subsurface/qt-ui/profile/profilewidget2.cpp
Tomaz Canabrava c301367259 Added the Animations for the transitions of the States.
This code creates the animations that will be triggered when an state
changes. Things like hiding items and such should be handled this way.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00

242 lines
11 KiB
C++

#include "profilewidget2.h"
#include "diveplotdatamodel.h"
#include "divepixmapitem.h"
#include "diverectitem.h"
#include "divecartesianaxis.h"
#include "diveprofileitem.h"
#include "helpers.h"
#include <QStateMachine>
#include <QSignalTransition>
#include <QPropertyAnimation>
ProfileWidget2::ProfileWidget2(QWidget *parent) :
QGraphicsView(parent),
dataModel(new DivePlotDataModel(this)),
currentState(INVALID),
stateMachine(new QStateMachine(this)),
background (new DivePixmapItem()),
profileYAxis(new DepthAxis()),
gasYAxis(new DiveCartesianAxis()),
timeAxis(new TimeAxis()),
depthController(new DiveRectItem()),
timeController(new DiveRectItem()),
diveProfileItem(new DiveProfileItem())
{
setScene(new QGraphicsScene());
scene()->setSceneRect(0, 0, 100, 100);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
scene()->setItemIndexMethod(QGraphicsScene::NoIndex);
setOptimizationFlags(QGraphicsView::DontSavePainterState);
setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
// Creating the needed items.
// ORDER: {BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS};
profileYAxis->setOrientation(Qt::Vertical);
gasYAxis->setOrientation(Qt::Vertical);
timeAxis->setOrientation(Qt::Horizontal);
// Defaults of the Axis Coordinates:
profileYAxis->setMinimum(0);
profileYAxis->setTickInterval(M_OR_FT(10,30)); //TODO: This one should be also hooked up on the Settings change.
timeAxis->setMinimum(0);
timeAxis->setTickInterval(600); // 10 to 10 minutes?
// Default Sizes of the Items.
profileYAxis->setLine(0, 0, 0, 90);
profileYAxis->setX(2);
profileYAxis->setTickSize(1);
gasYAxis->setLine(0, 0, 0, 20);
timeAxis->setLine(0,0,96,0);
timeAxis->setX(3);
timeAxis->setTickSize(1);
depthController->setRect(0, 0, 10, 5);
timeController->setRect(0, 0, 10, 5);
timeController->setX(sceneRect().width() - timeController->boundingRect().width()); // Position it on the right spot.
// insert in the same way it's declared on the Enum. This is needed so we don't use an map.
QList<QGraphicsItem*> stateItems; stateItems << background << profileYAxis << gasYAxis
<< timeAxis << depthController << timeController;
Q_FOREACH(QGraphicsItem *item, stateItems){
scene()->addItem(item);
}
background->setFlag(QGraphicsItem::ItemIgnoresTransformations);
//enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
stateMachine = new QStateMachine(this);
// TopLevel States
QState *emptyState = new QState();
QState *profileState = new QState();
QState *editState = new QState();
QState *addState = new QState();
QState *planState = new QState();
// Conections:
stateMachine->addState(emptyState);
stateMachine->addState(profileState);
stateMachine->addState(editState);
stateMachine->addState(addState);
stateMachine->addState(planState);
stateMachine->setInitialState(emptyState);
// All Empty State Connections.
QSignalTransition *tEmptyToProfile = emptyState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tEmptyToAdd = emptyState->addTransition(this, SIGNAL(startAddState()), addState);
QSignalTransition *tEmptyToPlan = emptyState->addTransition(this, SIGNAL(startPlanState()), planState);
// All Plan Connections
QSignalTransition *tPlanToEmpty = planState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tPlanToProfile = planState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tPlanToAdd = planState->addTransition(this, SIGNAL(startAddState()), addState);
// All Add Dive Connections
QSignalTransition *tAddToEmpty = addState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tAddToPlan = addState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tAddToProfile = addState->addTransition(this, SIGNAL(startProfileState()), profileState);
// All Profile State Connections
QSignalTransition *tProfileToEdit = profileState->addTransition(this, SIGNAL(startEditState()), editState);
QSignalTransition *tProfileToEmpty = profileState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tProfileToPlan = profileState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tProfileToAdd = profileState->addTransition(this, SIGNAL(startAddState()), addState);
// All "Edit" state connections
QSignalTransition *tEditToEmpty = editState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tEditToPlan = editState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tEditToProfile = editState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tEditToAdd = editState->addTransition(this, SIGNAL(startAddState()), addState);
// Constants:
const int backgroundOnCanvas = 0;
const int backgroundOffCanvas = 110;
const int profileYAxisOnCanvas = 3;
const int profileYAxisOffCanvas = profileYAxis->boundingRect().width() - 10;
const int gasYAxisOnCanvas = gasYAxis->boundingRect().width();
const int depthControllerOnCanvas = sceneRect().height() - depthController->boundingRect().height();
const int timeControllerOnCanvas = sceneRect().height() - timeController->boundingRect().height();
const int gasYAxisOffCanvas = gasYAxis->boundingRect().width() - 10;
const int timeAxisOnCanvas = sceneRect().height() - timeAxis->boundingRect().height() - 4;
const int timeAxisOffCanvas = sceneRect().height() + timeAxis->boundingRect().height();
const int timeAxisEditMode = sceneRect().height() - timeAxis->boundingRect().height() - depthController->boundingRect().height();
const int depthControllerOffCanvas = sceneRect().height() + depthController->boundingRect().height();
const int timeControllerOffCanvas = sceneRect().height() + timeController->boundingRect().height();
const QLineF profileYAxisExpanded = QLineF(0,0,0,timeAxisOnCanvas);
const QLineF timeAxisLine = QLineF(0, 0, 96, 0);
// State Defaults:
// Empty State, everything but the background is hidden.
emptyState->assignProperty(this, "backgroundBrush", QBrush(Qt::white));
emptyState->assignProperty(background, "y", backgroundOnCanvas);
emptyState->assignProperty(profileYAxis, "x", profileYAxisOffCanvas);
emptyState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
emptyState->assignProperty(timeAxis, "y", timeAxisOffCanvas);
emptyState->assignProperty(depthController, "y", depthControllerOffCanvas);
emptyState->assignProperty(timeController, "y", timeControllerOffCanvas);
// Profile, everything but the background, depthController and timeController are shown.
profileState->assignProperty(this, "backgroundBrush", getColor(::BACKGROUND));
profileState->assignProperty(background, "y", backgroundOffCanvas);
profileState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
profileState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
profileState->assignProperty(gasYAxis, "x", 0);
profileState->assignProperty(timeAxis, "y", timeAxisOnCanvas);
profileState->assignProperty(depthController, "y", depthControllerOffCanvas);
profileState->assignProperty(timeController, "y", timeControllerOffCanvas);
// Edit, everything but the background and gasYAxis are shown.
editState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
editState->assignProperty(background, "y", backgroundOffCanvas);
editState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
editState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
editState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
editState->assignProperty(timeAxis, "y", timeAxisEditMode);
editState->assignProperty(depthController, "y", depthControllerOnCanvas);
editState->assignProperty(timeController, "y", timeControllerOnCanvas);
// Add, everything but the background and gasYAxis are shown.
addState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
addState->assignProperty(background, "y", backgroundOffCanvas);
addState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
addState->assignProperty(profileYAxis, "rect", profileYAxisExpanded);
addState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
addState->assignProperty(timeAxis, "y", timeAxisEditMode);
addState->assignProperty(depthController, "y", depthControllerOnCanvas);
addState->assignProperty(timeController, "y", timeControllerOnCanvas);
// Plan, everything but the background and gasYAxis are shown.
planState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
planState->assignProperty(background, "y", backgroundOffCanvas);
planState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
planState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
planState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
planState->assignProperty(timeAxis, "y", timeAxisEditMode);
planState->assignProperty(depthController, "y", depthControllerOnCanvas);
planState->assignProperty(timeController, "y", timeControllerOnCanvas);
// All animations for the State Transitions.
QPropertyAnimation *backgroundYAnim = new QPropertyAnimation(background, "y");
QPropertyAnimation *depthAxisAnim = new QPropertyAnimation(profileYAxis, "x");
QPropertyAnimation *gasAxisanim = new QPropertyAnimation(gasYAxis, "x");
QPropertyAnimation *timeAxisAnim = new QPropertyAnimation(timeAxis, "y");
QPropertyAnimation *depthControlAnim = new QPropertyAnimation(depthController, "y");
QPropertyAnimation *timeControlAnim = new QPropertyAnimation(timeController, "y");
QPropertyAnimation *profileAxisAnim = new QPropertyAnimation(profileYAxis, "line");
// Animations
QList<QSignalTransition*> transitions;
transitions << tAddToEmpty << tAddToPlan << tAddToProfile << tEditToAdd << tEditToEmpty << tEditToPlan
<< tEditToProfile << tEmptyToAdd << tEmptyToPlan << tEmptyToProfile << tProfileToAdd << tProfileToEdit
<< tProfileToEmpty << tProfileToPlan << tPlanToAdd << tPlanToEmpty << tPlanToProfile;
Q_FOREACH(QSignalTransition *s, transitions){
s->addAnimation(backgroundYAnim);
s->addAnimation(depthAxisAnim);
s->addAnimation(gasAxisanim);
s->addAnimation(timeAxisAnim);
s->addAnimation(depthControlAnim);
s->addAnimation(timeControlAnim);
s->addAnimation(profileAxisAnim);
}
}
// Currently just one dive, but the plan is to enable All of the selected dives.
void ProfileWidget2::plotDives(QList<dive*> dives)
{
}
void ProfileWidget2::settingsChanged()
{
}
void ProfileWidget2::contextMenuEvent(QContextMenuEvent* event)
{
}
void ProfileWidget2::resizeEvent(QResizeEvent* event)
{
QGraphicsView::resizeEvent(event);
fitInView(sceneRect(), Qt::IgnoreAspectRatio);
if(!stateMachine->configuration().count())
return;
if ((*stateMachine->configuration().begin())->objectName() == "Empty State"){
fixBackgroundPos();
}
}
void ProfileWidget2::fixBackgroundPos()
{
QPixmap p = QPixmap(":background").scaledToHeight(viewport()->height());
int x = viewport()->width()/2 - p.width()/2;
DivePixmapItem *bg = background;
bg->setPixmap(p);
bg->setX(mapToScene(x, 0).x());
}