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Figure out what is our first selected element (in case we start out from a multiple selection) and then move to the next logical element. So the code traverses an expanded tree (from a trip 'down' to its first dive or 'up' to the last dive of the previous trip - and similar from a first dive in a trip 'up' to its trip and from a last dive in a trip 'down' to the next trip. This does not take 'shift-cursor-up/down' into account (i.e. manual selection extension). Instead with just cursor up and down a single dive (or single trip) is selected. My guess is that the code will make someone's eyes bleed. Be warned. Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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addcylinderdialog.cpp | ||
addcylinderdialog.h | ||
addcylinderdialog.ui | ||
addweightsystemdialog.cpp | ||
addweightsystemdialog.h | ||
addweightsystemdialog.ui | ||
divelistview.cpp | ||
divelistview.h | ||
maintab.cpp | ||
maintab.h | ||
maintab.ui | ||
mainwindow.cpp | ||
mainwindow.h | ||
mainwindow.ui | ||
modeldelegates.cpp | ||
modeldelegates.h | ||
models.cpp | ||
models.h | ||
plotareascene.cpp | ||
plotareascene.h | ||
profilegraphics.cpp | ||
profilegraphics.h | ||
starwidget.cpp | ||
starwidget.h |