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ed83f6ce32
Now this one was strange: The ruler items keep a copy of the plot_info struct. However, only a shallow copy is made (the actual plot data is not copied). This means that the data is only valid as long as the source plot_info is valid. But if that is guaranteed, we simply can keep a pointer instead of the full object. I wonder if it wouldn't be better still to keep a pointer to the profile and query that for the plot info? Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
177 lines
4.6 KiB
C++
177 lines
4.6 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#include "profile-widget/ruleritem.h"
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#include "profile-widget/profilewidget2.h"
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#include "core/settings/qPrefTechnicalDetails.h"
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#include <qgraphicssceneevent.h>
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#include "core/profile.h"
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RulerNodeItem2::RulerNodeItem2() :
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pInfo(NULL),
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idx(-1),
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ruler(NULL),
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timeAxis(NULL),
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depthAxis(NULL)
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{
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setRect(-8, -8, 16, 16);
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setBrush(QColor(0xff, 0, 0, 127));
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setPen(QColor(Qt::red));
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setFlag(ItemIsMovable);
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setFlag(ItemSendsGeometryChanges);
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setFlag(ItemIgnoresTransformations);
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}
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void RulerNodeItem2::setPlotInfo(const plot_info &info)
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{
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pInfo = &info;
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idx = 0;
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}
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void RulerNodeItem2::setRuler(RulerItem2 *r)
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{
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ruler = r;
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}
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void RulerNodeItem2::recalculate()
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{
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if (!pInfo || pInfo->nr <= 0)
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return;
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const struct plot_data &last = pInfo->entry[pInfo->nr - 1];
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if (x() < 0) {
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setPos(0, y());
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} else if (x() > timeAxis->posAtValue(last.sec)) {
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setPos(timeAxis->posAtValue(last.sec), depthAxis->posAtValue(last.depth));
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} else {
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idx = 0;
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while (idx < pInfo->nr && timeAxis->posAtValue(pInfo->entry[idx].sec) < x())
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++idx;
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const struct plot_data &data = pInfo->entry[idx];
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setPos(timeAxis->posAtValue(data.sec), depthAxis->posAtValue(data.depth));
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}
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}
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void RulerNodeItem2::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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qreal x = event->scenePos().x();
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if (x < 0.0)
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x = 0.0;
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setPos(x, event->scenePos().y());
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recalculate();
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ruler->recalculate();
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}
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RulerItem2::RulerItem2() : pInfo(NULL),
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source(new RulerNodeItem2()),
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dest(new RulerNodeItem2()),
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timeAxis(NULL),
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depthAxis(NULL),
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textItemBack(new QGraphicsRectItem(this)),
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textItem(new QGraphicsSimpleTextItem(this))
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{
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source->setRuler(this);
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dest->setRuler(this);
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textItem->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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textItemBack->setBrush(QColor(0xff, 0xff, 0xff, 190));
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textItemBack->setPen(QColor(Qt::white));
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textItemBack->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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setPen(QPen(QColor(Qt::black), 0.0));
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#ifndef SUBSURFACE_MOBILE
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connect(qPrefTechnicalDetails::instance(), &qPrefTechnicalDetails::rulergraphChanged, this, &RulerItem2::settingsChanged);
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#endif
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}
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void RulerItem2::settingsChanged(bool value)
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{
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ProfileWidget2 *profWidget = NULL;
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if (scene() && scene()->views().count())
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profWidget = qobject_cast<ProfileWidget2 *>(scene()->views().first());
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setVisible( (profWidget && profWidget->currentState == ProfileWidget2::PROFILE) ? value : false);
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}
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void RulerItem2::recalculate()
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{
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char buffer[500];
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QPointF tmp;
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QFont font;
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QFontMetrics fm(font);
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if (timeAxis == NULL || depthAxis == NULL || !pInfo || pInfo->nr == 0)
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return;
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prepareGeometryChange();
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startPoint = mapFromItem(source, 0, 0);
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endPoint = mapFromItem(dest, 0, 0);
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if (startPoint.x() > endPoint.x()) {
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tmp = endPoint;
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endPoint = startPoint;
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startPoint = tmp;
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}
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QLineF line(startPoint, endPoint);
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setLine(line);
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compare_samples(dive, pInfo, source->idx, dest->idx, buffer, 500, 1);
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text = QString(buffer);
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// draw text
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QGraphicsView *view = scene()->views().first();
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QPoint begin = view->mapFromScene(mapToScene(startPoint));
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textItem->setText(text);
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qreal tgtX = startPoint.x();
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const qreal diff = begin.x() + textItem->boundingRect().width();
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// clamp so that the text doesn't go out of the screen to the right
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if (diff > view->width()) {
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begin.setX(lrint(begin.x() - (diff - view->width())));
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tgtX = mapFromScene(view->mapToScene(begin)).x();
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}
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// always show the text bellow the lowest of the start and end points
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qreal tgtY = (startPoint.y() >= endPoint.y()) ? startPoint.y() : endPoint.y();
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// this isn't exactly optimal, since we want to scale the 1.0, 4.0 distances as well
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textItem->setPos(tgtX - 1.0, tgtY + 4.0);
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// setup the text background
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textItemBack->setVisible(startPoint.x() != endPoint.x());
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textItemBack->setPos(textItem->x(), textItem->y());
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textItemBack->setRect(0, 0, textItem->boundingRect().width(), textItem->boundingRect().height());
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}
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RulerNodeItem2 *RulerItem2::sourceNode() const
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{
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return source;
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}
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RulerNodeItem2 *RulerItem2::destNode() const
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{
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return dest;
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}
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void RulerItem2::setPlotInfo(const struct dive *d, const plot_info &info)
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{
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dive = d;
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pInfo = &info;
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dest->setPlotInfo(info);
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source->setPlotInfo(info);
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dest->recalculate();
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source->recalculate();
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recalculate();
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}
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void RulerItem2::setAxis(DiveCartesianAxis *time, DiveCartesianAxis *depth)
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{
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timeAxis = time;
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depthAxis = depth;
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dest->depthAxis = depth;
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dest->timeAxis = time;
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source->depthAxis = depth;
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source->timeAxis = time;
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recalculate();
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}
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void RulerItem2::setVisible(bool visible)
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{
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QGraphicsLineItem::setVisible(visible);
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source->setVisible(visible);
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dest->setVisible(visible);
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}
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