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4374605c12
This one is a bit hairy, because two things might happen if the picture has a geo location: - A dive gets a newly generated dive site set. - The dive site of a dive is edited. Therefore the undo command has to store keep track of that. Oh my. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// Note: this header file is used by the undo-machinery and should not be included elsewhere.
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#ifndef COMMAND_PICTURES_H
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#define COMMAND_PICTURES_H
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#include "command_base.h"
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#include "command.h" // for PictureListForDeletion/Addition
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// We put everything in a namespace, so that we can shorten names without polluting the global namespace
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namespace Command {
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class SetPictureOffset final : public Base {
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public:
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SetPictureOffset(dive *d, const QString &filename, offset_t offset); // Pictures are identified by the unique (dive,filename) pair
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private:
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dive *d; // null means no work to be done
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QString filename;
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offset_t offset;
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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class RemovePictures final : public Base {
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public:
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RemovePictures(const std::vector<PictureListForDeletion> &pictures);
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private:
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std::vector<PictureListForDeletion> picturesToRemove; // for redo
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std::vector<PictureListForAddition> picturesToAdd; // for undo
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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class AddPictures final : public Base {
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public:
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AddPictures(const std::vector<PictureListForAddition> &pictures);
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private:
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struct DiveSiteEntry {
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dive *d;
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dive_site *ds;
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};
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struct DiveSiteEditEntry {
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dive_site *ds;
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location_t location;
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};
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std::vector<PictureListForAddition> picturesToAdd; // for redo
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std::vector<OwningDiveSitePtr> sitesToAdd; //for redo
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std::vector<PictureListForDeletion> picturesToRemove; // for undo
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std::vector<dive_site *> sitesToRemove; // for undo
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std::vector<DiveSiteEntry> sitesToSet; // for redo and undo
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std::vector<DiveSiteEditEntry> sitesToEdit; // for redo and undo
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void swapDiveSites();
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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} // namespace Command
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#endif
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