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This is the official upstream of the Subsurface divelog program
c0ac953242
The asynchronous nature of the profile bites us here. plotDive() signals that it changes model data and expects the rest of the data structures to respond to that. Very neat and it seems to work perfectly well on the desktop, but on Android calling render() right after plotDive() resulted in paint() functions being called before all the elements had been calculated as a result of the signals being emitted in the model change. That's why so often the profile was missing parts. Now admittedly this makes me nervous. Do we now know that all calculations have finished by the time render() gets called? Not really. It just seems that in my testing we tend to get lucky and things work out. But that does not feel like a sane architecture to me. Messing around with the animation speed is silly as we render the profile into a pixmap, so let's turn this off globally. Also, the scaling of the pixmap is still completely bogus. Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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.tx | ||
android | ||
android-mobile | ||
appdata | ||
cmake/Modules | ||
desktop-widgets | ||
dives | ||
Documentation | ||
icons | ||
marbledata | ||
packaging | ||
printing_templates | ||
profile-widget | ||
qt-mobile | ||
qt-models | ||
ReleaseNotes | ||
scripts | ||
smtk-import | ||
subsurface-core | ||
tests | ||
theme | ||
translations | ||
xslt | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
CMakeLists.txt | ||
CodingStyle | ||
descriptor3.tsv | ||
export-html.cpp | ||
gpl-2.0.txt | ||
INSTALL | ||
README | ||
Readme.testing | ||
Readme.ubuntu | ||
subsurface-desktop-helper.cpp | ||
subsurface-desktop-main.cpp | ||
subsurface-mobile-helper.cpp | ||
subsurface-mobile-main.cpp | ||
subsurface.debug | ||
subsurface.desktop | ||
subsurface.qrc | ||
SupportedDivecomputers.html | ||
SupportedDivecomputers.txt | ||
terms | ||
TODO.CCR | ||
wreck.jpg |
This is the README file for the development version of Subsurface towards version 4.6 Please check the ReleaseNotes.txt for details about new features and changes since Subsurface 4.5 (and earlier versions). Subsurface can be found at http://subsurface-divelog.org Our user forum is at http://subsurface-divelog.org/user-forum/ We also try to respond to questions in the ScubaBoard.com dive software forum at http://www.scubaboard.com/forums/dive-software/ Report bugs and issues at http://trac.subsurface-divelog.org License: GPLv2 You can get the sources to the latest development version from the git repository: git clone git://git.subsurface-divelog.org/subsurface.git . You can also browse the sources via gitweb at the same site. If you want the latest release (instead of the bleeding edge development version) you can either get this via git or the release tar ball. After cloning run the following command: git checkout v4.5.1 (or whatever the last release is) or download a tar ball from: http://subsurface-divelog.org/downloads/Subsurface-4.5.1.tgz Detailed build instructions can be found in the INSTALL file. Basic Usage: ============ Install and start from the desktop, or you can run it locally from the build directory: On Linux: $ ./subsurface On Mac: $ open Subsurface.app Native builds on Windows are not really supported (the official Windows installers are both cross-built on Linux). You can give a data file as command line argument, or (once you have set this up in the Preferences) Subsurface picks a default file for you when started from the desktop or without an argument. If you have a dive computer supported by libdivecomputer, you can just select "Import from Divecomputer" from the "Import" menu, select which dive computer you have (and where it is connected if you need to), and hit "OK". The latest list of supported dive computers can be found in the file SupportedDivecomputers.txt. Much more detailed end user instructions can be found from inside Subsurface by selecting Help (typically F1). When building from source this is also available as Documentation/user-manual.html. The documentation for the latest release is also available on-line http://subsurface-divelog.org/documentation/ Contributing: ============= There is a mailing list for developers: subsurface@subsurface-divelog.org Go to http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface to subscribe. If you want to contribute code, please either send signed-off patches or a pull request with signed-off commits. If you don't sign off on them, we will not accept them. This means adding a line that says "Signed-off-by: Name <email>" at the end of each commit, indicating that you wrote the code and have the right to pass it on as an open source patch. See: http://developercertificate.org/ Also, please write good git commit messages. A good commit message looks like this: Header line: explain the commit in one line (use the imperative) Body of commit message is a few lines of text, explaining things in more detail, possibly giving some background about the issue being fixed, etc etc. The body of the commit message can be several paragraphs, and please do proper word-wrap and keep columns shorter than about 74 characters or so. That way "git log" will show things nicely even when it's indented. Make sure you explain your solution and why you're doing what you're doing, as opposed to describing what you're doing. Reviewers and your future self can read the patch, but might not understand why a particular solution was implemented. Reported-by: whoever-reported-it Signed-off-by: Your Name <youremail@yourhost.com> where that header line really should be meaningful, and really should be just one line. That header line is what is shown by tools like gitk and shortlog, and should summarize the change in one readable line of text, independently of the longer explanation. Please use verbs in the imperative in the commit message, as in "Fix bug that...", "Add file/feature ...", or "Make Subsurface..." A bit of Subsurface history: ============================ In fall of 2011, when a forced lull in kernel development gave him an opportunity to start on a new endeavor, Linus Torvalds decided to tackle his frustration with the lack of decent divelog software on Linux. Subsurface is the result of the work of him and a team of developers since then. It now supports Linux, Windows and MacOS and allows data import from a large number of dive computers and several existing divelog programs. It provides advanced visualization of the key information provided by a modern dive computer and allows the user to track a wide variety of data about their diving. In fall of 2012 Dirk Hohndel took over as maintainer of Subsurface.