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74cb7d6b2a
Just removed some code that I tougth to use, but it looks like it's just a waste of lines. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
67 lines
No EOL
1.9 KiB
C++
67 lines
No EOL
1.9 KiB
C++
#ifndef PROFILEWIDGET2_H
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#define PROFILEWIDGET2_H
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#include <QGraphicsView>
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// /* The idea of this widget is to display and edit the profile.
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// * It has:
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// * 1 - ToolTip / Legend item, displays every information of the current mouse position on it, plus the legends of the maps.
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// * 2 - ToolBox, displays the QActions that are used to do special stuff on the profile ( like activating the plugins. )
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// * 3 - Cartesian Axis for depth ( y )
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// * 4 - Cartesian Axis for Gases ( y )
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// * 5 - Cartesian Axis for Time ( x )
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// *
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// * It needs to be dynamic, things should *flow* on it, not just appear / disappear.
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// */
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#include "graphicsview-common.h"
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struct DivePlotDataModel;
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struct DivePixmapItem;
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struct DiveRectItem;
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struct DepthAxis;
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struct DiveCartesianAxis;
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struct DiveProfileItem;
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struct TimeAxis;
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struct dive;
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struct QStateMachine;
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class ProfileWidget2 : public QGraphicsView {
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Q_OBJECT
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void fixBackgroundPos();
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public:
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enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
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enum Items{BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS};
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ProfileWidget2(QWidget *parent);
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void plotDives(QList<dive*> dives);
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public slots: // Necessary to call from QAction's signals.
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void settingsChanged();
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protected:
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virtual void contextMenuEvent(QContextMenuEvent* event);
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virtual void resizeEvent(QResizeEvent* event);
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signals:
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void startProfileState();
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void startAddState();
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void startPlanState();
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void startEmptyState();
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void startEditState();
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void startHideGasState();
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void startShowGasState();
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void startShowTissueState();
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void startHideTissueState();
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private:
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DivePlotDataModel *dataModel;
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State currentState;
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QStateMachine *stateMachine;
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DivePixmapItem *background ;
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DepthAxis *profileYAxis ;
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DiveCartesianAxis *gasYAxis;
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TimeAxis *timeAxis;
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DiveRectItem *depthController;
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DiveRectItem *timeController;
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DiveProfileItem *diveProfileItem;
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};
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#endif |