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7fe76a5dbd
WindowsTitleUpdate is such a trivial object (a QObject with a single signal and no own state), that it's not really understandable why it would need all that "singleton" boiler-plate. Just make it a default constructed/destructed global object. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
9 lines
185 B
C++
9 lines
185 B
C++
// SPDX-License-Identifier: GPL-2.0
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#include "windowtitleupdate.h"
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WindowTitleUpdate windowTitleUpdate;
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extern "C" void updateWindowTitle()
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{
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emit windowTitleUpdate.updateTitle();
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}
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