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144e81e8f8
Move the various font objects the the StatsTheme structure to enable different font weights for different themes. For the dark theme, switch to a bold font, because the thin white font was barely visible. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// Color constants for the various series
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#ifndef STATSCOLORS_H
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#define STATSCOLORS_H
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#include <memory>
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#include <QColor>
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#include <QFont>
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#include <QString>
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class QSGTexture;
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class StatsTheme {
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public:
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StatsTheme();
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virtual QString name() const = 0;
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QColor backgroundColor;
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QColor fillColor;
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QColor borderColor;
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QColor selectedColor;
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QColor selectedBorderColor;
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QColor highlightedColor;
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QColor highlightedBorderColor;
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// The dark and light label colors are with respect to the light theme.
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// In the dark theme, dark is light and light is dark. Might want to change the names!
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QColor darkLabelColor;
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QColor lightLabelColor;
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QColor axisColor;
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QColor gridColor;
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QColor informationBorderColor;
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QColor informationColor;
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QColor legendColor;
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QColor legendBorderColor;
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QColor quartileMarkerColor;
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QColor regressionItemColor;
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QColor meanMarkerColor;
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QColor medianMarkerColor;
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QColor selectionLassoColor;
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QColor selectionOverlayColor;
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virtual QColor binColor(int bin, int numBins) const = 0;
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virtual QColor labelColor(int bin, size_t numBins) const = 0;
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QFont axisLabelFont;
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QFont axisTitleFont;
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QFont informationBoxFont;
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QFont labelFont;
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QFont legendFont;
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QFont titleFont;
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// These are cashes for the QSG rendering engine
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// Note: Originally these were std::unique_ptrs, which automatically
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// freed the textures on exit. However, destroying textures after
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// QApplication finished its thread leads to crashes. Therefore, these
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// are now normal pointers and the texture objects are leaked.
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mutable QSGTexture *scatterItemTexture = nullptr;
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mutable QSGTexture *scatterItemSelectedTexture = nullptr;
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mutable QSGTexture *scatterItemHighlightedTexture = nullptr;
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mutable QSGTexture *selectedTexture = nullptr; // A checkerboard pattern.
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};
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extern const StatsTheme &getStatsTheme(bool dark);
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#endif
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