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Almost all of our other classes have the ui class as a class member in the controller code. This switches ConfigureDiveComputerDialog to that model. Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#ifndef CONFIGUREDIVECOMPUTERDIALOG_H
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#define CONFIGUREDIVECOMPUTERDIALOG_H
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#include <QDialog>
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#include <QStringListModel>
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#include "ui_configuredivecomputerdialog.h"
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#include "../libdivecomputer.h"
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#include "configuredivecomputer.h"
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namespace Ui {
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class ConfigureDiveComputerDialog;
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}
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class ConfigureDiveComputerDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit ConfigureDiveComputerDialog(QWidget *parent = 0);
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~ConfigureDiveComputerDialog();
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private slots:
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void readSettings();
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void configMessage(QString msg);
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void configError(QString err);
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void on_cancel_clicked();
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void deviceReadFinished();
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void on_saveSettingsPushButton_clicked();
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void deviceDetailsReceived(DeviceDetails *newDeviceDetails);
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void reloadValues();
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void on_backupButton_clicked();
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void on_restoreBackupButton_clicked();
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void on_updateFirmwareButton_clicked();
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void on_DiveComputerList_currentRowChanged(int currentRow);
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private:
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Ui::ConfigureDiveComputerDialog ui;
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QStringList vendorList;
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QHash<QString, QStringList> productList;
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ConfigureDiveComputer *config;
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device_data_t device_data;
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void getDeviceData();
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QHash<QString, dc_descriptor_t *> descriptorLookup;
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void fill_device_list(int dc_type);
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void fill_computer_list();
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DeviceDetails *deviceDetails;
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void populateDeviceDetails();
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void populateDeviceDetailsOSTC3();
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void populateDeviceDetailsSuuntoVyper();
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void reloadValuesOSTC3();
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void reloadValuesSuuntoVyper();
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QString selected_vendor;
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QString selected_product;
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};
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#endif // CONFIGUREDIVECOMPUTERDIALOG_H
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