subsurface/qt-ui/maintab.h
Tomaz Canabrava fe1df6b1cc Back to profile or empty state when finishing addition.
This patch adds a signal to MainTab, that should be removed from there
when we finish the rework on the edit part, to go to the edit classes,
but in the meantime, let's keep it there.

The signal is connected to the ProfileWidget in a way that the end of the
edit will also trigger the profile to go back to ProfileState (show the
dive, if there's any) or empty Profile (if there's none).

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-05-22 09:12:32 +09:00

130 lines
3.1 KiB
C++

/*
* maintab.h
*
* header file for the main tab of Subsurface
*
*/
#ifndef MAINTAB_H
#define MAINTAB_H
#include <QTabWidget>
#include <QDialog>
#include <QMap>
#include "models.h"
#include "ui_maintab.h"
#include "completionmodels.h"
class QCompleter;
struct dive;
struct NotesBackup {
QString airtemp;
QString watertemp;
QString datetime;
QString location;
QString coordinates;
degrees_t latitude;
degrees_t longitude;
QString notes;
QString buddy;
QString suit;
int rating;
int visibility;
QString divemaster;
QString tags;
cylinder_t cylinders[MAX_CYLINDERS];
weightsystem_t weightsystem[MAX_WEIGHTSYSTEMS];
};
struct Completers {
QCompleter *location;
QCompleter *divemaster;
QCompleter *buddy;
QCompleter *suit;
QCompleter *tags;
};
class MainTab : public QTabWidget {
Q_OBJECT
public:
enum EditMode {
NONE,
DIVE,
TRIP,
ADD,
MANUALLY_ADDED_DIVE
};
MainTab(QWidget *parent);
~MainTab();
void clearStats();
void clearInfo();
void clearEquipment();
void reload();
bool eventFilter(QObject *, QEvent *);
void initialUiSetup();
bool isEditing();
void updateCoordinatesText(qreal lat, qreal lon);
void nextInputField(QKeyEvent *event);
signals:
void addDiveFinished();
public
slots:
void addCylinder_clicked();
void addWeight_clicked();
void updateDiveInfo(int dive = selected_dive);
void acceptChanges();
void rejectChanges();
void on_location_textChanged(const QString &text);
void on_coordinates_textChanged(const QString &text);
void on_divemaster_textChanged();
void on_buddy_textChanged();
void on_suit_textChanged(const QString &text);
void on_notes_textChanged();
void on_airtemp_textChanged(const QString &text);
void on_watertemp_textChanged(const QString &text);
void validate_temp_field(QLineEdit *tempField,const QString &text);
void on_dateTimeEdit_dateTimeChanged(const QDateTime &datetime);
void on_rating_valueChanged(int value);
void on_visibility_valueChanged(int value);
void on_tagWidget_textChanged();
void editCylinderWidget(const QModelIndex &index);
void editWeightWidget(const QModelIndex &index);
void addDiveStarted();
void addMessageAction(QAction *action);
void hideMessage();
void closeMessage();
void displayMessage(QString str);
void enableEdition(EditMode newEditMode = NONE);
void toggleTriggeredColumn();
void updateTextLabels(bool showUnits = true);
QString trHemisphere(const char *orig);
private:
Ui::MainTab ui;
WeightModel *weightModel;
CylindersModel *cylindersModel;
QMap<dive *, NotesBackup> notesBackup;
EditMode editMode;
BuddyCompletionModel buddyModel;
DiveMasterCompletionModel diveMasterModel;
LocationCompletionModel locationModel;
SuitCompletionModel suitModel;
TagCompletionModel tagModel;
/* since the multi-edition of the equipment is fairly more
* complex than a single item, because it involves a Qt
* Model to edit things, we are copying the first selected
* dive to this structure, making all editions there,
* then applying the changes on the other dives.*/
struct dive multiEditEquipmentPlaceholder;
Completers completers;
void resetPallete();
void saveTags();
void updateGpsCoordinates(const struct dive *dive);
};
#endif // MAINTAB_H