subsurface/profile-widget/qmlprofile.h
Dirk Hohndel 51100cb20e mobile/profile: add x/y offsets to widget
This will allow us to pan the profile around in the QML UI.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-02-18 07:34:46 -08:00

46 lines
1.2 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#ifndef QMLPROFILE_H
#define QMLPROFILE_H
#include "profilewidget2.h"
#include <QQuickPaintedItem>
class QMLProfile : public QQuickPaintedItem
{
Q_OBJECT
Q_PROPERTY(int diveId MEMBER m_diveId WRITE setDiveId)
Q_PROPERTY(qreal devicePixelRatio READ devicePixelRatio WRITE setDevicePixelRatio NOTIFY devicePixelRatioChanged)
Q_PROPERTY(qreal xOffset MEMBER m_xOffset WRITE setXOffset NOTIFY xOffsetChanged)
Q_PROPERTY(qreal yOffset MEMBER m_yOffset WRITE setYOffset NOTIFY yOffsetChanged)
public:
explicit QMLProfile(QQuickItem *parent = 0);
void paint(QPainter *painter);
int diveId() const;
void setDiveId(int diveId);
qreal devicePixelRatio() const;
void setDevicePixelRatio(qreal dpr);
void setXOffset(qreal value);
void setYOffset(qreal value);
public slots:
void setMargin(int margin);
void screenChanged(QScreen *screen);
private:
int m_diveId;
qreal m_devicePixelRatio;
int m_margin;
qreal m_xOffset, m_yOffset;
QScopedPointer<ProfileWidget2> m_profileWidget;
void updateProfile();
signals:
void rightAlignedChanged();
void devicePixelRatioChanged();
void xOffsetChanged();
void yOffsetChanged();
};
#endif // QMLPROFILE_H