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e62d439bda
This bit of code will try to load all plugins avaliable. Now I need to port a Facebook plugin for this new system, then I'll delete the old preferences widget. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
/* qt-gui.cpp */
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/* Qt UI implementation */
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#include "dive.h"
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#include "display.h"
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#include "desktop-widgets/mainwindow.h"
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#include "helpers.h"
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#include "pluginmanager.h"
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#include <QApplication>
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#include <QDesktopWidget>
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#include <QNetworkProxy>
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#include <QLibraryInfo>
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#include "qt-gui.h"
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#ifdef SUBSURFACE_MOBILE
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#include <QQuickWindow>
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#include <QQmlApplicationEngine>
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#include <QQmlContext>
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#include <QSortFilterProxyModel>
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#include "qt-mobile/qmlmanager.h"
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#include "qt-models/divelistmodel.h"
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#include "qt-mobile/qmlprofile.h"
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QObject *qqWindowObject = NULL;
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#endif
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static MainWindow *window = NULL;
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void init_ui()
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{
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init_qt_late();
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PluginManager::instance().loadPlugins();
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window = new MainWindow();
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if (existing_filename && existing_filename[0] != '\0')
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window->setTitle(MWTF_FILENAME);
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else
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window->setTitle(MWTF_DEFAULT);
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}
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void run_ui()
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{
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window->show();
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qApp->exec();
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}
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void exit_ui()
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{
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delete window;
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delete qApp;
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free((void *)existing_filename);
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free((void *)default_dive_computer_vendor);
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free((void *)default_dive_computer_product);
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free((void *)default_dive_computer_device);
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}
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double get_screen_dpi()
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{
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QDesktopWidget *mydesk = qApp->desktop();
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return mydesk->physicalDpiX();
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}
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