComponents.Units.smallSpacing
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width: subsurfaceTheme.columnWidth - 2 * MobileComponents.Units.gridUnit
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GridLayout {
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id: editorDetails
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width: parent.width
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columns: 2
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MobileComponents.Heading {
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Layout.columnSpan: 2
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text: "Dive " + number
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Date:"
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}
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TextField {
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id: txtDate;
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Layout.fillWidth: true
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Location:"
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}
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TextField {
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id: txtLocation;
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Layout.fillWidth: true
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}
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// we should add a checkbox here that allows the user
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// to add the current location as the dive location
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// (think of someone adding a dive while on the boat or
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// at the dive site)
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Use current\nGPS location:"
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}
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CheckBox {
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id: checkboxGPS
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onCheckedChanged: {
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if (checked)
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gpsText = manager.getCurrentPosition()
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}
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Depth:"
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}
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TextField {
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id: txtDepth
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Layout.fillWidth: true
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validator: RegExpValidator { regExp: /[^-]*/ }
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Duration:"
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}
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TextField {
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id: txtDuration
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Layout.fillWidth: true
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validator: RegExpValidator { regExp: /[^-]*/ }
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Air Temp:"
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}
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TextField {
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id: txtAirTemp
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Layout.fillWidth: true
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Water Temp:"
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}
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TextField {
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id: txtWaterTemp
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Layout.fillWidth: true
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Suit:"
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}
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TextField {
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id: txtSuit
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Layout.fillWidth: true
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Buddy:"
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}
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TextField {
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id: txtBuddy
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Layout.fillWidth: true
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Dive Master:"
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}
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TextField {
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id: txtDiveMaster
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Layout.fillWidth: true
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Weight:"
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}
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TextField {
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id: txtWeight
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readOnly: (text == "cannot edit multiple weight systems" ? true : false)
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Layout.fillWidth: true
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Gas mix:"
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}
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TextField {
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id: txtGasMix
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readOnly: (text == "cannot edit multiple gases" ? true : false)
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Layout.fillWidth: true
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validator: RegExpValidator { regExp: /(EAN100|EAN\d\d|AIR|100|\d{1,2}|\d{1,2}\/\d{1,2})/ }
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "Start Pressure:"
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}
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TextField {
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id: txtStartPressure
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readOnly: (text == "cannot edit multiple cylinders" ? true : false)
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Layout.fillWidth: true
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}
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MobileComponents.Label {
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Layout.alignment: Qt.AlignRight
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text: "End Pressure:"
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}
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TextField {
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id: txtEndPressure
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readOnly: (text == "cannot edit multiple cylinders" ? true : false)
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Layout.fillWidth: true
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}
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MobileComponents.Label {
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Layout.columnSpan: 2
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Layout.alignment: Qt.AlignLeft
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text: "Notes:"
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}
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TextArea {
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Layout.columnSpan: 2
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width: parent.width
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id: txtNotes
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textFormat: TextEdit.RichText
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focus: true
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Layout.fillWidth: true
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Layout.fillHeight: true
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Layout.minimumHeight: MobileComponents.Units.gridUnit * 6
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selectByMouse: true
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wrapMode: TextEdit.WrapAtWordBoundaryOrAnywhere
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}
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}
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Item {
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height: MobileComponents.Units.gridUnit * 3
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width: height // just to make sure the spacer doesn't produce scrollbars, but also isn't null
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}
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}
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}
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