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If animDelete() was called with prefs.animation_speed == 0, the object would not be marked for deletion, as opposed to calling with prefs.animation_speed != 0. This would leak the objects. Therefore delete the objects if called with prefs.animation_speed == 0. The caller doesn't keep a reference to the objects. Therefore, a plain delete is fine, as opposed to a deleteLater(). While touching this function, use the function-pointer version of connect(). Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#include "profile-widget/animationfunctions.h"
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#include "core/pref.h"
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#include <QPropertyAnimation>
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namespace Animations {
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void hide(QObject *obj)
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{
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if (prefs.animation_speed != 0) {
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
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animation->setStartValue(1);
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animation->setEndValue(0);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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} else {
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obj->setProperty("opacity", 0);
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}
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}
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void show(QObject *obj)
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{
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if (prefs.animation_speed != 0) {
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
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animation->setStartValue(0);
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animation->setEndValue(1);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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} else {
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obj->setProperty("opacity", 1);
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}
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}
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void animDelete(QObject *obj)
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{
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if (prefs.animation_speed != 0) {
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
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obj->connect(animation, &QPropertyAnimation::finished, &QObject::deleteLater);
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animation->setStartValue(1);
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animation->setEndValue(0);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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} else {
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delete obj;
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}
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}
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void moveTo(QObject *obj, qreal x, qreal y)
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{
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if (prefs.animation_speed != 0) {
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
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animation->setDuration(prefs.animation_speed);
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animation->setStartValue(obj->property("pos").toPointF());
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animation->setEndValue(QPointF(x, y));
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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} else {
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obj->setProperty("pos", QPointF(x, y));
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}
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}
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void scaleTo(QObject *obj, qreal scale)
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{
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if (prefs.animation_speed != 0) {
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "scale");
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animation->setDuration(prefs.animation_speed);
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animation->setStartValue(obj->property("scale").toReal());
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animation->setEndValue(QVariant::fromValue(scale));
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animation->setEasingCurve(QEasingCurve::InCubic);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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} else {
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obj->setProperty("scale", QVariant::fromValue(scale));
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}
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}
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void moveTo(QObject *obj, const QPointF &pos)
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{
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moveTo(obj, pos.x(), pos.y());
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}
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}
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