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We no longer need the remove infrastructure, and the edit nickname function becomes much more intuitive to use by passing in the dive computer for which we want to create a nickname instead of the internal index into the array of devices. This also removes / simplifies the device list update signals in the DiveListNotifier. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
29 lines
679 B
C++
29 lines
679 B
C++
// SPDX-License-Identifier: GPL-2.0
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// Note: this header file is used by the undo-machinery and should not be included elsewhere.
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#ifndef COMMAND_DEVICE_H
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#define COMMAND_DEVICE_H
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#include "command_base.h"
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#include "core/device.h"
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struct device;
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// We put everything in a namespace, so that we can shorten names without polluting the global namespace
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namespace Command {
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class EditDeviceNickname final : public Base {
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public:
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EditDeviceNickname(const divecomputer *dc, const QString &nickname);
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private:
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// for redo and undo
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int index;
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std::string nickname;
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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} // namespace Command
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#endif
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