mirror of
https://github.com/subsurface/subsurface.git
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9d805bea4a
The MXE script still tried to run things using the qmake project file and we removed that ages ago. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
344 lines
10 KiB
Bash
Executable file
344 lines
10 KiB
Bash
Executable file
#!/bin/bash
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# build Subsurface for Win32
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#
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# this file assumes that you have installed MXE on your system
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# and installed a number of dependencies as well
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#
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# cd ~/src/win
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# git clone https://github.com/mxe/mxe
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# cd mxe
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#
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# now create a file settings.mk
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#---
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# # This variable controls the number of compilation processes
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# # within one package ("intra-package parallelism").
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# JOBS := 12
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#
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# # This variable controls the targets that will build.
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# MXE_TARGETS := i686-w64-mingw32.shared
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#---
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# (documenting this in comments is hard... you need to remove
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# the first '#' of course)
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#
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# now you can start the build
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#
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# make libxml2 libxslt libusb1 qt5 nsis
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#
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# after qtbase has finished building you need to edit
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# ~/src/win/mxe/usr/i686-w64-mingw32.shared/qt5/mkspecs/qconfig.pri
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# and add the following line at the top:
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# MINGW_IN_SHELL = 1
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# (of course without the leading '#')
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# then you can enable the QtWebKit build by editing
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# ~/src/win/mxe/src/qtwebkit.mk and changing the "disabled" define to read
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#
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# define $(PKG)_BUILD_SHARED
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# # looks for build tools with .exe suffix and tries to use win_flex
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# $(SED) -i 's,\.exe,,' '$(1)/Tools/qmake/mkspecs/features/functions.prf'
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# ...
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#
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# and remove the empty definition of $(PKG)_BUILD_SHARED below
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#
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# Do all this in a separate terminal while the build is still running :-)
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# After quite a while (depending on your machine anywhere from 15-20
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# minutes to several hours) you should have a working MXE install in
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# ~/src/win/mxe
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#
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# I also had to enable a shared build for libxslt in src/libxslt.mk
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#---
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# diff --git a/src/libxslt.mk b/src/libxslt.mk
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# index 99d59b6..3f5c3b4 100644
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# --- a/src/libxslt.mk
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# +++ b/src/libxslt.mk
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# @@ -18,11 +18,11 @@ define $(PKG)_UPDATE
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# head -1
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# endef
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#
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# -define $(PKG)_BUILD
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# +define $(PKG)_BUILD_SHARED
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# cd '$(1)' && ./configure \
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# --host='$(TARGET)' \
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# --build="`config.guess`" \
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# - --disable-shared \
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# + --enable-shared \
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# --without-debug \
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# --prefix='$(PREFIX)/$(TARGET)' \
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# --with-libxml-prefix='$(PREFIX)/$(TARGET)' \
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# @@ -31,4 +31,3 @@ define $(PKG)_BUILD
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# $(MAKE) -C '$(1)' -j '$(JOBS)' install bin_PROGRAMS= sbin_PROGRAMS= noinst_PROGRAMS=
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# endef
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#
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# -$(PKG)_BUILD_SHARED =
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#---
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# after this run
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# make libxslt
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# again
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#
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# Now this script will come in:
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#
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# This makes some assumption about the filesystem layout based
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# on the way things are setup on my system so I can build Ubuntu PPA,
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# OBS and Windows out of the same sources.
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# Something like this:
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#
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# ~/src/win/mxe <- current MXE git with Qt5, automake (see above)
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# /win/libzip <- libzip sources from their latest distribution tar ball
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# /win/grantlee <- Grantlee 5.0.0 sources from git
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# /win/libssh2 <- from git - v1.6 seems to work
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# /win/libcurl <- from git - 7.42.1 seems to work
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# /win/subsurface <- current subsurface git
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# /win/libdivecomputer <- appropriate libdc/Subsurface-branch branch
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# /win/marble-source <- appropriate marble/Subsurface-branch branch
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# /win/libgit2 <- libgit2 0.23.1 or similar
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#
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# ~/src/win/win32 <- build directory
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#
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# then start this script from ~/src/win/win32
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#
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# cd ~/src/win/win32
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# bash ../../subsurface/packaging/windows/mxe-based-build.sh installer
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#
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# this should create the latest daily installer
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#
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# in order not to keep recompiling everything this script only compiles
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# the other components if their directories are missing or if a "magic
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# file" has been touched.
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#
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# so if you update one of the other libs do
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#
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# cd ~/src/win/win32
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# touch build.<component>
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# bash ../../subsurface/packaging/windows/mxe-based-build.sh installer
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#
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# and that component gets rebuilt as well. E.g.
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# touch build.libdivecomputer
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# to rebuild libdivecomputer before you build Subsurface
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#
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# please send patches / additions to this file!
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#
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exec 1> >(tee ./winbuild.log) 2>&1
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# for debugging
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#trap "set +x; sleep 1; set -x" DEBUG
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# this is run on a rather powerful machine - if you want less
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# build parallelism, please change this variable
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JOBS="-j4"
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EXECDIR=`pwd`
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BASEDIR=$(cd "$EXECDIR/.."; pwd)
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BUILDDIR=$(cd "$EXECDIR"; pwd)
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echo $BUILDDIR
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if [[ ! -d "$BASEDIR"/mxe ]] ; then
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echo "Please start this from the right directory "
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echo "usually a winbuild directory parallel to the mxe directory"
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exit 1
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fi
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echo "Building in $BUILDDIR ..."
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export PATH="$BASEDIR"/mxe/usr/bin:$PATH:"$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/bin/
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if [[ "$1" == "debug" ]] ; then
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RELEASE="Debug"
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shift
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else
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RELEASE="Release"
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fi
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# grantlee
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cd "$BUILDDIR"
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if [[ ! -d grantlee || -f build.grantlee ]] ; then
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rm -f build.grantlee
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mkdir -p grantlee
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cd grantlee
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cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
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-DCMAKE_BUILD_TYPE=$RELEASE \
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-DBUILD_TESTS=OFF \
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"$BASEDIR"/grantlee
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make $JOBS
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make install
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fi
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# libssh2:
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cd "$BUILDDIR"
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if [[ ! -d libssh2 || -f build.libssh2 ]] ; then
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rm -f build.libssh2
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mkdir -p libssh2
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cd libssh2
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cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
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-DCMAKE_BUILD_TYPE=$RELEASE \
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-DBUILD_EXAMPLES=OFF \
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-DBUILD_TESTING=OFF \
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-DBUILD_SHARED_LIBS=ON \
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"$BASEDIR"/libssh2
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make $JOBS
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make install
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# don't install your dlls in bin, please
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cp "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/bin/libssh2.dll "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib
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fi
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# libcurl
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cd "$BUILDDIR"
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if [[ ! -d libcurl || -f build.libcurl ]] ; then
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rm -f build.libcurl
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mkdir -p libcurl
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cd libcurl
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../../libcurl/configure --host=i686-w64-mingw32.shared \
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--prefix="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/ \
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--disable-ftp \
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--disable-ldap \
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--disable-ldaps \
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--disable-rtsp \
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--enable-proxy \
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--enable-dict \
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--disable-telnet \
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--disable-tftp \
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--disable-pop3 \
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--disable-imap \
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--disable-smb \
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--disable-smtp \
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--disable-gopher \
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--disable-manual \
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--with-libssh2="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/
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# now remove building the executable
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sed -i 's/SUBDIRS = lib src include/SUBDIRS = lib include/' Makefile
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make $JOBS
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make install
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fi
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# libzip
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cd "$BUILDDIR"
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if [[ ! -d libzip || -f build.libzip ]] ; then
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rm -f build.libzip
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mkdir -p libzip
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cd libzip
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cmake -DCMAKE_TOOLCHAIN_FILE=$BASEDIR/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
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-DCMAKE_BUILD_TYPE=Release \
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$BASEDIR/libzip
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make $JOBS
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make install
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fi
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# libgit2:
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cd "$BUILDDIR"
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if [[ ! -d libgit2 || -f build.libgit2 ]] ; then
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rm -f build.libgit2
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mkdir -p libgit2
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cd libgit2
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cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
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-DBUILD_CLAR=OFF -DTHREADSAFE=ON \
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-DCMAKE_BUILD_TYPE=$RELEASE \
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-DDLLTOOL="$BASEDIR"/mxe/usr/bin/i686-w64-mingw32.shared-dlltool \
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"$BASEDIR"/libgit2
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make $JOBS
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make install
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fi
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# libdivecomputer
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#
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# this one is special because we want to make sure it's in sync
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# with the Linux builds, but we don't want the autoconf files cluttering
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# the original source directory... so the "$BASEDIR"/libdivecomputer is
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# a local clone of the "real" libdivecomputer directory
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cd "$BUILDDIR"
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if [[ ! -d libdivecomputer || -f build.libdivecomputer ]] ; then
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rm build.libdivecomputer
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cd "$BASEDIR"/libdivecomputer
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git pull
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cd "$BUILDDIR"
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mkdir -p libdivecomputer
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cd libdivecomputer
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"$BASEDIR"/libdivecomputer/configure --host=i686-w64-mingw32.shared \
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--enable-shared \
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--prefix="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared
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make $JOBS
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make install
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else
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echo ""
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echo ""
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echo "WARNING!!!!"
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echo ""
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echo "libdivecoputer not rebuilt!!"
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echo ""
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echo ""
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fi
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# marble:
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cd "$BUILDDIR"
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if [[ ! -d marble || -f build.marble ]] ; then
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rm build.marble
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mkdir -p marble
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cd marble
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cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
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-DCMAKE_PREFIX_PATH="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5 \
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-DQTONLY=ON -DQT5BUILD=ON \
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-DBUILD_MARBLE_APPS=OFF -DBUILD_MARBLE_EXAMPLES=OFF \
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-DBUILD_MARBLE_TESTS=OFF -DBUILD_MARBLE_TOOLS=OFF \
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-DBUILD_TESTING=OFF -DWITH_DESIGNER_PLUGIN=OFF \
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-DBUILD_WITH_DBUS=OFF \
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-DCMAKE_BUILD_TYPE=$RELEASE \
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"$BASEDIR"/marble-source
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make $JOBS
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make install
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# what the heck is marble doing?
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mv "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/libssrfmarblewidget.dll "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib
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fi
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###############
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# finally, Subsurface
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cd "$BUILDDIR"
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echo "Starting Subsurface Build"
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# things go weird if we don't create a new build directory... Subsurface
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# suddenly gets linked against Qt5Guid.a etc...
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rm -rf subsurface
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# first copy the Qt plugins in place
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mkdir -p subsurface/staging/plugins
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cd subsurface/staging/plugins
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cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/iconengines .
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cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/imageformats .
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cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/platforms .
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cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/printsupport .
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# for some reason we aren't installing libssrfmarblewidget.dll and # Qt5Xml.dll
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# I need to figure out why and fix that, but for now just manually copy that as well
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cp "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib/libssrfmarblewidget.dll "$BUILDDIR"/subsurface/staging
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cp "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/bin/Qt5Xml.dll "$BUILDDIR"/subsurface/staging
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cd "$BUILDDIR"/subsurface
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cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
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-DCMAKE_PREFIX_PATH="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5 \
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-DCMAKE_BUILD_TYPE=$RELEASE \
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-DQT_TRANSLATION_DIR="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/translations \
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-DMAKENSIS=i686-w64-mingw32.shared-makensis \
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-DLIBDIVECOMPUTER_INCLUDE_DIR="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/include \
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-DLIBDIVECOMPUTER_LIBRARIES="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib/libdivecomputer.dll.a \
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-DMARBLE_INCLUDE_DIR="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/include \
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-DMARBLE_LIBRARIES="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib/libssrfmarblewidget.dll \
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"$BASEDIR"/subsurface
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make $JOBS "$@"
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