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Figure out what is our first selected element (in case we start out from a multiple selection) and then move to the next logical element. So the code traverses an expanded tree (from a trip 'down' to its first dive or 'up' to the last dive of the previous trip - and similar from a first dive in a trip 'up' to its trip and from a last dive in a trip 'down' to the next trip. This does not take 'shift-cursor-up/down' into account (i.e. manual selection extension). Instead with just cursor up and down a single dive (or single trip) is selected. My guess is that the code will make someone's eyes bleed. Be warned. Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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| .. | ||
| addcylinderdialog.cpp | ||
| addcylinderdialog.h | ||
| addcylinderdialog.ui | ||
| addweightsystemdialog.cpp | ||
| addweightsystemdialog.h | ||
| addweightsystemdialog.ui | ||
| divelistview.cpp | ||
| divelistview.h | ||
| maintab.cpp | ||
| maintab.h | ||
| maintab.ui | ||
| mainwindow.cpp | ||
| mainwindow.h | ||
| mainwindow.ui | ||
| modeldelegates.cpp | ||
| modeldelegates.h | ||
| models.cpp | ||
| models.h | ||
| plotareascene.cpp | ||
| plotareascene.h | ||
| profilegraphics.cpp | ||
| profilegraphics.h | ||
| starwidget.cpp | ||
| starwidget.h | ||