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ae68ae38bb
So, I changed a lot of code to reduce boilerplate on models in the future. Currently we do not have a lot of models, but this can increase quite rapdly. There's a second TreeModel in the works, the Yearly Statistics, this patch will save around 250 LOC for this new model, and more and more models will give us a greater saving. Iwll do that for the table models in the future too - I did the tree models now because they are the most complex case and I didn't wanted to create a second tree model without this. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
359 lines
12 KiB
C++
359 lines
12 KiB
C++
/*
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* divelistview.cpp
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*
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* classes for the divelist of Subsurface
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*
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*/
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#include "divelistview.h"
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#include "models.h"
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#include "modeldelegates.h"
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#include "../display.h"
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#include <QApplication>
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#include <QHeaderView>
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#include <QDebug>
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#include <QSettings>
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#include <QKeyEvent>
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#include <QSortFilterProxyModel>
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#include <QAction>
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#include <QLineEdit>
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#include <QKeyEvent>
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#include <QMenu>
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DiveListView::DiveListView(QWidget *parent) : QTreeView(parent), mouseClickSelection(false),
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currentHeaderClicked(-1), searchBox(new QLineEdit(this))
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{
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setUniformRowHeights(true);
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setItemDelegateForColumn(DiveTripModel::RATING, new StarWidgetsDelegate());
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QSortFilterProxyModel *model = new QSortFilterProxyModel(this);
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model->setSortRole(DiveTripModel::SORT_ROLE);
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model->setFilterKeyColumn(-1); // filter all columns
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setModel(model);
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connect(model, SIGNAL(layoutChanged()), this, SLOT(fixMessyQtModelBehaviour()));
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setSortingEnabled(false);
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setContextMenuPolicy(Qt::DefaultContextMenu);
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header()->setContextMenuPolicy(Qt::ActionsContextMenu);
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QAction *showSearchBox = new QAction(tr("Show Search Box"), this);
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showSearchBox->setShortcut( Qt::CTRL + Qt::Key_F);
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showSearchBox->setShortcutContext(Qt::ApplicationShortcut);
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addAction(showSearchBox);
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searchBox->installEventFilter(this);
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searchBox->hide();
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connect(showSearchBox, SIGNAL(triggered(bool)), this, SLOT(showSearchEdit()));
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connect(searchBox, SIGNAL(textChanged(QString)), model, SLOT(setFilterFixedString(QString)));
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selectedTrips.clear();
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}
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void DiveListView::fixMessyQtModelBehaviour()
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{
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QAbstractItemModel *m = model();
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for(int i = 0; i < model()->rowCount(); i++){
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if (m->rowCount( m->index(i, 0) ) != 0){
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setFirstColumnSpanned(i, QModelIndex(), true);
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}
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}
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}
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void DiveListView::unselectDives()
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{
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selectionModel()->clearSelection();
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}
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void DiveListView::selectDive(struct dive *dive, bool scrollto, bool toggle)
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{
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QSortFilterProxyModel *m = qobject_cast<QSortFilterProxyModel*>(model());
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QModelIndexList match = m->match(m->index(0,0), DiveTripModel::NR, dive->number, 1, Qt::MatchRecursive);
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QItemSelectionModel::SelectionFlags flags;
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QModelIndex idx = match.first();
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QModelIndex parent = idx.parent();
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if (parent.isValid())
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expand(parent);
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flags = toggle ? QItemSelectionModel::Toggle : QItemSelectionModel::Select;
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flags |= QItemSelectionModel::Rows;
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selectionModel()->select( idx, flags);
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if (scrollto)
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scrollTo(idx, PositionAtCenter);
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}
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void DiveListView::showSearchEdit()
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{
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searchBox->show();
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searchBox->setFocus();
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}
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bool DiveListView::eventFilter(QObject* , QEvent* event)
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{
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if(event->type() != QEvent::KeyPress){
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return false;
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}
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QKeyEvent *keyEv = static_cast<QKeyEvent*>(event);
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if (keyEv->key() != Qt::Key_Escape){
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return false;
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}
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searchBox->clear();
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searchBox->hide();
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QSortFilterProxyModel *m = qobject_cast<QSortFilterProxyModel*>(model());
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m->setFilterFixedString(QString());
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return true;
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}
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// NOTE! This loses trip selection, because while we remember the
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// dives, we don't remember the trips (see the "currentSelectedDives"
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// list). I haven't figured out how to look up the trip from the
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// index. TRIP_ROLE vs DIVE_ROLE?
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void DiveListView::headerClicked(int i)
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{
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QItemSelection oldSelection = selectionModel()->selection();
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QList<struct dive*> currentSelectedDives;
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DiveTripModel::Layout newLayout;
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bool first = true;
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newLayout = i == (int) DiveTripModel::NR ? DiveTripModel::TREE : DiveTripModel::LIST;
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Q_FOREACH(const QModelIndex& index , oldSelection.indexes()) {
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if (index.column() != 0) // We only care about the dives, so, let's stick to rows and discard columns.
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continue;
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struct dive *d = (struct dive *) index.data(DiveTripModel::DIVE_ROLE).value<void*>();
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if (d)
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currentSelectedDives.push_back(d);
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}
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unselectDives();
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/* No layout change? Just re-sort, and scroll to first selection, making sure all selections are expanded */
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if (currentLayout == newLayout) {
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sortByColumn(i);
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} else {
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// clear the model, repopulate with new indexes.
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reload(newLayout, false);
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sortByColumn(i, Qt::DescendingOrder);
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}
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// repopulate the selections.
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Q_FOREACH(struct dive *d, currentSelectedDives) {
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selectDive(d, first);
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first = false;
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}
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}
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void DiveListView::reload(DiveTripModel::Layout layout, bool forceSort)
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{
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if (layout == DiveTripModel::CURRENT)
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layout = currentLayout;
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else
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currentLayout = layout;
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header()->setClickable(true);
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connect(header(), SIGNAL(sectionPressed(int)), this, SLOT(headerClicked(int)), Qt::UniqueConnection);
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QSortFilterProxyModel *m = qobject_cast<QSortFilterProxyModel*>(model());
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QAbstractItemModel *oldModel = m->sourceModel();
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if (oldModel)
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oldModel->deleteLater();
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DiveTripModel *tripModel = new DiveTripModel(this);
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tripModel->setLayout(layout);
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m->setSourceModel(tripModel);
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if(!forceSort)
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return;
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sortByColumn(0, Qt::DescendingOrder);
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if (amount_selected && selected_dive >= 0) {
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selectDive(current_dive, true);
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} else {
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QModelIndex firstDiveOrTrip = m->index(0,0);
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if (firstDiveOrTrip.isValid()) {
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if (m->index(0,0, firstDiveOrTrip).isValid())
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setCurrentIndex(m->index(0,0, firstDiveOrTrip));
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else
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setCurrentIndex(firstDiveOrTrip);
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}
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}
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}
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void DiveListView::reloadHeaderActions()
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{
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// Populate the context menu of the headers that will show
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// the menu to show / hide columns.
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if (!header()->actions().size()) {
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QAction *visibleAction = new QAction("Visible:", header());
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header()->addAction(visibleAction);
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QSettings s;
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s.beginGroup("DiveListColumnState");
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for(int i = 0; i < model()->columnCount(); i++) {
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QString title = QString("%1").arg(model()->headerData(i, Qt::Horizontal).toString());
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QString settingName = QString("showColumn%1").arg(i);
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QAction *a = new QAction(title, header());
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bool shown = s.value(settingName, true).toBool();
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a->setCheckable(true);
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a->setChecked(shown);
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a->setProperty("index", i);
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a->setProperty("settingName", settingName);
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connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleColumnVisibilityByIndex()));
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header()->addAction(a);
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setColumnHidden(i, !shown);
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}
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s.endGroup();
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} else {
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// Skip first QAction item ( static text Visible )
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for(int i = 0; i < model()->columnCount(); i++) {
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QString title = QString("%1").arg(model()->headerData(i, Qt::Horizontal).toString());
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header()->actions()[i+1]->setText( title );
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}
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}
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}
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void DiveListView::toggleColumnVisibilityByIndex()
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{
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QAction *action = qobject_cast<QAction*>(sender());
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if (!action)
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return;
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QSettings s;
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s.beginGroup("DiveListColumnState");
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s.setValue(action->property("settingName").toString(), action->isChecked());
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s.endGroup();
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s.sync();
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setColumnHidden(action->property("index").toInt(), !action->isChecked());
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}
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void DiveListView::currentChanged(const QModelIndex& current, const QModelIndex& previous)
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{
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if (!current.isValid())
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return;
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const QAbstractItemModel *model = current.model();
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int selectedDive = 0;
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struct dive *dive = (struct dive*) model->data(current, DiveTripModel::DIVE_ROLE).value<void*>();
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if (!dive) // it's a trip! select first child.
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dive = (struct dive*) model->data(current.child(0,0), DiveTripModel::DIVE_ROLE).value<void*>();
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selectedDive = get_divenr(dive);
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scrollTo(current);
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if (selectedDive == selected_dive)
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return;
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Q_EMIT currentDiveChanged(selectedDive);
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}
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void DiveListView::selectionChanged(const QItemSelection& selected, const QItemSelection& deselected)
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{
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QItemSelection newSelected = selected.size() ? selected : selectionModel()->selection();
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QItemSelection newDeselected = deselected;
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disconnect(selectionModel(), SIGNAL(selectionChanged(QItemSelection,QItemSelection)), this, SLOT(selectionChanged(QItemSelection,QItemSelection)));
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disconnect(selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), this, SLOT(currentChanged(QModelIndex,QModelIndex)));
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Q_FOREACH(const QModelIndex& index, newDeselected.indexes()) {
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if (index.column() != 0)
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continue;
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const QAbstractItemModel *model = index.model();
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struct dive *dive = (struct dive*) model->data(index, DiveTripModel::DIVE_ROLE).value<void*>();
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if (!dive) { // it's a trip!
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if (model->rowCount(index)) {
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struct dive *child = (struct dive*) model->data(index.child(0,0), DiveTripModel::DIVE_ROLE).value<void*>();
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if (child && child->divetrip)
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selectedTrips.remove(child->divetrip);
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while (child) {
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deselect_dive(get_index_for_dive(child));
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child = child->next;
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}
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}
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} else {
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deselect_dive(get_index_for_dive(dive));
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}
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}
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Q_FOREACH(const QModelIndex& index, newSelected.indexes()) {
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if (index.column() != 0)
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continue;
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const QAbstractItemModel *model = index.model();
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struct dive *dive = (struct dive*) model->data(index, DiveTripModel::DIVE_ROLE).value<void*>();
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if (!dive) { // it's a trip!
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if (model->rowCount(index)) {
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QItemSelection selection;
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struct dive *child = (struct dive*) model->data(index.child(0,0), DiveTripModel::DIVE_ROLE).value<void*>();
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if (child && child->divetrip)
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selectedTrips.insert(child->divetrip);
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while (child) {
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select_dive(get_index_for_dive(child));
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child = child->next;
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}
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selection.select(index.child(0,0), index.child(model->rowCount(index) -1 , 0));
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selectionModel()->select(selection, QItemSelectionModel::Select | QItemSelectionModel::Rows);
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selectionModel()->setCurrentIndex(index, QItemSelectionModel::Select | QItemSelectionModel::NoUpdate);
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if (!isExpanded(index))
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expand(index);
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}
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} else {
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select_dive(get_index_for_dive(dive));
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}
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}
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QTreeView::selectionChanged(selectionModel()->selection(), newDeselected);
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connect(selectionModel(), SIGNAL(selectionChanged(QItemSelection,QItemSelection)), this, SLOT(selectionChanged(QItemSelection,QItemSelection)));
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connect(selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), this, SLOT(currentChanged(QModelIndex,QModelIndex)));
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// now that everything is up to date, update the widgets
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Q_EMIT currentDiveChanged(selected_dive);
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}
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void DiveListView::removeFromTrip()
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{
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struct dive *d = (struct dive *) contextMenuIndex.data(DiveTripModel::DIVE_ROLE).value<void*>();
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if (!d) // shouldn't happen as we only are setting up this action if this is a dive
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return;
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remove_dive_from_trip(d);
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reload(currentLayout, false);
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}
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void DiveListView::deleteDive()
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{
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struct dive *d = (struct dive *) contextMenuIndex.data(DiveTripModel::DIVE_ROLE).value<void*>();
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if (d)
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delete_single_dive(get_index_for_dive(d));
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reload(currentLayout, false);
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}
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void DiveListView::testSlot()
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{
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struct dive *d = (struct dive *) contextMenuIndex.data(DiveTripModel::DIVE_ROLE).value<void*>();
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if (d) {
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qDebug("testSlot called on dive #%d", d->number);
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} else {
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QModelIndex child = contextMenuIndex.child(0, 0);
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d = (struct dive *) child.data(DiveTripModel::DIVE_ROLE).value<void*>();
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if (d)
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qDebug("testSlot called on trip including dive #%d", d->number);
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else
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qDebug("testSlot called on trip with no dive");
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}
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}
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void DiveListView::contextMenuEvent(QContextMenuEvent *event)
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{
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QAction *collapseAction = NULL;
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// let's remember where we are
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contextMenuIndex = indexAt(event->pos());
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struct dive *d = (struct dive *) contextMenuIndex.data(DiveTripModel::DIVE_ROLE).value<void*>();
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QMenu popup(this);
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if (currentLayout == DiveTripModel::TREE) {
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popup.addAction(tr("expand all"), this, SLOT(expandAll()));
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popup.addAction(tr("collapse all"), this, SLOT(collapseAll()));
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collapseAction = popup.addAction(tr("collapse"), this, SLOT(collapseAll()));
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if (d) {
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popup.addAction(tr("remove dive from trip"), this, SLOT(removeFromTrip()));
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}
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}
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if (d)
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popup.addAction(tr("delete dive"), this, SLOT(deleteDive()));
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// "collapse all" really closes all trips,
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// "collapse" keeps the trip with the selected dive open
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QAction * actionTaken = popup.exec(event->globalPos());
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if (actionTaken == collapseAction && collapseAction) {
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this->setAnimated(false);
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selectDive(current_dive, true);
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this->setAnimated(true);
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}
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event->accept();
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}
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