subsurface/qt-mobile/qml/DiveDetails.qml
Dirk Hohndel cc2b815a4d QML UI: simplify the code to cancel edit / add
This way we have one function that correctly ends both modes.
As a positive side effect this fixes a bug where one could exit the
add mode by tapping Dive list in the main menu which would not delete
the partially created dive.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-30 20:49:00 -05:00

210 lines
6.7 KiB
QML

import QtQuick 2.4
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.2
import org.subsurfacedivelog.mobile 1.0
import org.kde.plasma.mobilecomponents 0.2 as MobileComponents
MobileComponents.Page {
id: diveDetailsPage
property alias currentIndex: diveDetailsListView.currentIndex
property alias dive_id: detailsEdit.dive_id
property alias number: detailsEdit.number
property alias date: detailsEdit.dateText
property alias airtemp: detailsEdit.airtempText
property alias watertemp: detailsEdit.watertempText
property alias buddy: detailsEdit.buddyText
property alias divemaster: detailsEdit.divemasterText
property alias depth: detailsEdit.depthText
property alias duration: detailsEdit.durationText
property alias location: detailsEdit.locationText
property alias notes: detailsEdit.notesText
property alias suit: detailsEdit.suitText
property alias weight: detailsEdit.weightText
property alias startpressure: detailsEdit.startpressureText
property alias endpressure: detailsEdit.endpressureText
property alias gasmix: detailsEdit.gasmixText
state: "view"
states: [
State {
name: "view"
PropertyChanges { target: diveDetailsPage; contextualActions: Qt.platform.os == "ios" ? [ deleteAction, backAction ] : [ deleteAction ] }
PropertyChanges { target: diveDetailList; visible: true }
PropertyChanges { target: detailsEditScroll; visible: false }
},
State {
name: "edit"
PropertyChanges { target: diveDetailsPage; contextualActions: Qt.platform.os == "ios" ? [ cancelAction ] : null }
PropertyChanges { target: diveDetailList; visible: false }
PropertyChanges { target: detailsEditScroll; visible: true }
},
State {
name: "add"
PropertyChanges { target: diveDetailsPage; contextualActions: Qt.platform.os == "ios" ? [ cancelAction ] : null }
PropertyChanges { target: diveDetailList; visible: false }
PropertyChanges { target: detailsEditScroll; visible: true }
}
]
property QtObject deleteAction: Action {
text: "Delete dive"
iconName: "trash-empty"
onTriggered: {
contextDrawer.close()
var deletedId = diveDetailsListView.currentItem.modelData.dive.id
manager.deleteDive(deletedId)
stackView.pop()
showPassiveNotification("Dive deleted", 3000, "Undo",
function() {
manager.undoDelete(deletedId)
});
}
}
property QtObject cancelAction: Action {
text: state === "edit" ? "Cancel edit" : "Cancel dive add"
iconName: "dialog-cancel"
onTriggered: {
contextDrawer.close()
if (state === "add")
returnTopPage()
else
endEditMode()
}
}
property QtObject backAction: Action {
text: "Back to dive list"
iconName: "go-previous"
onTriggered: {
contextDrawer.close()
returnTopPage()
}
}
mainAction: Action {
iconName: state !== "view" ? "document-save" : "document-edit"
onTriggered: {
if (state === "edit" || state === "add") {
detailsEdit.saveData()
} else {
startEditMode()
}
}
}
onBackRequested: {
if (state === "edit") {
endEditMode()
event.accepted = true;
} else if (state === "add") {
endEditMode()
stackView.pop()
event.accepted = true;
}
// if we were in view mode, don't accept the event and pop the page
}
function showDiveIndex(index) {
currentIndex = index;
diveDetailsListView.positionViewAtIndex(index, ListView.Beginning);
}
function endEditMode() {
// if we were adding a dive, we need to remove it
if (state === "add")
manager.addDiveAborted(dive_id)
// just cancel the edit/add state
state = "view";
Qt.inputMethod.hide();
}
function startEditMode() {
// set things up for editing - so make sure that the detailsEdit has
// all the right data (using the property aliases set up above)
dive_id = diveDetailsListView.currentItem.modelData.dive.id
number = diveDetailsListView.currentItem.modelData.dive.number
date = diveDetailsListView.currentItem.modelData.dive.date + " " + diveDetailsListView.currentItem.modelData.dive.time
location = diveDetailsListView.currentItem.modelData.dive.location
duration = diveDetailsListView.currentItem.modelData.dive.duration
depth = diveDetailsListView.currentItem.modelData.dive.depth
airtemp = diveDetailsListView.currentItem.modelData.dive.airTemp
watertemp = diveDetailsListView.currentItem.modelData.dive.waterTemp
suit = diveDetailsListView.currentItem.modelData.dive.suit
buddy = diveDetailsListView.currentItem.modelData.dive.buddy
divemaster = diveDetailsListView.currentItem.modelData.dive.divemaster
notes = diveDetailsListView.currentItem.modelData.dive.notes
if (diveDetailsListView.currentItem.modelData.dive.singleWeight) {
// we have only one weight, go ahead, have fun and edit it
weight = diveDetailsListView.currentItem.modelData.dive.sumWeight
} else {
// careful when translating, this text is "magic" in DiveDetailsEdit.qml
weight = "cannot edit multiple weight systems"
}
if (diveDetailsListView.currentItem.modelData.dive.getCylinder != "Multiple" ) {
startpressure = diveDetailsListView.currentItem.modelData.dive.startPressure
endpressure = diveDetailsListView.currentItem.modelData.dive.endPressure
gasmix = diveDetailsListView.currentItem.modelData.dive.firstGas
} else {
// careful when translating, this text is "magic" in DiveDetailsEdit.qml
startpressure = "cannot edit multiple cylinders"
endpressure = "cannot edit multiple cylinders"
gasmix = "cannot edit multiple gases"
}
diveDetailsPage.state = "edit"
}
onWidthChanged: diveDetailsListView.positionViewAtIndex(diveDetailsListView.currentIndex, ListView.Beginning);
ScrollView {
id: diveDetailList
anchors.fill: parent
ListView {
id: diveDetailsListView
anchors.fill: parent
model: diveModel
currentIndex: -1
boundsBehavior: Flickable.StopAtBounds
maximumFlickVelocity: parent.width * 5
orientation: ListView.Horizontal
focus: true
clip: true
snapMode: ListView.SnapOneItem
onMovementEnded: {
currentIndex = indexAt(contentX+1, 1);
}
delegate: ScrollView {
id: internalScrollView
width: diveDetailsListView.width
height: diveDetailsListView.height
property var modelData: model
Flickable {
//contentWidth: parent.width
contentHeight: diveDetails.height
boundsBehavior: Flickable.StopAtBounds
DiveDetailsView {
id: diveDetails
width: internalScrollView.width
}
}
}
}
}
Flickable {
id: detailsEditScroll
anchors.fill: parent
anchors.margins: MobileComponents.Units.gridUnit
contentWidth: contentItem.childrenRect.width;
contentHeight: contentItem.childrenRect.height
clip: true
bottomMargin: MobileComponents.Units.gridUnit * 3
DiveDetailsEdit {
id: detailsEdit
}
}
}