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https://github.com/subsurface/subsurface.git
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c1e7cd1428
Even on platforms that don't have the new git version, yet. And using the convoluted way to create an environment variable that should point to our checked out tree in the GitHub Action. The more obvious ways have resulted in failed builds for obscure reasons. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
35 lines
1.1 KiB
YAML
35 lines
1.1 KiB
YAML
name: iOS
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on:
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push:
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branches:
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- master
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pull_request:
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branches:
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- master
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jobs:
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iOSBuild:
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runs-on: macOS-10.15
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steps:
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- name: switch to Xcode 11
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run: sudo xcode-select -s "/Applications/Xcode_11.7.app"
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- name: checkout sources
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uses: actions/checkout@v1
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- name: setup Homebrew
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run: brew install autoconf automake libtool pkg-config
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- name: set our Qt build
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run: |
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env
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curl -L --output Qt-5.14.1-ios.tar.xz https://f002.backblazeb2.com/file/Subsurface-Travis/Qt-5.14.1-ios.tar.xz
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mkdir -p $HOME/Qt
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xzcat Qt-5.14.1-ios.tar.xz | tar -x -C $HOME/Qt -f -
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- name: build Subsurface-mobile for iOS
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env:
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SUBSURFACE_REPO_PATH: ${{ github.workspace }}
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run: |
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cd ${SUBSURFACE_REPO_PATH}/..
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git config --global --add safe.directory ${SUBSURFACE_REPO_PATH}
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git config --global --add safe.directory ${SUBSURFACE_REPO_PATH}/libdivecomputer
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ln -s $HOME/Qt Qt
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echo "build for simulator"
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bash -x $GITHUB_WORKSPACE/packaging/ios/build.sh -simulator
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