subsurface/qt-ui/maintab.cpp
Dirk Hohndel 9dab886117 Reload globe after dive location was modified
This way a change to the location name is immediately reflected in the
map display.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-05 11:39:40 +09:00

420 lines
13 KiB
C++

/*
* maintab.cpp
*
* classes for the "notebook" area of the main window of Subsurface
*
*/
#include "maintab.h"
#include "ui_maintab.h"
#include "mainwindow.h"
#include "../helpers.h"
#include "../statistics.h"
#include "divelistview.h"
#include "modeldelegates.h"
#include "globe.h"
#include <QLabel>
#include <QDebug>
MainTab::MainTab(QWidget *parent) : QTabWidget(parent),
ui(new Ui::MainTab()),
weightModel(new WeightModel()),
cylindersModel(new CylindersModel()),
currentDive(0)
{
ui->setupUi(this);
ui->cylinders->setModel(cylindersModel);
ui->weights->setModel(weightModel);
ui->diveNotesMessage->hide();
ui->diveNotesMessage->setCloseButtonVisible(false);
// we start out with the fields read-only; once things are
// filled from a dive, they are made writeable
ui->location->setReadOnly(true);
ui->divemaster->setReadOnly(true);
ui->buddy->setReadOnly(true);
ui->suit->setReadOnly(true);
ui->notes->setReadOnly(true);
ui->rating->setReadOnly(true);
ui->visibility->setReadOnly(true);
ui->editAccept->hide();
ui->editReset->hide();
ui->location->installEventFilter(this);
ui->divemaster->installEventFilter(this);
ui->buddy->installEventFilter(this);
ui->suit->installEventFilter(this);
ui->notes->installEventFilter(this);
ui->rating->installEventFilter(this);
ui->visibility->installEventFilter(this);
QList<QObject *> statisticsTabWidgets = ui->statisticsTab->children();
Q_FOREACH(QObject* obj, statisticsTabWidgets) {
QLabel* label = qobject_cast<QLabel *>(obj);
if (label)
label->setAlignment(Qt::AlignHCenter);
}
/*Thid couldn't be done on the ui file because element
is floating, instead of being fixed on the layout. */
QIcon plusIcon(":plus");
addCylinder = new QPushButton(plusIcon, QString(), ui->cylindersGroup);
addCylinder->setFlat(true);
addCylinder->setToolTip(tr("Add Cylinder"));
connect(addCylinder, SIGNAL(clicked(bool)), this, SLOT(addCylinder_clicked()));
addCylinder->setEnabled(false);
addWeight = new QPushButton(plusIcon, QString(), ui->weightGroup);
addWeight->setFlat(true);
addWeight->setToolTip(tr("Add Weight System"));
connect(addWeight, SIGNAL(clicked(bool)), this, SLOT(addWeight_clicked()));
addWeight->setEnabled(false);
connect(ui->cylinders, SIGNAL(clicked(QModelIndex)), ui->cylinders->model(), SLOT(remove(QModelIndex)));
connect(ui->weights, SIGNAL(clicked(QModelIndex)), ui->weights->model(), SLOT(remove(QModelIndex)));
ui->cylinders->setColumnWidth(CylindersModel::REMOVE, 24);
ui->cylinders->horizontalHeader()->setResizeMode(QHeaderView::ResizeToContents);
ui->cylinders->horizontalHeader()->setResizeMode(CylindersModel::REMOVE, QHeaderView::Fixed);
ui->cylinders->setItemDelegateForColumn(CylindersModel::TYPE, new TankInfoDelegate());
ui->weights->setColumnWidth(WeightModel::REMOVE, 24);
ui->weights->horizontalHeader()->setResizeMode (WeightModel::REMOVE , QHeaderView::Fixed);
ui->weights->setItemDelegateForColumn(WeightModel::TYPE, new WSInfoDelegate());
}
// We need to manually position the 'plus' on cylinder and weight.
void MainTab::resizeEvent(QResizeEvent* event)
{
if (ui->cylindersGroup->isVisible())
addCylinder->setGeometry(ui->cylindersGroup->contentsRect().width() - 30, 2, 24,24);
if (ui->weightGroup->isVisible())
addWeight->setGeometry(ui->weightGroup->contentsRect().width() - 30, 2, 24,24);
QTabWidget::resizeEvent(event);
}
void MainTab::showEvent(QShowEvent* event)
{
QTabWidget::showEvent(event);
addCylinder->setGeometry(ui->cylindersGroup->contentsRect().width() - 30, 2, 24,24);
addWeight->setGeometry(ui->weightGroup->contentsRect().width() - 30, 2, 24,24);
}
bool MainTab::eventFilter(QObject* object, QEvent* event)
{
if (event->type() == QEvent::FocusIn || event->type() == QEvent::MouseButtonPress) {
if (ui->editAccept->isVisible() || !currentDive)
return false;
ui->editAccept->setChecked(true);
ui->editAccept->show();
ui->editReset->show();
on_editAccept_clicked(true);
}
return false;
}
void MainTab::clearEquipment()
{
}
void MainTab::clearInfo()
{
ui->sacText->clear();
ui->otuText->clear();
ui->oxygenHeliumText->clear();
ui->gasUsedText->clear();
ui->dateText->clear();
ui->diveTimeText->clear();
ui->surfaceIntervalText->clear();
ui->maximumDepthText->clear();
ui->averageDepthText->clear();
ui->waterTemperatureText->clear();
ui->airTemperatureText->clear();
ui->airPressureText->clear();
}
void MainTab::clearStats()
{
ui->depthLimits->clear();
ui->sacLimits->clear();
ui->divesAllText->clear();
ui->tempLimits->clear();
ui->totalTimeAllText->clear();
ui->timeLimits->clear();
}
#define UPDATE_TEXT(d, field) \
if (!d || !d->field) \
ui->field->setText(""); \
else \
ui->field->setText(d->field)
void MainTab::updateDiveInfo(int dive)
{
// So, this is what happens now:
// Every tab should be populated from this method,
// it will be called whenever a new dive is selected
// I'm already populating the 'notes' box
// to show how it can be done.
// If you are unsure about the name of something,
// open the file maintab.ui on the designer
// click on the item and check its objectName,
// the access is ui->objectName from here on.
volume_t sacVal;
temperature_t temp;
struct dive *prevd;
struct dive *d = get_dive(dive);
process_selected_dives();
process_all_dives(d, &prevd);
currentDive = d;
UPDATE_TEXT(d, notes);
UPDATE_TEXT(d, location);
UPDATE_TEXT(d, suit);
UPDATE_TEXT(d, divemaster);
UPDATE_TEXT(d, buddy);
/* infoTab */
if (d) {
/* make the fields writeable */
ui->location->setReadOnly(false);
ui->divemaster->setReadOnly(false);
ui->buddy->setReadOnly(false);
ui->suit->setReadOnly(false);
ui->notes->setReadOnly(false);
ui->rating->setReadOnly(false);
ui->visibility->setReadOnly(false);
/* and fill them from the dive */
ui->rating->setCurrentStars(d->rating);
ui->maximumDepthText->setText(get_depth_string(d->maxdepth, TRUE));
ui->averageDepthText->setText(get_depth_string(d->meandepth, TRUE));
ui->otuText->setText(QString("%1").arg(d->otu));
ui->waterTemperatureText->setText(get_temperature_string(d->watertemp, TRUE));
ui->airTemperatureText->setText(get_temperature_string(d->airtemp, TRUE));
ui->gasUsedText->setText(get_volume_string(get_gas_used(d), TRUE));
ui->oxygenHeliumText->setText(get_gaslist(d));
ui->dateText->setText(get_short_dive_date_string(d->when));
ui->diveTimeText->setText(QString::number((int)((d->duration.seconds + 30) / 60)));
if (prevd)
ui->surfaceIntervalText->setText(get_time_string(d->when - (prevd->when + prevd->duration.seconds), 4));
if ((sacVal.mliter = d->sac) > 0)
ui->sacText->setText(get_volume_string(sacVal, TRUE).append(tr("/min")));
else
ui->sacText->clear();
if (d->surface_pressure.mbar)
/* this is ALWAYS displayed in mbar */
ui->airPressureText->setText(QString("%1mbar").arg(d->surface_pressure.mbar));
else
ui->airPressureText->clear();
ui->visibility->setCurrentStars(d->visibility);
ui->depthLimits->setMaximum(get_depth_string(stats_selection.max_depth, TRUE));
ui->depthLimits->setMinimum(get_depth_string(stats_selection.min_depth, TRUE));
ui->depthLimits->setAverage(get_depth_string(stats_selection.avg_depth, TRUE));
ui->sacLimits->setMaximum(get_volume_string(stats_selection.max_sac, TRUE).append(tr("/min")));
ui->sacLimits->setMinimum(get_volume_string(stats_selection.min_sac, TRUE).append(tr("/min")));
ui->sacLimits->setAverage(get_volume_string(stats_selection.avg_sac, TRUE).append(tr("/min")));
ui->divesAllText->setText(QString::number(stats_selection.selection_size));
temp.mkelvin = stats_selection.max_temp;
ui->tempLimits->setMaximum(get_temperature_string(temp, TRUE));
temp.mkelvin = stats_selection.min_temp;
ui->tempLimits->setMinimum(get_temperature_string(temp, TRUE));
if (stats_selection.combined_temp && stats_selection.combined_count) {
const char *unit;
get_temp_units(0, &unit);
ui->tempLimits->setAverage(QString("%1%2").arg(stats_selection.combined_temp / stats_selection.combined_count, 0, 'f', 1).arg(unit));
}
ui->totalTimeAllText->setText(get_time_string(stats_selection.total_time.seconds, 0));
int seconds = stats_selection.total_time.seconds;
if (stats_selection.selection_size)
seconds /= stats_selection.selection_size;
ui->timeLimits->setAverage(get_time_string(seconds, 0));
ui->timeLimits->setMaximum(get_time_string(stats_selection.longest_time.seconds, 0));
ui->timeLimits->setMinimum(get_time_string(stats_selection.shortest_time.seconds, 0));
cylindersModel->setDive(d);
weightModel->setDive(d);
addCylinder->setEnabled(true);
addWeight->setEnabled(true);
} else {
/* make the fields read-only */
ui->location->setReadOnly(true);
ui->divemaster->setReadOnly(true);
ui->buddy->setReadOnly(true);
ui->suit->setReadOnly(true);
ui->notes->setReadOnly(true);
ui->rating->setReadOnly(true);
ui->visibility->setReadOnly(true);
/* clear the fields */
ui->rating->setCurrentStars(0);
ui->sacText->clear();
ui->otuText->clear();
ui->oxygenHeliumText->clear();
ui->dateText->clear();
ui->diveTimeText->clear();
ui->surfaceIntervalText->clear();
ui->maximumDepthText->clear();
ui->averageDepthText->clear();
ui->visibility->setCurrentStars(0);
ui->waterTemperatureText->clear();
ui->airTemperatureText->clear();
ui->gasUsedText->clear();
ui->airPressureText->clear();
cylindersModel->clear();
weightModel->clear();
addCylinder->setEnabled(false);
addWeight->setEnabled(false);
ui->depthLimits->clear();
ui->sacLimits->clear();
ui->divesAllText->clear();
ui->tempLimits->clear();
ui->totalTimeAllText->clear();
ui->timeLimits->clear();
}
/* statisticsTab*/
/* we can access the stats_selection struct, but how do we ensure the relevant dives are selected
* if we don't use the gtk widget to drive this?
* Maybe call process_selected_dives? Or re-write to query our Qt list view.
*/
// qDebug("max temp %u",stats_selection.max_temp);
// qDebug("min temp %u",stats_selection.min_temp);
}
void MainTab::addCylinder_clicked()
{
cylindersModel->add();
}
void MainTab::addWeight_clicked()
{
weightModel->add();
}
void MainTab::reload()
{
}
void MainTab::on_editAccept_clicked(bool edit)
{
ui->location->setReadOnly(!edit);
ui->divemaster->setReadOnly(!edit);
ui->buddy->setReadOnly(!edit);
ui->suit->setReadOnly(!edit);
ui->notes->setReadOnly(!edit);
ui->rating->setReadOnly(!edit);
ui->visibility->setReadOnly(!edit);
mainWindow()->dive_list()->setEnabled(!edit);
if (edit) {
ui->diveNotesMessage->setText(tr("This dive is being edited. Select Save or Undo when ready."));
ui->diveNotesMessage->animatedShow();
notesBackup.buddy = ui->buddy->text();
notesBackup.suit = ui->suit->text();
notesBackup.notes = ui->notes->toPlainText();
notesBackup.divemaster = ui->divemaster->text();
notesBackup.location = ui->location->text();
notesBackup.rating = ui->rating->currentStars();
notesBackup.visibility = ui->visibility->currentStars();
} else {
ui->diveNotesMessage->animatedHide();
ui->editAccept->hide();
ui->editReset->hide();
/* now figure out if things have changed */
if (notesBackup.buddy != ui->buddy->text() ||
notesBackup.suit != ui->suit->text() ||
notesBackup.notes != ui->notes->toPlainText() ||
notesBackup.divemaster != ui->divemaster->text() ||
notesBackup.location != ui->location->text() ||
notesBackup.visibility != ui->visibility->currentStars() ||
notesBackup.rating != ui->rating->currentStars())
mark_divelist_changed(TRUE);
if (notesBackup.location != ui->location->text())
mainWindow()->globe()->reload();
}
}
void MainTab::on_editReset_clicked()
{
if (!ui->editAccept->isChecked())
return;
ui->buddy->setText(notesBackup.buddy);
ui->suit->setText(notesBackup.suit);
ui->notes->setText(notesBackup.notes);
ui->divemaster->setText(notesBackup.divemaster);
ui->location->setText(notesBackup.location);
ui->rating->setCurrentStars(notesBackup.rating);
ui->visibility->setCurrentStars(notesBackup.visibility);
ui->editAccept->setChecked(false);
ui->diveNotesMessage->animatedHide();
ui->location->setReadOnly(true);
ui->divemaster->setReadOnly(true);
ui->buddy->setReadOnly(true);
ui->suit->setReadOnly(true);
ui->notes->setReadOnly(true);
ui->rating->setReadOnly(true);
ui->visibility->setReadOnly(true);
mainWindow()->dive_list()->setEnabled(true);
ui->editAccept->hide();
ui->editReset->hide();
}
#define EDIT_NOTES(what, text) \
QByteArray textByteArray = text.toLocal8Bit(); \
free(currentDive->what);\
currentDive->what = strdup(textByteArray.data());
void MainTab::on_buddy_textChanged(const QString& text)
{
if (!currentDive)
return;
EDIT_NOTES(buddy, text);
}
void MainTab::on_divemaster_textChanged(const QString& text)
{
if (!currentDive)
return;
EDIT_NOTES(divemaster, text);
}
void MainTab::on_location_textChanged(const QString& text)
{
if (!currentDive)
return;
EDIT_NOTES(location, text);
}
void MainTab::on_suit_textChanged(const QString& text)
{
if (!currentDive)
return;
EDIT_NOTES(suit, text);
}
void MainTab::on_notes_textChanged()
{
if (!currentDive)
return;
EDIT_NOTES(notes, ui->notes->toPlainText());
}
#undef EDIT_NOTES
void MainTab::on_rating_valueChanged(int value)
{
if (!currentDive)
return;
currentDive->rating = value;
}
void MainTab::on_visibility_valueChanged(int value)
{
if (!currentDive)
return;
currentDive->visibility = value;
}