subsurface/qt-mobile/qmlprofile.cpp
Dirk Hohndel 1bfcf5c0f8 QML UI: fix profile scaling
The scaling needs to happen before we draw the profile on the viewport, not
before we render that viewport into the pixmap. This is why prior to this patch
the first time the profile was rendered it was way off, but then if it got
re-rendered things worked better. I'm still not 100% happy with the size and
position of the profile, but this is a huge improvement.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-12-02 11:28:35 -08:00

50 lines
1.1 KiB
C++

#include "qmlprofile.h"
#include "profile-widget/profilewidget2.h"
#include "subsurface-core/dive.h"
#include <QTransform>
QMLProfile::QMLProfile(QQuickItem *parent) :
QQuickPaintedItem(parent)
{
m_profileWidget = new ProfileWidget2(0);
m_profileWidget->setProfileState();
m_profileWidget->setToolTipVisibile(false);
//m_profileWidget->setGeometry(this->geometry());
}
QMLProfile::~QMLProfile()
{
m_profileWidget->deleteLater();
}
void QMLProfile::paint(QPainter *painter)
{
m_profileWidget->render(painter);
}
QString QMLProfile::diveId() const
{
return m_diveId;
}
void QMLProfile::setDiveId(const QString &diveId)
{
m_diveId = diveId;
int no = -1;
struct dive *d = get_dive_by_uniq_id(m_diveId.toInt());
if (d)
no = d->number;
if (m_diveId.toInt() < 1)
return;
if (!d)
return;
// set the profile widget's geometry and scale the viewport so
// the scene fills it, then plot the dive on that widget
m_profileWidget->setGeometry(QRect(x(), y(), width(), height()));
QTransform profileTransform;
profileTransform.scale(width() / 100, height() / 100);
m_profileWidget->setTransform(profileTransform);
m_profileWidget->plotDive(d);
}