subsurface/qt-ui/divelistview.h
Dirk Hohndel cd7488491f Implement the context menu a different way
It seems that this is the way this is supposed to be done - instead of
manually looking at what kind of click we get, Qt decides when to create
a context menu for us - this way things like the Windows Menu button
will work automagically.

As an example I also implemented the "remove dive from trip"
functionality, which exposes some other bugs (like the fact that the
dive that isn't part of a trip ends up being sorted at the very end of
the dive list).

This commit contains a "testSlot" implementation to remind me how to
figure out which dive / trip we are on.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-06 09:06:42 +09:00

52 lines
1.2 KiB
C++

/*
* divelistview.h
*
* header file for the dive list of Subsurface
*
*/
#ifndef DIVELISTVIEW_H
#define DIVELISTVIEW_H
/*! A view subclass for use with dives
Note: calling this a list view might be misleading?
*/
#include <QTreeView>
#include "models.h"
class DiveListView : public QTreeView
{
Q_OBJECT
public:
DiveListView(QWidget *parent = 0);
void selectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
void currentChanged(const QModelIndex& current, const QModelIndex& previous);
void reload(DiveTripModel::Layout layout = DiveTripModel::TREE, bool forceSort = true);
bool eventFilter(QObject* , QEvent* );
void unselectDives();
void selectDive(struct dive *, bool scrollto = false);
void contextMenuEvent(QContextMenuEvent *event);
public slots:
void toggleColumnVisibilityByIndex();
void reloadHeaderActions();
void headerClicked(int);
void showSearchEdit();
void removeFromTrip();
void testSlot();
Q_SIGNALS:
void currentDiveChanged(int divenr);
private:
bool mouseClickSelection;
int currentHeaderClicked;
DiveTripModel::Layout currentLayout;
QLineEdit *searchBox;
QModelIndex contextMenuIndex;
};
#endif // DIVELISTVIEW_H