mirror of
https://github.com/subsurface/subsurface.git
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5da09a21bb
Move the declarations of the "report_error()" and "set_error_cb()" functions and the "verbose" variable to errorhelper.h. Thus, error-reporting translation units don't have to import the big dive.h header file. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
93 lines
3.7 KiB
C++
93 lines
3.7 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#include <QApplication>
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#include <Qt>
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#include <QNetworkProxy>
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#include <QLibraryInfo>
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#include <QTextCodec>
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#include "qthelper.h"
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#include "errorhelper.h"
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#include "core/settings/qPref.h"
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char *settings_suffix = NULL;
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static QTranslator *qtTranslator, *ssrfTranslator;
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void init_qt_late()
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{
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QApplication *application = qApp;
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// tell Qt to use system proxies
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// note: on Linux, "system" == "environment variables"
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QNetworkProxyFactory::setUseSystemConfiguration(true);
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// Set the locale codec to UTF-8.
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// This makes QFile::encodeName() work on Windows and qPrintable() is equivalent to qUtf8Printable().
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QTextCodec::setCodecForLocale(QTextCodec::codecForMib(106));
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QCoreApplication::setOrganizationName("Subsurface");
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QCoreApplication::setOrganizationDomain("subsurface.hohndel.org");
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0)) && defined(Q_OS_LINUX)
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QGuiApplication::setDesktopFileName("subsurface");
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#endif
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// enable user specific settings (based on command line argument)
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if (settings_suffix) {
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if (verbose)
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#if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS)))
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qDebug() << "using custom config for" << QString("Subsurface-Mobile-%1").arg(settings_suffix);
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#else
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qDebug() << "using custom config for" << QString("Subsurface-%1").arg(settings_suffix);
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#endif
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#if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS)))
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QCoreApplication::setApplicationName(QString("Subsurface-Mobile-%1").arg(settings_suffix));
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#else
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QCoreApplication::setApplicationName(QString("Subsurface-%1").arg(settings_suffix));
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#endif
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} else {
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#if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS)))
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QCoreApplication::setApplicationName("Subsurface-Mobile");
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#else
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QCoreApplication::setApplicationName("Subsurface");
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#endif
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}
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// Disables the WindowContextHelpButtonHint by default on Qt::Sheet and Qt::Dialog widgets.
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// This hides the ? button on Windows, which only makes sense if you use QWhatsThis functionality.
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#if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)
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QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
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#endif
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qPref::load();
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// find plugins installed in the application directory (without this SVGs don't work on Windows)
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QCoreApplication::addLibraryPath(QCoreApplication::applicationDirPath());
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QLocale loc;
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// assign en_GB for use in South African locale
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if (loc.country() == QLocale::SouthAfrica) {
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loc.setDefault(QLocale("en_GB"));
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loc = QLocale();
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}
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QString uiLang = uiLanguage(&loc);
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QLocale::setDefault(loc);
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qtTranslator = new QTranslator;
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QString translationLocation;
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#if defined(Q_OS_ANDROID)
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translationLocation = QLatin1Literal("assets:/translations");
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#elif defined(Q_OS_IOS)
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translationLocation = QLatin1Literal(":/");
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#else
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translationLocation = QLibraryInfo::location(QLibraryInfo::TranslationsPath);
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#endif
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if (qtTranslator->load(loc, "qt", "_", translationLocation)) {
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application->installTranslator(qtTranslator);
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} else {
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if (verbose && uiLang != "en_US" && uiLang != "en-US")
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qDebug() << "can't find Qt localization for locale" << uiLang << "searching in" << translationLocation;
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}
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ssrfTranslator = new QTranslator;
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if (ssrfTranslator->load(loc, "subsurface", "_") ||
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ssrfTranslator->load(loc, "subsurface", "_", translationLocation) ||
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ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("translations")) ||
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ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) {
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application->installTranslator(ssrfTranslator);
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} else {
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qDebug() << "can't find Subsurface localization for locale" << uiLang;
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}
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}
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