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ec4d4566ad
The colors on colors.h were done to fill a special struct by Subsurface - I removed that structure and replaced the code that generated the map of colors to a QMap. I know that this changes are not very 'welcomed', but C++ has issues on creating & initializing complex static members, this was the best way that I could think of. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
59 lines
2.7 KiB
C
59 lines
2.7 KiB
C
#ifndef COLORS_H
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#define COLORS_H
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/* The colors are named by picking the closest match
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from http://chir.ag/projects/name-that-color */
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#include <QColor>
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// Greens
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#define CAMARONE1 QColor::fromRgbF( 0.0, 0.4, 0.0, 1 )
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#define FUNGREEN1 QColor::fromRgbF( 0.0, 0.4, 0.2, 1 )
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#define FUNGREEN1_HIGH_TRANS QColor::fromRgbF( 0.0, 0.4, 0.2, 0.25 )
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#define KILLARNEY1 QColor::fromRgbF( 0.2, 0.4, 0.2, 1 )
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#define APPLE1 QColor::fromRgbF( 0.2, 0.6, 0.2, 1 )
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#define APPLE1_MED_TRANS QColor::fromRgbF( 0.2, 0.6, 0.2, 0.5 )
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#define APPLE1_HIGH_TRANS QColor::fromRgbF( 0.2, 0.6, 0.2, 0.25 )
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#define LIMENADE1 QColor::fromRgbF( 0.4, 0.8, 0.0, 1 )
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#define ATLANTIS1 QColor::fromRgbF( 0.4, 0.8, 0.2, 1 )
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#define ATLANTIS2 QColor::fromRgbF( 0.6, 0.8, 0.2, 1 )
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#define RIOGRANDE1 QColor::fromRgbF( 0.8, 0.8, 0.0, 1 )
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#define EARLSGREEN1 QColor::fromRgbF( 0.8, 0.8, 0.2, 1 )
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#define FORESTGREEN1 QColor::fromRgbF( 0.1, 0.5, 0.1, 1 )
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// Reds
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#define PERSIANRED1 QColor::fromRgbF( 0.8, 0.2, 0.2, 1 )
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#define TUSCANY1 QColor::fromRgbF( 0.8, 0.4, 0.2, 1 )
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#define PIRATEGOLD1 QColor::fromRgbF( 0.8, 0.5, 0.0, 1 )
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#define HOKEYPOKEY1 QColor::fromRgbF( 0.8, 0.6, 0.2, 1 )
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#define CINNABAR1 QColor::fromRgbF( 0.9, 0.3, 0.2, 1 )
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#define REDORANGE1 QColor::fromRgbF( 1.0, 0.2, 0.2, 1 )
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#define REDORANGE1_HIGH_TRANS QColor::fromRgbF( 1.0, 0.2, 0.2, 0.25 )
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#define REDORANGE1_MED_TRANS QColor::fromRgbF( 1.0, 0.2, 0.2, 0.5 )
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#define RED1_MED_TRANS QColor::fromRgbF( 1.0, 0.0, 0.0, 0.5 )
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#define RED1 QColor::fromRgbF( 1.0, 0.0, 0.0, 1 )
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// Monochromes
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#define BLACK1_LOW_TRANS QColor::fromRgbF( 0.0, 0.0, 0.0, 0.75 )
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#define BLACK1_HIGH_TRANS QColor::fromRgbF( 0.0, 0.0, 0.0, 0.25 )
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#define TUNDORA1_MED_TRANS QColor::fromRgbF( 0.3, 0.3, 0.3, 0.5 )
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#define MERCURY1_MED_TRANS QColor::fromRgbF( 0.9, 0.9, 0.9, 0.5 )
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#define CONCRETE1_LOWER_TRANS QColor::fromRgbF( 0.95, 0.95, 0.95, 0.9 )
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#define WHITE1_MED_TRANS QColor::fromRgbF( 1.0, 1.0, 1.0, 0.5 )
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#define WHITE1 QColor::fromRgbF( 1.0, 1.0, 1.0, 1 )
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// Blues
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#define GOVERNORBAY2 QColor::fromRgbF( 0.2, 0.2, 0.7, 1 )
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#define GOVERNORBAY1_MED_TRANS QColor::fromRgbF( 0.2, 0.2, 0.8, 0.5 )
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#define ROYALBLUE2 QColor::fromRgbF( 0.2, 0.2, 0.9, 1 )
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#define ROYALBLUE2_LOW_TRANS QColor::fromRgbF( 0.2, 0.2, 0.9, 0.75 )
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// Yellows / BROWNS
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#define SPRINGWOOD1 QColor::fromRgbF( 0.95, 0.95, 0.9, 1 )
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#define BROOM1_LOWER_TRANS QColor::fromRgbF( 1.0, 1.0, 0.1, 0.9 )
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#define PEANUT QColor::fromRgbF( 0.5, 0.2, 0.1, 1.0 )
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#define PEANUT_MED_TRANS QColor::fromRgbF( 0.5, 0.2, 0.1, 0.5 )
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// Magentas
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#define MEDIUMREDVIOLET1_HIGHER_TRANS QColor::fromRgbF( 0.7, 0.2, 0.7, 0.1 )
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#endif
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